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Game Pass is not profitable yet - Tom Warren

yazenov

Member
Like it or not, we are starting to see the visible impact Gamepass does to consumers purchasing habits. Correlation does not equal causation obviously, but the suggested data we have paints a grim picture for software sales on the platform where the rental services is being pushed as the best "value in gaming".

We get the latest 3rd party sales boxed sales form UK:

Tales of Arise split: 86% of sales were on PS, 13% on Xbox Series and 1% on PC.
NBA 2K22 : PS 73% , Xbox One Series 23%.
Life is Strange: True Colors. PlayStation - 82% on PS, and 18% for Xbox Series X/S.

And this is in MS second biggest market.

I don't think Gamepass will ever be profitable for MS this gen and may negatively impact actual software sales for 3rd party titles going forward the more its being pushed in that platform.
 
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Hezekiah

Banned
The question is do hardcore gamers care about playing their games anywhere but their main entertainment center? Or... is big tech trying to solve a problem that doesn't exist? How are these game streaming services doing now in terms of usage and users? If xcloud isn't pulling in huge numbers now, what would change that? More streaming sticks and apps on TVs?

Nutella will give his 'full backing' to the gaming division during its current user acquisition phase. If Game Pass doesn't bring the users to Azure that Phil has been promising, things can change really fast. Remember they are a trillion dollar company that can both throw tons of cash at a project AND shut it down just as fast.
I think there will be a pick-up in terms of mobile gaming, but there is a lot to do in terms of infrastructure e.g. improving data speeds and reducing latency. I still think that it will be geared toward AA gaming. I cant see a large proportion of people paying £15 - £20 a month to play a AAA game on a friggin 6-inch phone screen (and carrying around a controller to boot). And what a waste of game production values it would be.

In terms of having 20m - 30m subscribers, you can tell it isn't preferable to having high-selling individual games because if it was, Sony and Nintendo would have gone that route - they have crunched the numbers and know they could easily secure 50m subs if they put first-party on a subscription service day one - but have clearly decided it's simply not worth it.
 

Interfectum

Member
Hardcore are a small subset of the worldwide players. And console players an even smaller subset. The majority of players and gaming revenue is in mobile gaming, which means people prefer to play anywhere. This is why companies like MS, Sony or Nintendo invest on mobile gaming with mobile games or with streaming service: they want to get part of that mobile gaming revenue.
I agree with the bolded which is why I don't think Game Pass will take off on mobile like people think it will. Mobile gaming is huge because of the device AND the types of games on the device. It doesn't demand your full attention as you can play passively without sound, they are built to get you in and out of a game and they are braindead simple for the masses to digest easily. Hardcore games shoehorned onto a mobile device through a streaming services is NOT going to get that mobile gaming revenue. Those players are already spoken for through many other games better suited to the touch device they are playing on.

If Microsoft and Sony truly want a part of that revenue all they have to do is make mobile games. There's no need for the service at all.
 
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Remember, Gamepass in and of itself does not need to be profitable to benefit MS. In fact, it can break even or even continuously lose money, but as long as it is perceived as growing in market share and dominating the "future" market of game streaming, then MS stock prices will continue to get a bump from it. Shareholders don't care if it is truly profitable, they only care if the stock goes up, and the stock prices are valued just as much on "future potential" as they are on current profits. Such is the world of investing in modern times. Plus stock profits are much more preferable to cash because of the tremendous tax advantages.
 
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yurinka

Member
And those players have no need or desire to stream hardcore games to their devices. They have already chosen to play F2P mobile games. That's why they have a billion gamers on mobile. The games are stupid simple for the masses. Games like Last of Us, Gears of War, Fable, etc have not or will ever pull mobile gaming numbers even if they were perfectly streamed.
Most of the mobile gaming revenue comes from a small subset of players. And a majority of these ones also play on PC or console. These players would like to play these games decently on mobile, check out the succes of Switch or the interest on Steam Deck.

