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First look: the headset design for PlayStation VR2

Rudius

Member
All the top quality and very expensive PCVR headsets are wired, even those that cost thousands of dollars. They do that in order to have the best possible quality with no compression artifacts, no lag or dropped frames. To push high fps combined with high resolution you need a lot of bandwidth, not to mention the HDR. I'd would not trade that for wireless if given the chance.
 

cyberheater

PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 Xbone PS4 PS4
All the top quality and very expensive PCVR headsets are wired, even those that cost thousands of dollars. They do that in order to have the best possible quality with no compression artifacts, no lag or dropped frames. To push high fps combined with high resolution you need a lot of bandwidth, not to mention the HDR. I'd would not trade that for wireless if given the chance.
I have a Quest 1&2 and you can absolutely have a high quality wireless PCVR experience. What they have managed to achieve with the hardware is amazing but I can totally understand why Sony went with a wire solution so they have total control over the quality of the experience. Can you imagine the support headache if they went wireless.
 
It should ALWAYS be this way for a PlayStation headset.
It is basically the "future" Sony is planning for. At some point, maybe 1 or 2 generation from now, when graphic power on a handheld would be good enough that flat-screen experience would no longer require a stationary box. When that happens Xbox would just be a streaming service, while Sony, by their current trajectory, would be offering mainstream VR experience at a subsidized price. You would end up buying a Playstation just for the VR offering that would be cheaper than PC but still offering everything BUT the porn.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
It is basically the "future" Sony is planning for. At some point, maybe 1 or 2 generation from now, when graphic power on a handheld would be good enough that flat-screen experience would no longer require a stationary box. When that happens Xbox would just be a streaming service, while Sony, by their current trajectory, would be offering mainstream VR experience at a subsidized price. You would end up buying a Playstation just for the VR offering that would be cheaper than PC but still offering everything BUT the porn.

I'm not sure I "like" this future, because to me gaming should always feature the 2D TV experience first and foremost. At least until the year 2040. With the year 2040, I'm assuming 6 year long generations too. So by the time PS9 comes out maybe we'll be moving away from the TV screen with consoles and gaming in general. And I'm sure by the year 2040 the Metaverse will really really be the "IN" thing. Sorta like how most people have a social media account these days. I think billions of people will be in the Metaverse by 2040.
 

The Alien

Banned
Looks good. Looks really good. Like to see the price and planned library of VR games.

As someone who usually purchases a PS mid-gen, this should work nicely as both the PS5 and PSVR2 should be available by that time!!!
 
Hey guys, I heard it has a wire. This true?
When people discover one single permanent cable.

CzLOYLD.gif
 
I'm not sure I "like" this future, because to me gaming should always feature the 2D TV experience first and foremost. At least until the year 2040. With the year 2040, I'm assuming 6 year long generations too. So by the time PS9 comes out maybe we'll be moving away from the TV screen with consoles and gaming in general. And I'm sure by the year 2040 the Metaverse will really really be the "IN" thing. Sorta like how most people have a social media account these days. I think billions of people will be in the Metaverse by 2040.
Never said no flatscreen gaming, just that most are happy with Switch 3/4 by then and dont need to be stuck to the TV.

Consoles offer affordable horsepower. But you are running into diminished returns graphics wise. You need some new reason to buy a console in the future.
 
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mckmas8808

Mckmaster uses MasterCard to buy Slave drives
Never said no flatscreen gaming, just that most are happy with Switch 3/4 by then and dont need to be stuck to the TV.

Consoles offer affordable horsepower. But you are running into diminished returns graphics wise
. You need some new reason to buy a console in the future.

I'll truly believe this when most AAA games look like this whole video in native 4K.....

 
I'll truly believe this when most AAA games look like this whole video in native 4K.....


That is not a horsepower issue, that is time and resources. Making a game like that would cost so much that you need to invent AAAAA as a new term for games. And the gameplay could still suck and bomb.

A game could look like a Hollywood film one day, but would it? Note that arcades got replaced by home consoles WAY before we reach hardware parity; you could get better visuals in an arcade but people chose to play the lesser machine at home.
 

