We agree here. The core mechanics are fine.So I can agree with that, if we distinguish between the combat mechanics and the game mode. In Stockpile for example you have to prioritise between defending your power seeds, stealing power seeds from the enemy base and helping pick up seeds in the environment. There is no single point of action, but a variety of different objectives all being contested at once. And you do get weapon and equipment pickups in the environment you can prioritise.
But the absense of a Warzone mode is felt, which is what Certain Affinity is expected to deliver. At some level, it comes down to semantics. You can say Infinite's gameplay is out of date, or you can say it is lacking modern game modes, but the core combat mechanics are fine.
Well, which games have a weapon that can coat the floor with a substance that damages shields/armour? Which games have pistols with highly damaging rounds that arc? Which games have "shotguns" that fire pellets that bounce off walls in a vertical or horizontal spread? Which games have grenade launchers that allow you to manually control the trajectory of the grenade? Which games have a plasma rifle with rounds that track the target at specific distances?
If you can give me 5-10 titles for each of these types of weapon, I will agree they are "stock weapons". But I suspect what you really mean by "stock weapons" are weapons that fire a projectile that can hit an enemy. Kind of like how in the 90's some people called every shooter a "Doom-clone", because they involved firing guns at enemies on screen. If you're not interested in shooting mechanics generally, there's likely nothing 343 can do to interest or surprise you in that regard.
Well, which games have a weapon that can coat the floor with a substance that damages shields/armour? Which games have pistols with highly damaging rounds that arc? Which games have "shotguns" that fire pellets that bounce off walls in a vertical or horizontal spread? Which games have grenade launchers that allow you to manually control the trajectory of the grenade? Which games have a plasma rifle with
If you can give me 5-10 titles for each of these types of weapon, I will agree they are "stock weapons". But I suspect what you really mean by "stock weapons" are weapons that fire a projectile that can hit an enemy. Kind of like how in the 90's some people called every shooter a "Doom-clone", because they involved firing guns at enemies on screen. If you're not interested in shooting mechanics generally, there's likely nothing 343 can do to interest or surprise you in that regard.
A weapon in any game is going to fire a projectile that is either hitscan or not, has aoe or not, has physics or not, is controllable or not, tracks the enemy or not. With those variations you can cover practically any gun conceivable. Even the gravity gun in HL2 fires physics objects. The Shrink Ray in Duke 3D just launches a standard projectile.The Redeemer in Unreal Tournament is just a controllable rocket, even the the Bio Rifle can be seen as a kind of grenade/mine launcher.AOE effect damage weapons are literally in every game released over the last 30 years. The rocket launcher that players can control is less common but variations do exist. However, the controllable rocket launcher in Halo Infinite still doesn't add enough gameplay variation to be meaningful. You still have to play in much the same way you do with other weapons. It doesn't allow for an all new playstyle. Same goes for bounce weapons. They're certainly in other games (less common admittedly) but it doesn't give the player new creative ways to play. It's still a fast paced arena shooter where the best Master Chief playstyle wins the round.
I was trying to be very specific in my descriptions, because I think that practically any weapon type has been done before. The Shock Roach seems like quite an original weapon, but maybe it is just a reskin of the Fusion Pistol from Marathon... Half-Life gets credit for its satchel charges, but maybe these are just Pipebombs from Duke 3D... So are there 5-10 instances of a weapon that fires bouncing projectiles in a vertical or horizontal spread pattern? Are there 5-10 games with a weapon launching armour depleting goo/energy grenades?OK going to be that guy so here's a list, of you want me to dig up the exact example by name and function I can but I think it will become pretty apparent after a bit
Team Fortress Classic / Team Fortress 2 (mainly the latter)
Unreal Tournament / 2k3 & 2k4
Serious Sam series
Borderlands Series
Soldier of Fortune (first title only, second went all CoD)
Enemy Territory Quake wars
Half-Life (primarily Opposing Force with the new alien weapons)
Tribes Series
Duke Nukem
Destiny 1 & 2
Deep Rock Galactic
Titanfall series
Perfect Dark
Hexen
Heretic
Timesplitters series
Planetside series
Resistance series
Marathon (cheeky I know)
C&C Renegade
There will be many more I am sure but those are the ones off the top of my head.
A weapon in any game is going to fire a projectile that is either hitscan or not, has aoe or not, has physics or not, is controllable or not, tracks the enemy or not. With those variations you can cover practically any gun conceivable. Even the gravity gun in HL2 fires physics objects. The Shrink Ray in Duke 3D just launches a standard projectile.The Redeemer in Unreal Tournament is just a controllable rocket, even the the Bio Rifle can be seen as a kind of grenade/mine launcher.
So if you're being reductive about it, it's hard to think of any weapon that would introduce truly "new" functionality. It doesn't follow from this that Infinite's additions don't offer new and creative solutions. In fact I think most of the creativity revolves around anticipating the enemy's movements. If you're being chased and low on health, you can switch to the Heatwave and bounce shots off the wall behind you, stopping your enemy before they can see you. If you can time the enemy popping out of cover, you can put a Skewer into them or a Mangler projectile. If the enemy is heading for a control point you can put a Ravager blast on it to take out their shields. If they try to pick you off at mid range with the BR, you can use the tracking shots of the Pulse Carbine to shut them down. If they're running away you can fire a Cindershot projectile near where they are and then aim it for their intended destination using the guide mode.
