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Goldeneye 007 achievements have popped up on trueachievements.com

Lognor

Banned
It wasn't the same game, it was just using the name for sales.
It was better than Goldeneye Rogue Agent though, where you actually had a Golden Eye......
Okay gotcha! I remembered it vaguely when it was announced but never heard about it again. LOL.

Would be cool if Microsoft could work out the IP issues with the game. Does Nintendo have any right to the IP as well? Seems like a nightmare.
 

Unk Adams

Banned
Wasn't this game remastered already by EA? What's the big deal if it gets re-released?
6074-1.jpg
goldeneye_reloaded_ps3_final.jpg
Goldeneye_US_ESRB_WII.jpg

We had a few mediocre imitations. None were the real deal that gamers actually wanted, though.
 

Kagey K

Banned
Oh, didn't know that, literally never saw it mentioned in any news site or here on GAF... for instance, I'm not from anglosphere so that may be why
That's because they repost news... similar to here but there is dashboard integration with them on Xbox. For instance on Xbox if you look up help for getting an achievement it automatically directs you to thier site.
 

01011001

Banned
Didn't stop Activision from remaking Crash Team Racing despite Sony owning the code. There are legal ways around this.

Naughty Dog sold the whole IP and rights to older games, including assets and code, to Activision. not comparable.

Microsoft bought Rare and therefore their code. makes perfect sense


edit: looking further into it, Sony never owned the code to any Crash game. they only had a publishing deal and never actually owned anything related to Crash Bandicoot.
the IP was owned by Universal and they also owned the code and assets as Naughty Dog was simply contracted to create 3 games on behalf of Universal, which kept ownership of the game as part of that contract.

Naughty Dog was eventually replaced with other developers and the exclusivity arrangement with Sony was discontinued.

the assets and ip rights where then later sold due to Universal's gaming division being axed, and eventually ended up in Activision's hands

actually interesting to read up on. I nevee actually cared but it's interesting to see that Sony's involvement was basically limited to a timed publishing deal and nothing more.

With GoldenEye and Rare it's way more straightforward. Rare developed a game, Nintendo payed them to do it and payed for the licensing of the IP.
Rare was bought by Microsoft, including all the game assets and code they owned, which includes GoldenEye's assets.
Nintendo themselves only kept the rights to games of their own IPs like Donkey Kong (which was very likely part of the publishing deal with Rare at the time since Nintendo is very protective of their IPs)
 
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01011001

Banned
Wasn't this game remastered already by EA? What's the big deal if it gets re-released?

GoldenEye on Wii and its HD PS360 ports was a game based on the same movie, but not in any way related to the N64 game.

just like Star Wars on NES/GameBoy is based on the same movie as Super Star Wars on SNES, but both games are in no way related in any other way
 
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reksveks

Member
You think Microsoft will ask IO for timed exclusivity on the upcoming 007 game?

Edit: and the rights holder?
 
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SkylineRKR

Member
How is perfect dark zero? I've never actually created but always see it on game pass every now and then.

Its horrible. The controls, level design and AI will likely chase you away within a few minutes. It was bad in 2005, but the only online FPS at 360 launch at a time when MP in CoD on console was an afterthought.
 

Kagey K

Banned
Its horrible. The controls, level design and AI will likely chase you away within a few minutes. It was bad in 2005, but the only online FPS at 360 launch at a time when MP in CoD on console was an afterthought.
There were many games with online before CoD and after Perfect Dark.


Your shitty opinion of those games means little.
 

SkylineRKR

Member
There were many games with online before CoD and after Perfect Dark.


Your shitty opinion of those games means little.

At 360 launch? Your shitty reading comprehension means just as little. Best online FPS on that system was Halo 2 back then, which was an OG Xbox game.
 
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Calverz

Member
The fact that you need to add "On console" pretty much speaks for itself. The vast majority of FPS games came out on PC and all of them are better than GE. Want to know why? Because the controller is complete garbage and even more so for FPS games that require aiming. This game doesn't have aim assists, its straigth up Auto Aim.

You could technically change the controls to somethat "slightly" resembles modern FPS but its still complete garbage due to the crappy analog stick which was never designed for precise aiming.