If they improve the streaming quality to make it playable good enough in a mobile, and they figure out a way to play AAA games decently on any device things will be different.

It also includes many of the people who plays for free, many of them they don't play on a high end gaming PC or in a modern console because can't afford them or to pay $60 for a game. They'd more than welcome a F2P PS Now or XCloud for mobile monetized with ads or stuff like that.

Obviously there's also a good chunk of mobile players who are granmas who don't want complicated stuff and only wants a quick simple stuff like match 3 games and don't give a shit about raytracing, competitive games and stuff like that. Obviously they won't appeal everybody, but if out of the potential 3B mobile gaming players they get 500M that would be a good jump from the few dozens of millions they have on console.
 
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Like it or not, we are starting to see the visible impact Gamepass does to consumers purchasing habits. Correlation does not equal causation obviously, but the suggested data we have paints a grim picture for software sales on the platform where the rental services is being pushed as the best "value in gaming".

We get the latest 3rd party sales boxed sales form UK:

Tales of Arise split: 86% of sales were on PS, 13% on Xbox Series and 1% on PC.
NBA 2K22 : PS 73% , Xbox One Series 23%.
Life is Strange: True Colors. PlayStation - 82% on PS, and 18% for Xbox Series X/S.

And this is in MS second biggest market.

I don't think Gamepass will ever be profitable for MS this gen and may negatively impact actual software sales for 3rd party titles going forward the more its being pushed in that platform.

MS is losing that 30% cut from 3rd party sales for $1.

It's not surprising that many xboxers don't want to buy games anymore. There were told that GP is best deal in gaming. If they buy another game outside gamepass and spend their time playing that game, then gamepass becomes the opposite of value.
 
Not sure if you are aware, but mobile gaming already has way more players and generates way more revenue than console gaming or PC gaming.
Yeah and? Hardcore gaming is a whole different market. And I believe control is a major barrier for a finger player on her phone playing variety-type of games.
In addition to this, Sony/MS/Nintendo could release Wiimote-like controllers attachable to the side of any phone or tablet. And there are prototypes where smartphone displays morph their shape to have physical screen buttons in real time, they may be common in a few years.

That's sounds like a joke....sorry
And way after that we'll have stuff like Neuralink where you'll be able to control games with your brain without needing any controller and very likely with a better input lag.
That sounds more like something I've thought about. That I can see happening, i don't know when though.
Hardcore are a small subset of the worldwide players. And console players an even smaller subset. The majority of players and gaming revenue is in mobile gaming, which means people prefer to play anywhere. This is why companies like MS, Sony or Nintendo invest on mobile gaming with mobile games or with streaming service: they want to get part of that mobile gaming revenue.

xCloud isn't pulling in because it isn't available in most countries, it performs worse than their competitors, which also means noticiably worse than playing locally, it's too expensive for many people and has a limited catalog of games.

It isn't pulling it because there's no real market for that service, for now anyway. Again, the hardcore is the subset playing all the games that can't be played on a phone with no add-ons and the experiences are suitable for home and stationary setups. Many things must change before home-like experiences are procured by all those millions mainly interested in Candy Crush-like games. Availability, quality of service, price and library won't do much to win over those blue ocean consumers. Content design and control are at the top of the revolution, if it's bound to happen.
We're still in the early days of cloud gaming, like the other companies they'll need many years to keep polishing all these areas. And they knowing, but have to start with something to get a good postioning before Sony scales it up too fast and dominate it in the same way they dominate consoles.

Azure and similar cloud platforms from the competition host websites and apps with a way bigger userbase than Gamepass or Xcloud. They did put them there to reduce the costs of having it on an internal service, not because they want to have there more users. What they want is more revenue and profits, users are secondary.
 
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Interfectum

Member
Most of the mobile gaming revenue comes from a small subset of players. And a majority of these ones also play on PC or console. These players would like to play these games decently on mobile, check out the succes of Switch or the interest on Steam Deck.

