It's not, I've restarted from scratch one week ago. You have more than enough time to catch up plus shadowbringers is like top ff storytelling goodI never played FFXIV before...guess it's a little late to join the party.
assholes? who?I give up on these assholes ever bringing this game to the Xbox ecosystem.
They have talked about it a billion times and nothing ever comes of it.
Feel the same about healing. I played a scholar before and started over as a dragoon. I miss the instant join on duties but I really don't miss watching over kidsThat 2 second load time they demoed was really nice on PS5.
Sage doesn’t really look that interesting to me. I don’t really like healing often though.
PvP revamp and doing away with the large matches sounds like it could be a good change.
The other stuff looked decent, but expected. Awesome artwork as usual.
Everything is getting shrunk.Not really happy with AST getting butchered again.
You talking about the numbers? That doesn’t really matter, AST however is losing half of its playstyle.Everything is getting shrunk.
The half that barely anyone plays anyway.You talking about the numbers? That doesn’t really matter, AST however is losing half of its playstyle.
Nah, they're a beast tribe. You do missions for them and earn rewards for doing them. Think of them like the Namazu.The elephants is a new playable race?
Ps5 open beta in april, wonder if we can use our main account for it. Does a pc steam account works on the ps or not?
It's an MMO from the "EverQuest school" of design (or rather it's Square's take on World of WarCraft's design, which was a take on EverQuest). It's "tick-based", so in a way it is turn-based but you don't control the turns. Tick-based basically means that the server has regular intervals of sending out calculations back to the clients and inbetween ticks, the clients have time to send data to the server for calculation (attacks, damage, positions, etc.) You have cool downs on your attacks. Some are synchronized with a tick, some aren't. You're normal attacks are almost always synchronized with a tick. You control your character directly in real-time and you can attack in real-time but the execution of the attack is, at the very shortest, synchronized to a tick. Sometimes it takes longer. Caster classes might have a casting time associated with a spell, etc.Looks more turn based than ffxv, any info on this? I like turn based btw l, but, FFXV and 7R were passable as well.
I think it ties your SE account directly to your PSN ID. Have you tried calling SE to recover your account?Can i just VENT MY FRUSTRATION
I signed up to this game on my old ps4, with a square enix account I cant get into
But now i re-download it on my new ps4, it's still linked up my old Square account and wont let me change that so i cant get in ): (id have to use a different PSN account to make a new SE account and link that ugh)
So many dumb updating layers and extra layers. MMO's like this should be like one-button login (and another button to be able to change default login settings)
Oh this is not FFXVI, oops!It's an MMO from the "EverQuest school" of design (or rather it's Square's take on World of WarCraft's design, which was a take on EverQuest). It's "tick-based", so in a way it is turn-based but you don't control the turns. Tick-based basically means that the server has regular intervals of sending out calculations back to the clients and inbetween ticks, the clients have time to send data to the server for calculation (attacks, damage, positions, etc.) You have cool downs on your attacks. Some are synchronized with a tick, some aren't. You're normal attacks are almost always synchronized with a tick. You control your character directly in real-time and you can attack in real-time but the execution of the attack is, at the very shortest, synchronized to a tick. Sometimes it takes longer. Caster classes might have a casting time associated with a spell, etc.
That tick-based systems stems from back when there were limitations on bandwidth and server capacity. So engineers figured that there should be time for the server to get data from the clients, which have different bandwidth capacities, and after a time, the server calculates (which it does fairly fast) and sends the results back to the clients, which then display the results. And that implicitly created a turn-based system on top of a real-time system.
No problem, man.Oh this is not FFXVI, oops!
Only if you're in a static, pugging content requires you to jump between the 2 sects.The half that barely anyone plays anyway.