Madjako

Member
I'm not sure I "like" this future, because to me gaming should always feature the 2D TV experience first and foremost. At least until the year 2040. With the year 2040, I'm assuming 6 year long generations too. So by the time PS9 comes out maybe we'll be moving away from the TV screen with consoles and gaming in general. And I'm sure by the year 2040 the Metaverse will really really be the "IN" thing. Sorta like how most people have a social media account these days. I think billions of people will be in the Metaverse by 2040.
But do you know that you can play 2D games on vr headset ?
I used to play horizon and Spiderman on psvr even if they are not vr games. And the result was amazing.
I even had vertigo on Spiderman !!!
 

gamer82

Member
This need to be the price


the would be a welcomed price but we know its probably going to be just as much as ps5 . you never know though deffo day one once we see what games are there. maybe that price without controllers if it has games that you can play without them.
 
I like to think of hardware power like the size of a canvas for a painter; Obviously it would be hard to paint when you only have the surface area of a postage stamp to work with, which was the Atari days. But as consoles get stronger, the canvas gets bigger.

Now you have a canvas the size of a billboard, and most people don't really need to create art that size. And only heavy investment could take full advantage of the horsepower, but then you hit the dilemma that if you fail to make money then you lost even more.

VR is a way to temporarily bypass that issue. That you could use up a lot of excess processing power for a very unique result you can't get elsewhere, while not burning too much cash getting there. Now we are still at the chicken or the egg stage, in that there is literally not enough headset owners to financially support AAA gaming titles. But with Sony's well known commitment to supplying their hardware with software, they could break the market open and justify people owning a headset.

That's certainly what I plan to do. PSVR2 is the first headset I plan to own, since I couldn't get a decent PC in the last year. The question now is how to get a PS5...
 

Three

Member
I like to think of hardware power like the size of a canvas for a painter; Obviously it would be hard to paint when you only have the surface area of a postage stamp to work with, which was the Atari days. But as consoles get stronger, the canvas gets bigger.

Now you have a canvas the size of a billboard, and most people don't really need to create art that size. And only heavy investment could take full advantage of the horsepower, but then you hit the dilemma that if you fail to make money then you lost even more.

VR is a way to temporarily bypass that issue. That you could use up a lot of excess processing power for a very unique result you can't get elsewhere, while not burning too much cash getting there. Now we are still at the chicken or the egg stage, in that there is literally not enough headset owners to financially support AAA gaming titles. But with Sony's well known commitment to supplying their hardware with software, they could break the market open and justify people owning a headset.

That's certainly what I plan to do. PSVR2 is the first headset I plan to own, since I couldn't get a decent PC in the last year. The question now is how to get a PS5...
While this is somewhat true there is also the fact that hardware horsepower makes it cheaper for games to look good. Heavy investment is needed for pushing the hardware but more horsepower allows lesser devs to be more careless in optimisation and therefore achieve greater results. Small teams on PS4 could achieve what the best devs did on PS3. This would be even more visible when engines support raytracing and achieving realistic looking results requires less work on the artists part.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
But do you know that you can play 2D games on vr headset ?
I used to play horizon and Spiderman on psvr even if they are not vr games. And the result was amazing.
I even had vertigo on Spiderman !!!

Yeah, but it's not the same though. Especially if you have a nice TV or theater room screen.
 

Madjako

Member
Yeah, but it's not the same though. Especially if you have a nice TV or theater room screen.
Well with a 4K OLED HDR headset with headphones on your ears, the gap with a theater room might be a lot smaller than with PSVR1 ...
Anyway I'm waiting this PSVR2 as much for VR game than non VR games.
 

Rudius

Member
Never said no flatscreen gaming, just that most are happy with Switch 3/4 by then and dont need to be stuck to the TV.

Consoles offer affordable horsepower. But you are running into diminished returns graphics wise. You need some new reason to buy a console in the future.
Perhaps diminished returns for TV gaming. VR is far more demanding and upgrades to resolution and framerate are much more noticeable, even past 4K and 120fps. The most expensive PC hardware is not enough to max out current VR headsets and future ones will be even harder to run.