If they improve the streaming quality to make it playable good enough in a mobile, and they figure out a way to play AAA games decently on any device things will be different.

It also includes many of the people who plays for free, many of them they don't play on a high end gaming PC or in a modern console because can't afford them or to pay $60 for a game. They'd more than welcome a F2P PS Now or XCloud for mobile monetized with ads or stuff like that.
I'm not sure I agree with the bolded. I'm not seeing the Clash of Clans or Candy Crush mobile whale also being the same person who would want to play Halo and Gears on their mobile device. These are two vastly different markets and you can't simply smash them together without changing the device or game design and expect it to work.
 

Sosokrates

Report me if I continue to console war
If theres about 30 mil subs paying on average $10/month thats $300 mill/month and $3.6billion/year.
Considering they spent $7.5bill on zenimax it will be a while before they are in profit.However, PC, steam and other sales will help.
Gamepass is like a 20year bet. Companies like Microsoft are able to make these long term bets, they can sustain short, medium and even long term losses.
 
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I agree with the bolded which is why I don't think Game Pass will take off on mobile like people think it will. Mobile gaming is huge because of the device AND the types of games on the device. It doesn't demand your full attention as you can play passively without sound, they are built to get you in and out of a game and they are braindead simple for the masses to digest easily. Hardcore games shoehorned onto a mobile device through a streaming services is NOT going to get that mobile gaming revenue. Those players are already spoken for through many other games better suited to the touch device they are playing on.

If Microsoft and Sony truly want a part of that revenue all they have to do is make mobile games. There's no need for the service at all.
Inglourious Basterds Bingo GIF
 

yurinka

Member
I'm not sure I agree with the bolded. I'm not seeing the Clash of Clans or Candy Crush mobile whale also being the same person who would want to play Halo and Gears on their mobile device. These are two vastly different markets and you can't simply smash them together without changing the device or game design and expect it to work.
Nice to mention them, I did work making mobile games with many key executives and top devs from both Supercell and King before they moved there and some are personal friends of mine.

Yes, they are very different markets for the reasons I mentioned, but also have the overlap I mentioned: over half of the ones who generate most of their revenue also play on consoles and PC and in fact they may more there than in mobile. And many of the ones who play and don't pay (huge majority of the total) would prefer to play AAA games or skip all the F2P casino shit but they don't do it because can't afford the prices of the hardware of the games, which means they would play it and be monetized with alternative methods like ads, referrals or stuff like that as they already do on mobile.

Companies like MS, Sony, Google, Amazon and so on are making that move of bringing AAA via cloud to mobile because they know there's a lot of potential business there, they aren't stupid morons who throw billions out of the window because of nothing. And it's big enough to make MS sacrifice their Xbox sales to chase it and to make Google and Amazon to invest on it instead of in making their own consoles. They all know there is more long term potential business there than in consoles.

Yeah and? Hardcore gaming is a whole different market. And I believe control is a major barrier for a finger player on her phone playing variety-type of games.
It's a different market but with a huge overlap since both are games. Controls aren't a big barrier, there are already existing ways to solve it, and there are more coming.

That's sounds like a joke....sorry
In this case go to Nintendo and Valve and tell them Switch and Deck are jokes, and also Sony, MS, Google, Amazon and whoever are bringing AAA games to mobile.
 
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These companies are just going to stay on course. Like Amazon and Netflix nothing was built over night. Eventually there will be a dramatic increase. No one really can enter the gaming landscape and dominate, its pretty much known as fact that you have to be either Nintendo, Sony, and Microsoft to dominate the gaming landscape. It is too late for google, amazon, walmart, apple to try anything, if anything they can just be stores for mobile games, but mobile games will never be considered AAA because of the monetization and exploitative tactics. It is unfortunate that we still get that in consoles.
True but 4 years in, we have gone past overnight. There should be some indication by now the service is on the path to profitablity.
 