The fact that fanboys are unironically trying to argue that "You could use two controllers!" is a sad joke. Console FPS require two analog sticks to function properly. The multiplayer is just as bad and the only reason you enjoyed 4 player splitscreen on a 4:3 ratio at 15 fps is because you were like 10 years old at the time.

This game came out 1 year after Quake and in the same year as Quake 2. It came out only one year before Unreal, HL and Rainbow Six. GE became obselete within just one year of its release if you compare it to PC shooters released around that time frame.
The game was huge and showed that fps games could work on console. I wouldn’t compare it to pc fps at the time. But remember back then, not a lot of people had pc’s. Especially younger folks. This game had a huge effect on the industry. Stop with the bad takes already.
 
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01011001

Banned
You could technically change the controls to somethat "slightly" resembles modern FPS but its still complete garbage due to the crappy analog stick which was never designed for precise aiming.

The fact that fanboys are unironically trying to argue that "You could use two controllers!" is a sad joke. Console FPS require two analog sticks to function properly.

you don't need 2 analog sticks to function properly. of you did then FPS on PC wouldn't work correctly as you don't have an analog stick for movement ;)

in GoldenEye, Perfect Dark and some of the other FPS games on N64 you could set your movement to the Dpad and your aiming to the Stick. that means you have modern shooter controls on an N64 controller... a SINGLE controller.

secondly. have you ever payed Doom? Have you ever played any Build Engine game? have you ever played ANY early PC shooter? because from your ignorant comment it seems like you didn't.

Doom has auto aim, EVERY SINGLE BUILD ENGINE GAME has auto aim, even up to stuff like Max Payne, PC shooters often had auto aim emabled as a standard setting... not aim assist, no, bullets that lock onto enemies. many older shooters had it enabled as the default and many had no opinion to disable it either.
people played shooters on fucking flight sticks in early tournaments for fucks sake 🤣 in Doom tournaments people played using only keyboards, no mouse, no nothing.
these games needed auto aim because using a mouse was not something that was commonly done on PC either in the early to mid 90s

so going by your ignorant crap here those shooters are all bad because you aimed using the fucking arrow keys on a keyboard and originally you couldn't even aim vertically at all.


and the way you control the game shouldn't even be up for debate anyways as games like GoldenEye, Perfect Dark and TimeSplitters 2 aren't even comparable to Quake or your usual Build Engine-like shooters of the time as the whole structure, pacing and encounter design is completely different to those.

comparing GoldenEye to any one of them is like comparing Super Mario Bros to Zelda 2... sure both are 2D nd have a side view and both have a jump button but that's about where the similarities end.
similarly GoldenEye and Quake 2 both have a first person perspective and guns but that's about where the similarities end.
 
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Banjo64

cumsessed
So what's the verdict, consensus says its coming or still likely no chance?
Nintendo appealed to the German classification board in October 2021 to successfully lift the ban on selling Goldeneye.

Nintendo paid for this, however it would have automatically been up for renewal in 2022 anyway (25 year period triggers this). Their intervention suggests that they actively have plans for Goldeneye. They needed this ban to be lifted to distribute the game anywhere in Europe.

Also since October 2021, 2 Rare employees have been racking up achievements with the full Xbox achievement list leaking complete with achievement images. The game’s Xbox thumbnail has even leaked.

It looks like it’s happening and will probably release on Game Pass and NSO.
 

anthony2690

Banned
Nintendo appealed to the German classification board in October 2021 to successfully lift the ban on selling Goldeneye.

Nintendo paid for this, however it would have automatically been up for renewal in 2022 anyway (25 year period triggers this). Their intervention suggests that they actively have plans for Goldeneye. They needed this ban to be lifted to distribute the game anywhere in Europe.

Also since October 2021, 2 Rare employees have been racking up achievements with the full Xbox achievement list leaking complete with achievement images. The game’s Xbox thumbnail has even leaked.

It looks like it’s happening and will probably release on Game Pass and NSO.
Wonder if Xbox will get the remake and Nintendo will get the N64 original for their online service, it's win win for both parties.
 

