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Gran Turismo 7 |OT| Hitting the Apex

22:22:22

NO PAIN TRANCE CONTINUE
22:22:22 22:22:22 finished it in about 0:34:850 with the wrong tires. This guy is insane!

If by insane you mean mentally Ill then yes.

Yeah I was scratching my head about the road tires. I thought it was on purpose or something lmao

Man, I spent waaaay to much credits buying and upgrading that Mazda, Pro tip: never upgrade your car while drunk (or post on GAF for that matter #facepalm/shame)
 
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22:22:22

NO PAIN TRANCE CONTINUE
So much unrecognized talent. :messenger_sunglasses:

swerve george costanza GIF by HULU
 

sncvsrtoip

Member
Finished all cafe missions, very enjoyable but should use more licenses (only a and b necessary), mission challenges and circuit experience. Also adding few more races with gr2 and gr1 would be a good idea.
 

DJ12

Member
Have you double checked settings as I have all assists off and I noticed it counter steering on its own. Checked options and it was back on. Maybe a bug.
Edit from memory it happened going from single player to multiplayer then back to single player.
Yeah double checked, even played a race with it on and the turned it off for the next race to see if that helped.

Only only tried setting it to weak though, will do a full race with it on strong and then turn it off again see if that helps
 

22:22:22

NO PAIN TRANCE CONTINUE
I'm playing with ABS on default, counter steering on strong and active stability off. TC on 0 but sometimes on 1 depending on the car. I tried counter steer assist on weak but it's like driving on ice. Also I'm on a dual shock 4 so fuck it =P
 

Con-Z-epT

Live from NeoGAF, it's Friday Night!
Oof, having to do a lap every time and then back out to the menu would take forever.
After further investigation on the matter some people online state that it is enough to just do a hundred laps without backing out to the menu every time. Not sure what is true at this point but i wanted to let you know.
 

Forsete

Gold Member
I really impressed with this game.

So beautiful at times. And so fun feeling the difference between the different cars and how tuning effects them.

Btw, are there Endurance Races in GT7?`I found some of them quite fun in the old GT-games.
I haven't seen any yet, though I haven't unlocked everything yet.
 

Celcius

°Temp. member
After further investigation on the matter some people online state that it is enough to just do a hundred laps without backing out to the menu every time. Not sure what is true at this point but i wanted to let you know
Thanks yeah I ended up doing 100 laps and finally got it

I really impressed with this game.

So beautiful at times. And so fun feeling the difference between the different cars and how tuning effects them.

Btw, are there Endurance Races in GT7?`I found some of them quite fun in the old GT-games.
I haven't seen any yet, though I haven't unlocked everything yet.

There’s what I would consider a mini endurance race (doing 30 laps on Tsukuba Circuit with tire wear and fuel consumption, as a mission I think) but there aren’t any 4 hour, 8 hour, 24 hour races like GT5. Hopefully they can add some in a future update.
 
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R6Rider

Gold Member
Nearing the end of the Cafe Menu Books and I'm starting the feel the lack of events.

There should be way more events available. Seems there's far more challenges than actual races.
 

Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
I really impressed with this game.

So beautiful at times. And so fun feeling the difference between the different cars and how tuning effects them.

Btw, are there Endurance Races in GT7?`I found some of them quite fun in the old GT-games.
I haven't seen any yet, though I haven't unlocked everything yet.
hey i've tried beating your scores in license but you're pretty damn good
 

skit_data

Member
Rolled credits yesterday, but I still have tons of stuff to do. Would be nice to get the platinum trophy on GT7 and looking at the trophy list it doesn’t seem all that hard.
 
Been grinding on Fishermas Ranch Dirt Champions race event over and over.

Only ~3:20 mins per race. Because it is only 1 lap. and can make 97,500 credits on a clean race. Over 1.5mil per hour easy.

Its not the easiest race but I can win it 90% of the time now clean.

Bought so many cars today! Including the F40.


Car Life:
Cars Bought44
Credits Spent on CarsCr. 5,553,275
Credits Spent on CustomizationCr. 22,000
Credits Spent on TuningCr. 1,120,350
Car Collection Progress25%
 
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SLB1904

Banned
Been grinding on Fishermas Ranch Dirt Champions race event over and over.

Only ~3:20 mins per race. Because it is only 1 lap. and can make 97,500 credits on a clean race. Over 1.5mil per hour easy.

Its not the easiest race but I can win it 90% of the time now clean.

Bought so many cars today! Including the F40.


Car Life:
Cars Bought44
Credits Spent on CarsCr. 5,553,275
Credits Spent on CustomizationCr. 22,000
Credits Spent on TuningCr. 1,120,350
Car Collection Progress25%
Can you screenshot what race is that? I see people taliking about this ranch race
 
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Con-Z-epT

Live from NeoGAF, it's Friday Night!
The new struggle is to get gold on IA-10. The S license will certainly give me a lot of gray hair.

I also won my first online race which felt really good. Funny to see when others get nervous and mess up so i can be victorious.