If gamepass is going to succeed they need 2 things a $200 console and exclusive games, they should look at have having gamepass only exclusives, and not even release the games outside game pass, look at netflix, disney plus etc. They are never going have enough exclusive games on there, so the few games they do have on there, needs to be only available on game pass.
 
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DenchDeckard

Moderated wildly
This thread should genuinely be the who gives a shit meme lol.

Like seriously, who really gives a shit.

I've never once in my life thought...oh I hope Spotify is profitable for them, how's my good old netflix chums doing...hope they posted a profit last qtr.

It's genuinely never crossed my fucking mind. As long as the devs are getting paid and the service keeps providing bad ass games as part of the subscription....

...Who
Gives
A
Shit!
 
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Ozriel

M$FT
MS is losing that 30% cut from 3rd party sales for $1.

It's not surprising that many xboxers don't want to buy games anymore. There were told that GP is best deal in gaming. If they buy another game outside gamepass and spend their time playing that game, then gamepass becomes the opposite of value.

This makes absolutely no sense. Lmao

how does buying a game outside Gamepass reduce the value of the service?

“Hey, you bought a bike and love it, eh? Well, if you also like to go on walks once in a while, the bike has lost all value. Hehehe”
 
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True but 4 years in, we have gone past overnight. There should be some indication by now the service is on the path to profitablity.
We'll have to wait if MS reports how many subscribers they have after Halo Infinite releases. I doubt they will report profit data if any. Then I guess one big crucial point will be when Starfield releases since that's a big, hyped exclusive and the first Big one coming from the billionaire acquisition of Bethesda, so I guess all eyes will be on that waiting for some hard data showing the impact of that particular game on the subscriber base and total GP revenue.
 

Ozriel

M$FT
This thread should genuinely be the who gives a shit meme lol.

Like seriously, who really gives a shit.

I've never once in my life thought...oh I hope Spotify is profitable for them, how's my good old netflix chums doing...hope they posted a profit last qtr.

It's genuinely never crossed my fucking mind. As long as the devs are getting paid and the service keeps providing bad ass games as part of the subscription....

...Who
Gives
A
Shit!

Gamers will continue to be a weird bunch.
People are out there watching Ted Lasso and having a great time without whining about when Apple TV will hit profitability.
 

gatti-man

Member
Like it or not, we are starting to see the visible impact Gamepass does to consumers purchasing habits. Correlation does not equal causation obviously, but the suggested data we have paints a grim picture for software sales on the platform where the rental services is being pushed as the best "value in gaming".

We get the latest 3rd party sales boxed sales form UK:

Tales of Arise split: 86% of sales were on PS, 13% on Xbox Series and 1% on PC.
NBA 2K22 : PS 73% , Xbox One Series 23%.
Life is Strange: True Colors. PlayStation - 82% on PS, and 18% for Xbox Series X/S.

And this is in MS second biggest market.

I don't think Gamepass will ever be profitable for MS this gen and may negatively impact actual software sales for 3rd party titles going forward the more its being pushed in that platform.
Can you feel that price increase coming, I can. This was always the plan. Get people hooked raise the price. Profit will be here in 2 years I would think. I’d be floored if they were making money now. Costs for first party alone are wild high.
 
Nice to mention them, I did work making mobile games with many key executives and top devs from both Supercell and King before they moved there and some are personal friends of mine.

Yes, they are very different markets for the reasons I mentioned, but also have the overlap I mentioned: over half of the ones who generate most of their revenue also play on consoles and PC and in fact they may more there than in mobile. And many of the ones who play and don't pay (huge majority of the total) would prefer to play AAA games or skip all the F2P casino shit but they don't do it because can't afford the prices of the hardware of the games, which means they would play it and be monetized with alternative methods like ads, referrals or stuff like that as they already do on mobile.