Rykan

Member
The game was huge and showed that fps games could work on console. I wouldn’t compare it to pc fps at the time. But remember back then, not a lot of people had pc’s. Especially younger folks. This game had a huge effect on the industry. Stop with the bad takes already.
You call it a "bad take" but you're practically agreeing with me that the only reason this game was liked was because it was on the N64 and we can't compare it to PC shooters because of reasons. Okay.
you don't need 2 analog sticks to function properly. of you did then FPS on PC wouldn't work correctly as you don't have an analog stick for movement ;)

in GoldenEye, Perfect Dark and some of the other FPS games on N64 you could set your movement to the Dpad and your aiming to the Stick. that means you have modern shooter controls on an N64 controller... a SINGLE controller.

secondly. have you ever payed Doom? Have you ever played any Build Engine game? have you ever played ANY early PC shooter? because from your ignorant comment it seems like you didn't.

Doom has auto aim, EVERY SINGLE BUILD ENGINE GAME has auto aim, even up to stuff like Max Payne, PC shooters often had auto aim emabled as a standard setting... not aim assist, no, bullets that lock onto enemies. many older shooters had it enabled as the default and many had no opinion to disable it either.
people played shooters on fucking flight sticks in early tournaments for fucks sake 🤣 in Doom tournaments people played using only keyboards, no mouse, no nothing.
these games needed auto aim because using a mouse was not something that was commonly done on PC either in the early to mid 90s

so going by your ignorant crap here those shooters are all bad because you aimed using the fucking arrow keys on a keyboard and originally you couldn't even aim vertically at all.
This is straigth up ignorance. You're comparing the game to what is essentially the birth of the FPS genre. Those games played that way because they were designed around a keyboard when a lot of computer owners didn't even have a mouse as an accessory. It made perfect sense to design the game that way and there simply was no better alternative at the time. But Goldeneye didn't release in the early 90's. It released in the late 90's when better alternatives were or became available shortly after. Games like MP do not have the same amount of autoaim that this game does. It's not even remotely comparable. Pretty much every FPS released in the late 90's supported or was designed around a M&K.
and the way you control the game shouldn't even be up for debate anyways as games like GoldenEye, Perfect Dark and TimeSplitters 2 aren't even comparable to Quake or your usual Build Engine-like shooters of the time as the whole structure, pacing and encounter design is completely different to those.

comparing GoldenEye to any one of them is like comparing Super Mario Bros to Zelda 2... sure both are 2D nd have a side view and both have a jump button but that's about where the similarities end.
similarly GoldenEye and Quake 2 both have a first person perspective and guns but that's about where the similarities end.
The controls should be up for debate because the controls compromise the entire experience in Goldeneye. If you break the FPS genre down to its very most basic fundamentals, it comes down to Aiming and Shooting. Goldeneye removes the aiming part almost entirely because it had to work around the N64 with its abysmal controller and performance. Just because we can't compare them 1:1 doesn't mean that we can't compase aspects of each game to each other.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Goddamn, guys can we just get excited for this classic game to potentially get a rerelease without turning everything into a shit show or a comparison please ?
 
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Calverz

Member
You call it a "bad take" but you're practically agreeing with me that the only reason this game was liked was because it was on the N64 and we can't compare it to PC shooters because of reasons. Okay.

This is straigth up ignorance. You're comparing the game to what is essentially the birth of the FPS genre. Those games played that way because they were designed around a keyboard when a lot of computer owners didn't even have a mouse as an accessory. It made perfect sense to design the game that way and there simply was no better alternative at the time. But Goldeneye didn't release in the early 90's. It released in the late 90's when better alternatives were or became available shortly after. Games like MP do not have the same amount of autoaim that this game does. It's not even remotely comparable. Pretty much every FPS released in the late 90's supported or was designed around a M&K.

The controls should be up for debate because the controls compromise the entire experience in Goldeneye. If you break the FPS genre down to its very most basic fundamentals, it comes down to Aiming and Shooting. Goldeneye removes the aiming part almost entirely because it had to work around the N64 with its abysmal controller and performance. Just because we can't compare them 1:1 doesn't mean that we can't compase aspects of each game to each other.
Can you return to Twitter already? You are making a fool of yourself. Please stop.
 
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rodrigolfp

Haptic Gamepads 4 Life
you don't need 2 analog sticks to function properly. of you did then FPS on PC wouldn't work correctly as you don't have an analog stick for movement ;)

in GoldenEye, Perfect Dark and some of the other FPS games on N64 you could set your movement to the Dpad and your aiming to the Stick. that means you have modern shooter controls on an N64 controller... a SINGLE controller.

secondly. have you ever payed Doom? Have you ever played any Build Engine game? have you ever played ANY early PC shooter? because from your ignorant comment it seems like you didn't.