As for cloud streaming, it is already inferior for flat gaming, but in VR the lag would be much worse, the compression artifacts more visible and connection issues more annoying. A local hardware will simply be better, even if a bit inferior in pure power.

Given that, for VR there will be a clear jump moving from PS5 to PS6, PS7 and beyond.
 
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mckmas8808

Mckmaster uses MasterCard to buy Slave drives
Perhaps diminished returns for TV gaming. VR is far more demanding and upgrades to resolution and framerate are much more noticeable, even past 4K and 120fps. The most expensive PC hardware is not enough to max out current VR headsets and future ones will be even harder to run.

As for cloud streaming, it is already inferior for flat gaming, but in VR the lag would be much worse, the compression artifacts more visible and connection issues more annoying. A local hardware will simply be better, even if a bit inferior in pure power.

Given that, for VR there will be a clear jump moving from PS5 to PS6, PS7 and beyond.

THIS!

The bolded is what will make diminishing returns NOT be a thing with PS6 and PS7. VR will need that 50 TFs of power and 32 GB of RAM that's speculated for the PS6 era consoles.
 

fart town usa

Gold Member
The power of PSVR.

I really wasn't planning on getting a PS5 until an exclusive nex-gen RE title is announced but I'm really itching to see the improvement with PSVR being played on PS5. It gives it the PS4 Pro treatment. Found an outlet where I can buy a PS5 and do bi-weekly payments. It would cost like $850 but at this point I'm assuming all PS5 console are going to cost $800. I think I'm gonna do it, almost pulled the trigger yesterday but gonna wait until my next paycheck.
 

CamHostage

Member
Nah, they'll do a wifi edition separate to sell it to us again

There may be a win-win middle-ground here?

Sony could conceivably sell a breakout box to make PS VR2 "semi-wireless". It'd be an add-on you could slip into your back pocket that is essentially a battery pack plus the basic chipset to catch the WiFi stream from PS5 and feed that to the video, audio, and haptics of the device.

It'd be a simple, somewhat inexpensive add-on (there's no heavy-duty gaming hardware in the Pack, the PS5 is still doing all the work processing and depicting the game, same as the 1-wire solution we have now,) it could be added at a future date, it uses everything PS VR2 already has available to it (the same USB-C cord could do both jobs, you'd just wind it up shorter; PS5's WiFi 6 should be able to stream VR at near-wired speeds like PC wireless does,) it would be optional for those who are somehow susceptible to the difference (although come on, everybody arguing against wireless VR for "quality reasons", try Quest 2 remote with a PC, WiFi VR can be achieved at high quality,) and they can sell it as an aftermarket improvement rather than trying to launch with two separate PSVR models of wired & wireless.

Players would still have a wire coming out of the headset, but instead of running all the way across the room and potentially becoming a hazard for the player (or their console), it'd just run down your back and for the most part you wouldn't notice it. Roomscale and stand-up gameplay games would be easier to play with, accidents would be less frequent, Sony could make a few extra bucks selling an add-on to an add-on, and we could all shut ourselves up over the whole "Wired vs Wireless" debate because why not both...

Early patents for PS VR2 seem to have hinted at this. Nothing in the current messaging has shown any movement in this direction, however.

 
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mckmas8808

Mckmaster uses MasterCard to buy Slave drives
There may be a win-win middle-ground here?

Sony could conceivably sell a breakout box to make PS VR2 "semi-wireless". It'd be an add-on you could slip into your back pocket that is essentially a battery pack plus the basic chipset to catch the WiFi stream from PS5 and feed that to the video, audio, and haptics of the device.

It'd be a simple, somewhat inexpensive add-on (there's no heavy-duty gaming hardware in the Pack, the PS5 is still doing all the work processing and depicting the game, same as the 1-wire solution we have now,) it could be added at a future date, it uses everything PS VR2 already has available to it (the same USB-C cord could do both jobs, you'd just wind it up shorter; PS5's WiFi 6 should be able to stream VR at near-wired speeds like PC wireless does,) it would be optional for those who are somehow susceptible to the difference (although come on, everybody arguing against wireless VR for "quality reasons", try Quest 2 remote with a PC, WiFi VR can be achieved at high quality,) and they can sell it as an aftermarket improvement rather than trying to launch with two separate PSVR models of wired & wireless.