Companies like MS, Sony, Google, Amazon and so on are making that move of bringing AAA via cloud to mobile because they know there's a lot of potential business there, they aren't stupid morons who throw billions out of the window because of nothing. And it's big enough to make MS sacrifice their Xbox sales to chase it and to make Google and Amazon to invest on it instead of in making their own consoles. They all know there is more long term potential business there than in consoles.


It's a different market but with a huge overlap since both are games. Controls aren't a big barrier, there are already existing ways to solve it, and there are more coming.


In this case go to Nintendo and Valve and tell them Switch and Deck are jokes, and also Sony, MS, Google, Amazon and whoever are bringing AAA games to mobile.
Your idea of wiimotes attached to phones, other mobile devices sounds like a joke, I thought that was clear in my response.

AAA to mobile is never going to be more than a tiny niche as long as the content and the controllers stay the same as the ones designed for *home* experiences. That's my opinion, you disagree. Tough shit.
 
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THE DUCK

voted poster of the decade by bots
Can you feel that price increase coming, I can. This was always the plan. Get people hooked raise the price. Profit will be here in 2 years I would think. I’d be floored if they were making money now. Costs for first party alone are wild high.

Doubtfull, they want to keep adding subscribers without losing any, these seems unlikely at least for now.
 

DenchDeckard

Moderated wildly
Gamers will continue to be a weird bunch.
People are out there watching Ted Lasso and having a great time without whining about when Apple TV will hit profitability.

Ted Lasso is really damn good....guess what....I got 6 months of apple tv for free thx to my ps5.

I hope apple are doing OK...

Wait a minute...I couldn't give a shit. Service seems good...might keep it.
 
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Genx3

Member
Like it or not, we are starting to see the visible impact Gamepass does to consumers purchasing habits. Correlation does not equal causation obviously, but the suggested data we have paints a grim picture for software sales on the platform where the rental services is being pushed as the best "value in gaming".

We get the latest 3rd party sales boxed sales form UK:

Tales of Arise split: 86% of sales were on PS, 13% on Xbox Series and 1% on PC.
NBA 2K22 : PS 73% , Xbox One Series 23%.
Life is Strange: True Colors. PlayStation - 82% on PS, and 18% for Xbox Series X/S.

And this is in MS second biggest market.

I don't think Gamepass will ever be profitable for MS this gen and may negatively impact actual software sales for 3rd party titles going forward the more its being pushed in that platform.
Don't the publishers get paid ahead of time with Game Pass games?

Sounds like those pubs made out like bandits.
 

Genx3

Member
Can you feel that price increase coming, I can. This was always the plan. Get people hooked raise the price. Profit will be here in 2 years I would think. I’d be floored if they were making money now. Costs for first party alone are wild high.
Nope but when it does it'll still easily be worth it.
$15 a month is pocket change and $20 is not much more.
Considering the vast library of games at your disposal it's easily worth the price of admission.
 
If theres about 30 mil subs paying on average $10/month thats $300 mill/month and $3.6billion/year.
Considering they spent $7.5bill on zenimax it will be a while before they are in profit.However, PC, steam and other sales will help.
Gamepass is like a 20year bet. Companies like Microsoft are able to make these long term bets, they can sustain short, medium and even long term losses.
People often forget that the purchase price is just the start, when picking up a publisher you are also adding hundreds if not thousands of new employees on your payroll as well. Zenimax had over 2300 employees when they were purchased so not only does that $7.5 billion need to be made up but also the cost of paying for all of these people who are making games that won't be out for years.

I've seen people saying they want Sony to buy Square-Enix, they have over 5000 employees etc. MS bought a bunch of smaller AA level studios in 2019 none of them have released a new exclusive game on GP yet so they had the purchase price for each of those studios plus paying those employees now for 2 years and haven't made a dime off of them yet.