200.gif
 
Can you screenshot what race is that? I see people taliking about this ranch race

See this video. Its in the center of the American cuicuts menu.



Seems others have found this technique as well, and wrote instructions about it. But I just found it on accident while playing. I personally use the Ford Focus rally car. Because I already had one from the cafe races. But probably any Rally GrB car will do.

Detailed instructions:
 
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PanzerAzel

Member
I would take gran turismo monetisation than any season pass that have to pay to have the privilege to unlock stuff.
I disagree, there is no privilege.

I'm into MSFS, and've paid hundreds past the initial investment of the sim for airports, scenery, planes, etc.

Microtransactions are awful far past season passes or DLC, because as I made note of in another post in another thread, they obfuscate the delineation between the initial consumer/seller agreement far more. This is why I'm fine paying hundreds over the initial product cost of MSFS for DLC, but take issue with games such as GT7 where I've not spent a dime, nor will I, whereas I otherwise might've had they checked their approach. With MTXs, the developer not only designs the initial product and its balance conducive to exploitation, but continues to have their hand in the product at all times after that initial sale, holding it out like a beggar after each race, hiding their efforts to exploit monetization under the "Hey it's free, just play the game!" (over and over and over) garbage. "Top off you credits"....ehh. c'mon....don't you want to?? It'll make it so much easier on you, right?

When I buy something for leisure, I don't appreciate capitalist enterprise constantly shoving its hand into the experience. Whether it be a movie popping up a little notification at the bottom of the screen informing me, "popcorn on sale, $12.99, two free refills with drink!" after each significant plot development, music interrupting me every thirty seconds with an ad, or a game telling me, "Top off your credits!". What is the difference? I want to make an initial agreement of services for tender prior to my experience, not be interrupted during it continually like a beggar. I don't care how tiny the notification may be. That's why I do it BEFOREHAND. Real world economic considerations are the LAST thing I want pulling me out of an experience I paid money to escape in the first place. It's almost comical the nerve of these publishers, much less those who defend and belittle these practices as marginal annoyances.

Whether not you or anyone else agrees with them, they are there, they are nervy, and they are misplaced. These publishers need to get their fuckin' greedy hands out of the product. I paid for it, leave me in peace to enjoy it. If I wish to buy further, DLC? Fine. I'm all for that, I've supported it......but that is of my own volition and is an entirely separate economic consideration outside of the game itself.

Don't want it, don't buy it. Simple.

Do you keep that same energy for everyday things in life besides games? Fast food? Alcohol? Drugs? Porn? Etc?
That's not the argument.

One buys it, one doesn't.....this is a discussion about why people feel so compelled to jump to the defense of practices such as MTXs, and both can make the argument, consumer or not. There's very real psychology around this, where people are so enraptured and looking forward to something that gives them pleasure, that anything that contradicts that, even if it stands in contradiction of their own better interests as consumers, will have them fighting to justify it to lessen the blow to that pleasure.

I will never understand this mentality.
 

Con-Z-epT

Live from NeoGAF, it's Friday Night!
Do you think it’s fair to say Gran Turismo is harder than dark souls?
Gold requirements for licence test are on a high level for sure. These also show that the game is hard to master although the difficulty for the Café is highly adjustable. Not sure if it is harder but there is a lot of "git gud" involved.

It has a very similar appeal although it is a completely different game.
 
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Games are approaching reality though where at some point you aren't asking the player to be good at a game, you are asking them to be good at a real profession... but if they were actually that good they should just be doing that as their job and not playing a game.

It would be like a chess game having a trophy for beating Magnus Carlsen in a match... If you can do that you should probably be a chess grand master and not a trophy hunter going for epeen.
 

Unknown?

Member
I disagree, there is no privilege.

I'm into MSFS, and've paid hundreds past the initial investment of the sim for airports, scenery, planes, etc.

Microtransactions are awful far past season passes or DLC, because as I made note of in another post in another thread, they obfuscate the delineation between the initial consumer/seller agreement far more. This is why I'm fine paying hundreds over the initial product cost of MSFS for DLC, but take issue with games such as GT7 where I've not spent a dime, nor will I, whereas I otherwise might've had they checked their approach. With MTXs, the developer not only designs the initial product and its balance conducive to exploitation, but continues to have their hand in the product at all times after that initial sale, holding it out like a beggar after each race, hiding their efforts to exploit monetization under the "Hey it's free, just play the game!" (over and over and over) garbage. "Top off you credits"....ehh. c'mon....don't you want to?? It'll make it so much easier on you, right?

When I buy something for leisure, I don't appreciate capitalist enterprise constantly shoving its hand into the experience. Whether it be a movie popping up a little notification at the bottom of the screen informing me, "popcorn on sale, $12.99, two free refills with drink!" after each significant plot development, music interrupting me every thirty seconds with an ad, or a game telling me, "Top off your credits!". What is the difference? I want to make an initial agreement of services for tender prior to my experience, not be interrupted during it continually like a beggar. I don't care how tiny the notification may be. That's why I do it BEFOREHAND. Real world economic considerations are the LAST thing I want pulling me out of an experience I paid money to escape in the first place. It's almost comical the nerve of these publishers, much less those who defend and belittle these practices as marginal annoyances.