Players would still have a wire coming out of the headset, but instead of running all the way across the room and potentially becoming a hazard for the player (or their console), it'd just run down your back and for the most part you wouldn't notice it. Roomscale and stand-up gameplay games would be easier to play with, accidents would be less frequent, Sony could make a few extra bucks selling an add-on to an add-on, and we could all shut ourselves up over the whole "Wired vs Wireless" debate because why not both...

Early patents for PS VR2 seem to have hinted at this. Nothing in the current messaging has shown any movement in this direction, however.



I'd pay up to $150 for this wireless add-on if I had to.
 

CamHostage

Member
I'd pay up to $150 for this wireless add-on if I had to.

Seems like that $100/150 would be about what I'd expect for a PS VR2 Wireless add-on, yeah.

(Technically, it probably could be even cheaper; a "Wireless Pack" would basically be a low-end cellphone, with no screen, minimal hardware, built to house just the WiFi antennae/chip and battery.) Using the PS5's onboard WiFi might be a problem though (might not be?), as I'm not sure how well PS5's internal router can do both master and slave connection at the same time and so if you were playing a game over WiFi but then that game was VR beamed to PS VR2 through the same WiFi, would it handle both at the same time well? (I forget how PS4 Remote Play handled online multiplayer, I believe PS3 Remote had issues but PS4/PS5 might do streaming and online gaming simultaneously fine?) And then, PS5 is 'only' WiFi 6 (the more advanced 6e can deliver speeds up to 3.6 Gbps at latency of less than 3ms on the 6GHz bandwidth,) so it can only be as good as Quest 2 Virtual Desktop, it wouldn't surpass it, which is whatever.

I could see a complete solution too: a Wireless Pack that you'd wear, and a small Breakout Box plugged into the PS5, in a combo "PS VR2 Wireless Adapter" package. The Breakout would simply be a WiFi 6e router (maybe not even full "6e" spectrum, maybe just a 6GHz radio), so not even as much hardware as the PS4 VR Breakout Box (which added a little 3D audio processing.) And two dongles would feel like more of a good buy at that $150 (although I feel like $100 is still doable, but I think any 802.11ax device is going to push the price these days.) It probably wouldn't be necessary, but it could be a fair package if 6e definitively made the wire obsolete.
 
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mckmas8808

Mckmaster uses MasterCard to buy Slave drives
Seems like that $100/150 would be about what I'd expect for a PS VR2 Wireless add-on, yeah.

(Technically, it probably could be even cheaper; a "Wireless Pack" would basically be a low-end cellphone, with no screen, minimal hardware, built to house just the WiFi antennae/chip and battery.) Using the PS5's onboard WiFi might be a problem though (might not be?), as I'm not sure how well PS5's internal router can do both master and slave connection at the same time and so if you were playing a game over WiFi but then that game was VR beamed to PS VR2 through the same WiFi, would it handle both at the same time well? (I forget how PS4 Remote Play handled online multiplayer, I believe PS3 Remote had issues but PS4/PS5 might do streaming and online gaming simultaneously fine?) And then, PS5 is 'only' WiFi 6 (the more advanced 6e can deliver speeds up to 3.6 Gbps at latency of less than 3ms on the 6GHz bandwidth,) so it can only be as good as Quest 2 Virtual Desktop, it wouldn't surpass it, which is whatever.

I could see a complete solution too: a Wireless Pack that you'd wear, and a small Breakout Box plugged into the PS5, in a combo "PS VR2 Wireless Adapter" package. The Breakout would simply be a WiFi 6e router (maybe not even full "6e" spectrum, maybe just a 6GHz radio), so not even as much hardware as the PS4 VR Breakout Box (which added a little 3D audio processing.) And two dongles would feel like more of a good buy at that $150 (although I feel like $100 is still doable, but I think any 802.11ax device is going to push the price these days.) It probably wouldn't be necessary, but it could be a fair package if 6e definitively made the wire obsolete.