The only reason MS can take the losses is because of the money they make outside of gaming, if they were reliant on the money xbox brings in they would be out of the gaming business by now. I do think it's odd that so many people push for MS to buy these big publishers, why would you want a perennial 3rd place company who hasn't been able to grow their audience significantly in 3 generations through competing straight up with Sony and Nintendo to just buy their way to the top? It makes no sense outside of a fanboys wet dream.
 

Duchess

Member
Sooner or later MS is going to want it’s money
I get the impression MS is playing the long game and could quite happily wait several years to make money, and longer after that to break even on their investment.

Don't the publishers get paid ahead of time with Game Pass games?
Contracts apparently vary from publisher to publisher, and no one seems to have revealed anything other than vague statements about being happy with it.

I suppose one would only have to consider if MS paid them more to have the game on Game Pass than the publisher would've made from direct retail sales.
 
Like it or not, we are starting to see the visible impact Gamepass does to consumers purchasing habits. Correlation does not equal causation obviously, but the suggested data we have paints a grim picture for software sales on the platform where the rental services is being pushed as the best "value in gaming".

We get the latest 3rd party sales boxed sales form UK:

Tales of Arise split: 86% of sales were on PS, 13% on Xbox Series and 1% on PC.
NBA 2K22 : PS 73% , Xbox One Series 23%.
Life is Strange: True Colors. PlayStation - 82% on PS, and 18% for Xbox Series X/S.

And this is in MS second biggest market.

I don't think Gamepass will ever be profitable for MS this gen and may negatively impact actual software sales for 3rd party titles going forward the more its being pushed in that platform.
That was bound to happen if people buying your console did it to get the service it will at some point impact sales as people get in the habit of waiting for games to hit the service.
 

MScarpa

Member
And to all of you of who shower it with praises while subscribing for $1 a month, $30 a Year and whatever it is you pay (less than it should be for a whole year, either $120 or $180 for Ultimate), keep laughing it up and enjoying yourselves, you have a big helping hand on the shovel, burying your beloved service.
I got to ask, do you think game pass will be cancelled? Or Microsoft will go bankrupt?
 

Clear

CliffyB's Cock Holster
Don't the publishers get paid ahead of time with Game Pass games?

Sounds like those pubs made out like bandits.

Well the amount they will get offered has to be relative to expected sales... which again long-term might pose a problem as if sales outside the service decline as it grows...

The bottom line is always going to be the bottom line. If devs can't turn a profit, then no more games. Which is where the real danger of services acting as gatekeepers comes in.

I'm sorry but I simply cannot accept that the existence of services like GamePass is purely additive to platform sales. There has to be a cost because user engagement time is a finite quantity. If you spend all month playing games as part of a subscription package, why would you also throw down $70 for another title you won't be playing til some point in the future? Its counter-intuitive!

And of course the more people inside the service is a zero-sum with people outside of it, so the above scenario becomes increasingly prevalent. Potentially leading to a point where the overwhelming majority of all user's gaming time is spent within, leading to devs/publishers *needing* to get a deal (preferably spotlighted) in order to stand a chance of turning a profit. Such a scenario obviously only benefiting the ingroup and the service provider.
 
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IntentionalPun

Ask me about my wife's perfect butthole
MS believes GamePass is going to scale far higher than any current physical console does, that's the rub really.

And potentially part of the problem; what may look like a success from the outside won't be considered one internally IMO until the numbers start actually really ballooning beyond current console userbase scale. (100+ million)
 
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IntentionalPun

Ask me about my wife's perfect butthole
I'm sorry but I simply cannot accept that the existence of services like GamePass is purely additive to platform sales. There has to be a cost because user engagement time is a finite quantity. If you spend all month playing games as part of a subscription package, why would you also throw down $70 for another title you won't be playing til some point in the future? Its counter-intuitive!

Yeah their "story" is they convert casual players into avid players by expanding their horizons.

Problem is they never have actually said it's increasing individual players spending; just that GamePass members spend more than non-gamepass members.