Whether not you or anyone else agrees with them, they are there, they are nervy, and they are misplaced. These publishers need to get their fuckin' greedy hands out of the product. I paid for it, leave me in peace to enjoy it. If I wish to buy further, DLC? Fine. I'm all for that, I've supported it......but that is of my own volition and is an entirely separate economic consideration outside of the game itself.


That's not the argument.

One buys it, one doesn't.....this is a discussion about why people feel so compelled to jump to the defense of practices such as MTXs, and both can make the argument, consumer or not. There's very real psychology around this, where people are so enraptured and looking forward to something that gives them pleasure, that anything that contradicts that, even if it stands in contradiction of their own better interests as consumers, will have them fighting to justify it to lessen the blow to that pleasure.

I will never understand this mentality.
Because the MTX don't effect how the game progresses in any way. If it did, I would agree with you.
 

SpokkX

Member
How is the car damage these days in GT? Lacking even basic crashes was always so weird in the old GT games

How is it handled now on ps5? Cpu is not an issue anymore and the reviews only really show perfect laps…
 

SLB1904

Banned
I disagree, there is no privilege.

I'm into MSFS, and've paid hundreds past the initial investment of the sim for airports, scenery, planes, etc.

Microtransactions are awful far past season passes or DLC, because as I made note of in another post in another thread, they obfuscate the delineation between the initial consumer/seller agreement far more. This is why I'm fine paying hundreds over the initial product cost of MSFS for DLC, but take issue with games such as GT7 where I've not spent a dime, nor will I, whereas I otherwise might've had they checked their approach. With MTXs, the developer not only designs the initial product and its balance conducive to exploitation, but continues to have their hand in the product at all times after that initial sale, holding it out like a beggar after each race, hiding their efforts to exploit monetization under the "Hey it's free, just play the game!" (over and over and over) garbage. "Top off you credits"....ehh. c'mon....don't you want to?? It'll make it so much easier on you, right?

When I buy something for leisure, I don't appreciate capitalist enterprise constantly shoving its hand into the experience. Whether it be a movie popping up a little notification at the bottom of the screen informing me, "popcorn on sale, $12.99, two free refills with drink!" after each significant plot development, music interrupting me every thirty seconds with an ad, or a game telling me, "Top off your credits!". What is the difference? I want to make an initial agreement of services for tender prior to my experience, not be interrupted during it continually like a beggar. I don't care how tiny the notification may be. That's why I do it BEFOREHAND. Real world economic considerations are the LAST thing I want pulling me out of an experience I paid money to escape in the first place. It's almost comical the nerve of these publishers, much less those who defend and belittle these practices as marginal annoyances.

Whether not you or anyone else agrees with them, they are there, they are nervy, and they are misplaced. These publishers need to get their fuckin' greedy hands out of the product. I paid for it, leave me in peace to enjoy it. If I wish to buy further, DLC? Fine. I'm all for that, I've supported it......but that is of my own volition and is an entirely separate economic consideration outside of the game itself.


That's not the argument.

One buys it, one doesn't.....this is a discussion about why people feel so compelled to jump to the defense of practices such as MTXs, and both can make the argument, consumer or not. There's very real psychology around this, where people are so enraptured and looking forward to something that gives them pleasure, that anything that contradicts that, even if it stands in contradiction of their own better interests as consumers, will have them fighting to justify it to lessen the blow to that pleasure.

I will never understand this mentality.
you can unlock everything in gran Turismo 7 by just playing the game, you'll never do that in a game with season pass. season pass is the most scamming shit ive see gamers eating.

why do you think are free to play? take a guess, you paying for that shit

I didn’t even notice the special invites required to buy certain cars until I just received one I can’t afford.
yep i just ignore that. too expensive
 
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Fox Mulder

Member
They really fucked these licenses and challenges. The dirt tires glitch is awful, but so is designing challenges with random wind speed and direction each time that impacts stuff like slipstream.
 
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Unknown?

Member
How is the car damage these days in GT? Lacking even basic crashes was always so weird in the old GT games

How is it handled now on ps5? Cpu is not an issue anymore and the reviews only really show perfect laps…

Eh it's pretty basic. GT5 had the best damage with deformation and doors falling off but after that it's just been scratches and dents but nothing major. The campaign doesn't have mechanical damage but it does have a pretty good mechanical damage model in custom races. On heavy just one crash will severely slow your car down.
 

Mobile Suit Gooch

Grundle: The Awakening
Man. I love this game. Best GT game I've played since 5. I didn't realize how important it was to tune your cars. >.<

It's been a long since I played a proper one though.

Also, the only thing I didn't like about this game are the MTX. Why couldn't it be like the one from Sport???
 
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