How fast is Wifi 6?
 
Perhaps diminished returns for TV gaming. VR is far more demanding and upgrades to resolution and framerate are much more noticeable, even past 4K and 120fps. The most expensive PC hardware is not enough to max out current VR headsets and future ones will be even harder to run.

As for cloud streaming, it is already inferior for flat gaming, but in VR the lag would be much worse, the compression artifacts more visible and connection issues more annoying. A local hardware will simply be better, even if a bit inferior in pure power.

Given that, for VR there will be a clear jump moving from PS5 to PS6, PS7 and beyond.
And Sony agrees with you, hence their bet on VR as a part of the reason why someone would decide to buy a PS6 when they already own Switch-3.

We don't know if the bet would work out or not, but at least it is forward-thinking for a company.
 
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CamHostage

Member
How fast is Wifi 6?

Not sure, it depends for one on your router, chipset and the number of bands it's putting streams out on (it seems like the rule of thumb was 1.2Gbps per stream when WiFi 6 was introduced.) I kind of misspoke about the WiFi 6e speed, that was a very specific Qualcomm chip introduced specifically for "VR-class low latency" (promising 3.6 Gbps at latency of less than 3ms,) but it's the current max as far as I know still in a mobile transceiver. There will be differences across devices in varying price classes and across providers. But that's the target, and the 6GHz bandwidth is even WiFi 5 devices are giving VR players a satisfying experience. PS5 has a WiFi 6 2x2 MU-MIMO network card, BTW.
 
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mckmas8808

Mckmaster uses MasterCard to buy Slave drives
Not sure, it depends for one on your router, chipset and the number of bands it's putting streams out on (it seems like the rule of thumb was 1.2Gbps per stream when WiFi 6 was introduced.) I kind of misspoke about the WiFi 6e speed, that was a very specific Qualcomm chip introduced specifically for "VR-class low latency" (promising 3.6 Gbps at latency of less than 3ms,) but it's the current max as far as I know still in a mobile transceiver. There will be differences across devices in varying price classes and across providers. But that's the target, and the 6GHz bandwidth is even WiFi 5 devices are giving VR players a satisfying experience. PS5 has a WiFi 6 2x2 MU-MIMO network card, BTW.

So you're saying there's a chance Sony could provide a Wifi receiver that the built-in PS5 connects to to make PSVR2 wireless for probably even less than the $150 I was thinking.......
 

aclar00

Member
You forgot about the battery. You also forgot the cooling for the battery.

Theyre probably better off releasing a wireless model. Early adopters are potentially screwed though.

Also, have they release any specs on ports? You would need some kind of port for these add-ons...also the cable doesnt look removable?
 
Theyre probably better off releasing a wireless model. Early adopters are potentially screwed though.

Also, have they release any specs on ports? You would need some kind of port for these add-ons...also the cable doesnt look removable?
I am still using a wired mouse and wired ear buds.
Wireless is not a straight upgrade, there are many compromises that i am not willing to accept.

If something is truly portable? Then fine, put a battery in it. But if something needs to be linked to some stationary machine, then i see no point making it wireless.
 

CamHostage

Member
So you're saying there's a chance Sony could provide a Wifi receiver that the built-in PS5 connects to to make PSVR2 wireless for probably even less than the $150 I was thinking.......

By my estimations, it seems to make sense? As an actual product, maybe that's still too hopeful?

Looking into it, there have already been third-party Oculus Rift wireless adapter kits (the TPCast, the Sixa Rivvr, and the KwikVR, some of which never shipped, all dating back to about 5 years ago,) as well as an official wireless kit for Vive. All of these were all around 3 bills, so that's twice the price. However, they were also unofficial (except for the Vive) and hacky and generally needed custom hardware still, and all are years-old tech now (and need a shit-ton of wires to make it "wireless", which wouldn't be the case here.) Either way, proof of concept here has been on the market since 2017.

 
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the would be a welcomed price but we know its probably going to be just as much as ps5 . you never know though deffo day one once we see what games are there. maybe that price without controllers if it has games that you can play without them.
I can't see many people paying 499 for a VR headset it will be for a select niche few
 
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