Doom has auto aim, EVERY SINGLE BUILD ENGINE GAME has auto aim, even up to stuff like Max Payne, PC shooters often had auto aim emabled as a standard setting... not aim assist, no, bullets that lock onto enemies. many older shooters had it enabled as the default and many had no opinion to disable it either.
people played shooters on fucking flight sticks in early tournaments for fucks sake 🤣 in Doom tournaments people played using only keyboards, no mouse, no nothing.
these games needed auto aim because using a mouse was not something that was commonly done on PC either in the early to mid 90s

so going by your ignorant crap here those shooters are all bad because you aimed using the fucking arrow keys on a keyboard and originally you couldn't even aim vertically at all.


and the way you control the game shouldn't even be up for debate anyways as games like GoldenEye, Perfect Dark and TimeSplitters 2 aren't even comparable to Quake or your usual Build Engine-like shooters of the time as the whole structure, pacing and encounter design is completely different to those.

comparing GoldenEye to any one of them is like comparing Super Mario Bros to Zelda 2... sure both are 2D nd have a side view and both have a jump button but that's about where the similarities end.
similarly GoldenEye and Quake 2 both have a first person perspective and guns but that's about where the similarities end.
Doom, Blood, etc only had "bullet magnetism" on the vertical axis, no assist on the horizontal. Duke 3D, Quake, Quake 2, Unreal all had full free aim that doesn't suck like GE.
 
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Rykan

Member
Can you return to Twitter already? You are making a fool of yourself. Please stop.
Please take your shitty twitter "bad take" nonsense elsewhere. Either adress my arguments or stop wasting space with pointless responses that add nothing to the discussion.
 
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Calverz

Member
Please take your shitty twitter "bad take" nonsense elsewhere. Either adress my arguments or stop wasting space with pointless responses that add nothing to the discussion.
No because your argument is pointless. Why don’t you compare forza horizon 5 to gt sport or something.
 
S

SpongebobSquaredance

Unconfirmed Member
The fact that you need to add "On console" pretty much speaks for itself. The vast majority of FPS games came out on PC and all of them are better than GE. Want to know why? Because the controller is complete garbage and even more so for FPS games that require aiming. This game doesn't have aim assists, its straigth up Auto Aim.

You could technically change the controls to somethat "slightly" resembles modern FPS but its still complete garbage due to the crappy analog stick which was never designed for precise aiming.

The fact that fanboys are unironically trying to argue that "You could use two controllers!" is a sad joke. Console FPS require two analog sticks to function properly. The multiplayer is just as bad and the only reason you enjoyed 4 player splitscreen on a 4:3 ratio at 15 fps is because you were like 10 years old at the time.

This game came out 1 year after Quake and in the same year as Quake 2. It came out only one year before Unreal, HL and Rainbow Six. GE became obselete within just one year of its release if you compare it to PC shooters released around that time frame.
You must be fun at parties.
 

MiguelItUp

Member
Man, I didn't realize so many people loved to shit on the original these days, Christ.

Everyone has a take, and that's totally cool. But that doesn't change the fact that it was the best FPS on console at the time, hands down. It made several ripples in the console community, and changed quite a bit. At least until Halo eventually came out. Its success is why I think so many other FPS titles were ported to the 64 after its release.

Goldeneye Source was a TON of fun for a mod, I played it all the time, especially insta-kill mode (can't remember the name). The idea of this being rereleased and hopefully updated across the board is pretty damn exciting. Guess we'll find out more details soon enough! But until then, I think it's safe to say it's a thing that's definitely happening one way or another.
 
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S

SpongebobSquaredance

Unconfirmed Member
While that's cool as fuck I think playing the game this way will kill all the challenge.
kinda, it's definitely a lot easier, but honestly it still works and the snappiness and all makes it fun. it just plays so fluently. maybe one day there will be another mod that makes up for the decrease in difficulty.
 