Which likely means they aren't actually doing much of that.. otheriwse, they'd have actually said "After joining GamePass, we see an average increase of spending of X$." That number may in fact be something that's going down, not up.

The reason Gamepass members spend more than non-GamePass members? It's attracted their core hardcore userbase who spend more money/time on videogames than casuals who aren't going to sign up for a service necessarily.
 
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I got to ask, do you think game pass will be cancelled? Or Microsoft will go bankrupt?
I honestly don't know. It wouldn't surprised me if the whole Xbox division is closed, but we'll see how committed they are as this generation progresses. I mean, sure they could eventually sell all the studios or keep them and simply publish games everywhere else if Xbox ceases to exist. MS go bankrupt? Please....
 
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MScarpa

Member
I honestly don't know. It wouldn't surprised me if the whole Xbox division is closed, but we'll see how committed they are as this generation progresses. I mean, sure they could eventually sell all the studios or keep them and simply publish games everywhere else if Xbox ceases to exist. MS go bankrupt
So how long till you believe game pass is done? Because I'd love to make a wager. We can bookmark it. How long you thinking?
 

MScarpa

Member
So they are going to make the service less and less appealing? Sounds like if they follow your logic they will NEVER make money. Imagine if Netflix saw their streaming service was losing money and they said "That's it! No more original series and we are raising the prices! That should light our service on fire!"
Ya, that guy is a moron, but hey NeoGaf lol
 

THE DUCK

voted poster of the decade by bots
I didn’t mean right now. But yes coming soon. Sooner or later MS is going to want it’s money

Even when it increases, it's not going to go up
to crazy levels. The key to game pass success is massive numbers of subscribers, this won't happen if they double the price as many would leave.
 

MScarpa

Member
I said a million times that the figures made no sense, that it must be making a huge operating loss but was told here that I knew nothing and was wrong.....

Guess I'll just sit here feeling smug as fuck.
Oh Mr. Kress, You're so cute when you're "smug as fuck" lol
 

MScarpa

Member
I don't know, no idea. I will make a prediction, though. By the end of this generation (roughly end of 2026), Game Pass won't have 60 million subscribers total.
HAHAHAHAH
That went from Microsoft division and game pass being cut completely to "Game Pass won't have 60 million subscribers total" Talk about changing it up a little. You're a funny man.
 

Alebrije

Member
Never wont be proffitable if Microsoft keeps the same cost..
But honestly who cares...specially if you are a costumer.

Big companies do this kind of stuff all the time...lost some battles in order to win a war.

Problem is that if Microsoft success on few years costumers will pay.

Nothing is free forever
 
HAHAHAHAH
That went from Microsoft division and game pass being cut completely to "Game Pass won't have 60 million subscribers total" Talk about changing it up a little. You're a funny man.
huh? when did I say they will cut for certain? Glad I make you laugh, you on the other hand, are cringe as fuck.
 

KAL2006

Banned
Why do you people care about whether a service is profitable or not? Have you spent all you finances on Microsoft stocks or something like that?

Because eventually they will make you pay. And if it doenst work out they will burn all those studios they acquired to the ground. Remember when Microsoft tried to increase the price of Gold only to backfire. I wouldn't put it past Microsoft to increase price of Gamepass once they get more marketshare but that if they gain mor marketshare as it seems like Sony and Nintendo both are not losing ground.
 

Kerotan

Member
I don’t know why you are grouping Sony’s first party sales with Nintendo’s.

Nintendo completely dwarf Sony for first party sales.

Sony with one PS4 title estimated to be at 20m sales and only four over 10m.

Nintendo have two at over 30m, four at over 20m and five at over 10m (probably 7 now including Luigi’s Mansion and Mario All Stars).

The Last of Us 2 hasn’t even sold more than Super Mario Maker 2.

Not that any of this matters though, as having 20-30m monthly paying subscribers is much more preferable to having one 20m selling game a generation.
Is it though? One loses you money but the other model makes ridiculous money.
 
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