Pretty much none of these possibilities exist in Halo 3. But do they completely change the game? No, arguably not. Because fundamentally there are specific weapon niches in a multiplayer shooter that will always be filled with certain general categories of weapon. Unreal Tournament was considered to have more creative and interesting weapons than Quake 3, but they are still arena shooters with similar audiences.
I was trying to be very specific in my descriptions, because I think that practically any weapon type has been done before. The Shock Roach seems like quite an original weapon, but maybe it is just a reskin of the Fusion Pistol from Marathon... Half-Life gets credit for its satchel charges, but maybe these are just Pipebombs from Duke 3D... So are there 5-10 instances of a weapon that fires bouncing projectiles in a vertical or horizontal spread pattern? Are there 5-10 games with a weapon launching armour depleting goo/energy grenades?
Because really my claim is not that Infinite's style of weapons is completely unique, but that they are sufficiently different to merit a place on that list of games with creative weapons, as opposed to "standard" ones. (Unreal Tournament as opposed to Quake 3, Half-Life as opposed to Quake 2).
Ok, I can see that. I don't think B2B is really designed to support squad based play, and is more of a holdover from Halo 3. So it really depends on what Certain Affinity is building.It's not necessarily new mechanics that I'm concerned about. It's that weapons and mechanics can diversify the play experience and Halo does a poor job of that.
The Wasp and the grapple hook DO do that. The problem with those is the Wasp takes forever to spawn and isn't in 2/3 BTB maps and the grapple hook pickup spawns randomly too. That means that half of your play session is mindless. In Halo Infinite you have to play like Master Chief. You can't play how you want.
Overwatch, Fortnite, Apex Legends solve the issue of playstyle preference by supporting different playstyles.
Mercy (healer) feels a hell of a lot different in playstyle than Genji (dps). Thus, Overwatch solves boredom and repitition by giving players characters who play substantially different. The core of Halo feels unbelievably dated today as it wasn't built to solve issues the industry has already solved.
I mean for the love of God playing in a party in BTB is atrocious. You tell your squad to pile in a Warthog at the beginning of a match, one person is left out because it only carries 3, and then for the next 12 minutes you barely work with your friends as everyone is dying and respawning at different locations and at different times. That's crap design.
May.When season 2?
343 Senior Game Designer David Ellis liking this tweet;
I’m sorry, but if this is the type of brain dead, bitter, small-time imbecile they have at the head of the studio it’s no wonder 343 are totally fucked.
Am I the only person who prefers the campaign mode (alone or in co-op) to the multiplayer game?
343 Senior Game Designer David Ellis liking this tweet;
I’m sorry, but if this is the type of brain dead, bitter, small-time imbecile they have at the head of the studio it’s no wonder 343 are totally fucked.
Nope. The Campaign was my most anticipated game of the last number of years, and it was fantastic and delivered.
343 Senior Game Designer David Ellis liking this tweet;
I’m sorry, but if this is the type of brain dead, bitter, small-time imbecile they have at the head of the studio it’s no wonder 343 are totally fucked.
Surely you must be joking?I take a special kind of satisfaction in how much some guys hate people because of where they work and the consoles they do that work on.
Left 4 Dead 2, a game that came out in 2009 to compete with ODST, currently has 13k Steam players to Infinite’s 6k.
Christ on a bike man.
Surely you must be joking?
At the bare minimum you could check the username of the person you are shit-talking.
I’m sorry, but if this is the type of brain dead, bitter, small-time imbecile they have at the head of the studio it’s no wonder 343 are totally fucked.
Senj will love anything 343 developes lolSurely you must be joking?
At the bare minimum you could check the username of the person you are shit-talking.
It’s no coincidence that the users who resort to this sort of comment are always the biggest corporate boot lickers. The funny thing is that I actually care about Halo’s future, whilst you obviously couldn’t give a fuck.
The rest of your post is drivel. Halo did its’ job by being a vehicle for Game Pass growth? Great for MS, but that does fuck all for me.
It’s no coincidence that the users who resort to this sort of comment are always the biggest corporate boot lickers. The funny thing is that I actually care about Halo’s future, whilst you obviously couldn’t give a fuck.
Im with you there. Most multiplayer games wore off in importance for me when i hit a certain age. I also think its partly why sony has had dominance in the market..Am I the only person who prefers the campaign mode (alone or in co-op) to the multiplayer game?
You progress in the event by completing event specific challenges, so it's not related to Battle Pass progression. The event's progress *is* your level in the event.Quick question - if I'm lvl100 in Battle Pass already but just lvl14 in the Fracture:Tenrai event, does this mean I won't be able to unlock stuff from the event anymore, or is it still going by those mere 50xp points per match? Is there any way to even check the event's progress?
You progress in the event by completing event specific challenges, so it's not related to Battle Pass progression. The event's progress *is* your level in the event.