Tams

Member
6074-1.jpg
goldeneye_reloaded_ps3_final.jpg
Goldeneye_US_ESRB_WII.jpg

We had a few mediocre imitations. None were the real deal that gamers actually wanted, though.
Blood Stone was decent enough.

So much more could be done with Bond though. And as much as I like nostalgia, it's probably better that they don't bother pandering to it and just make a good game with a few easter eggs thrown in.
 

RAIDEN1

Member
Blood Stone was decent enough.

So much more could be done with Bond though. And as much as I like nostalgia, it's probably better that they don't bother pandering to it and just make a good game with a few easter eggs thrown in.
Yeah why hasn't there been a new-bond game just take what made Bloodstone successful (part of my backlog that game..) give it a few Alpha Protocol vibes and there you go....action RPG
 
Too ambitious. I reckon it's just a proper / formal release for the canceled XBLA 'remaster'.
That'd still be good of course, but a remake with modernized visuals would've been stunning and definitely been a megaton kind of deal. Considering it's been a long time since that XBLA version was probably touched, it would've been cool to invest more into the graphics and physics side of things at least.
 

Ezquimacore

Banned
this game already had like 3 versions/remasters and never was as good as the original at that time, so I don't understand the hype.
 

Unknown?

Member
Naughty Dog sold the whole IP and rights to older games, including assets and code, to Activision. not comparable.

Microsoft bought Rare and therefore their code. makes perfect sense


edit: looking further into it, Sony never owned the code to any Crash game. they only had a publishing deal and never actually owned anything related to Crash Bandicoot.
the IP was owned by Universal and they also owned the code and assets as Naughty Dog was simply contracted to create 3 games on behalf of Universal, which kept ownership of the game as part of that contract.

Naughty Dog was eventually replaced with other developers and the exclusivity arrangement with Sony was discontinued.

the assets and ip rights where then later sold due to Universal's gaming division being axed, and eventually ended up in Activision's hands

actually interesting to read up on. I nevee actually cared but it's interesting to see that Sony's involvement was basically limited to a timed publishing deal and nothing more.

With GoldenEye and Rare it's way more straightforward. Rare developed a game, Nintendo payed them to do it and payed for the licensing of the IP.
Rare was bought by Microsoft, including all the game assets and code they owned, which includes GoldenEye's assets.
Nintendo themselves only kept the rights to games of their own IPs like Donkey Kong (which was very likely part of the publishing deal with Rare at the time since Nintendo is very protective of their IPs)
Nah that's now what I was talking about. I remember reading at the time of the rumors of CTR being remade that Sony owned the code unlike the first three games and it was actually not going to be a Crash game at first at all because ND were tired of being under Universal. Can't seem to find that anymore though.
 

nkarafo

Member
Whenever someone complains about Goldeneye's controls i know they are ignorant.

If you checked the control options, you would know the game can be controlled like a modern shooter. Its not the game's fault you didnt bother try something other than the defaults.
 

01011001

Banned
Nah that's now what I was talking about. I remember reading at the time of the rumors of CTR being remade that Sony owned the code unlike the first three games and it was actually not going to be a Crash game at first at all because ND were tired of being under Universal. Can't seem to find that anymore though.
that would be weird tbh. why would Sony be involved more with CTR than with the other Crash games that were basically 100% owned by Universal?

I mean maybe Sony specifically requested and financed CTR? I know Naughty Dog was only contracted for 3 games originally by Universal, so maybe CTR was some weird special case
 

Fox Mulder

Member
Okay gotcha! I remembered it vaguely when it was announced but never heard about it again. LOL.

Would be cool if Microsoft could work out the IP issues with the game. Does Nintendo have any right to the IP as well? Seems like a nightmare.

Everything for years pointed to Nintendo having some rights to the original even if MS owns Rare. Then they had to deal with the Bond rights.

if there’s a time to do this, it’s now when a huge publisher like EA or Activision doesn’t have the Bond license and Nintendo and MS are friendly.
 

Banjo64

cumsessed

I think this might be what they're teasing

Cheat codes and pps (I know pps is used often, but come on; PP7). I agree with you.

‘Orders came in from the top’ - you know, like being handed a case file from M.
 
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EverydayBeast

thinks Halo Infinite is a new graphical benchmark
The thing about the other goldeneye games is they’re enjoyable,





How bout those epic commercials?
 
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