Go play hell blade 1 first.
That game isn't even close to cinematic.
Its psychological horror simulator, where your brain messes up with you.
God of war is straight up cinematic, because that is what game revolves around. Same for tlou2. You need them in that cinematic mode, to make sense of the story.
God of war shows this alot, when you are fighting the enemies. Slightly defeating a boss enemy, will lead to a cinematic scene, where both Kratos and the boss fight (the stranger fight).
Why wouldn’t you get to play it?Really liked the first one. Shame i don't get to play the sequel, looks dope
The game revolves around psychological aspect. The slow walk, the fear, everything is there to question your sanity.Look, I can see why you are upset at Sony fanboys coming and talking about downgrades. I can see you feel the necessity to defend this game.
But what you wrote is just bullshit and not better than what the other side is saying.
Hellblade 1 (one, uno, eins) is at least as cinematic as all the Sony games you seem to despise, if not even more, and has less actual gameplay (not only in length, but actual stuff you can do) than all of them.
And that's not a bad thing, so no need to go full console warrior mode.
Very, very nice in-engine cinematic. Quibbles aside about it being presented as gameplay (because it isn't), extremely high quality work as usual from NT.
Nicely balanced use of a whole host of post-fx and craftily composed to limit the number of elements in scene at any given time, (very Koji Pro like in that respect) and most of all was a great little snippet of narrative.
It does look good, but not sure how good is the gameplay though.
I’m gonna have to watch it in 4k but this looks a gen ahead of horizon in every way except for maybe animation and lead character model. The big monster looks next Gen. the lighting looks next Gen. atmosphere has this thick cg feel to it while horizon looks cross Gen which is ok because it is.what technical level?
the animations, world scale, enemy designs, and interactivity are all better in H:FW
Hellblade is much smaller and more confined. The character modeling is weaker and animations aren’t nearly as good. It has good lighting and fire effects certainly.
there are pros and cons to each, i don’t see hellblade being a step up at all technically, it’s doing far less on screen
and artistically it’s not even close to me personally I much prefer the vibrant tropical look over the gray and colorless vibe in Hellblade
both games are at the top of what we’ve seen though overall, but I give HFW the nudge
It had a huge downgrade in facial detail and animations. Massive. This isn’t even up for debate
I think they still managed to capture the essence of what the initial trailer was trying to suggest, and I liken Hellblade to that as well.
When the "downgrade" still looks better than any other game announced.
Why wouldn’t you get to play it?
Old
New
It's really hard to compare though.One in a dark cave with barren environements and limited playability, While the other is open world more action oriented in a colorful lush environements.I think a good game to compare it with would be the new Plague tale.I’m gonna have to watch it in 4k but this looks a gen ahead of horizon in every way except for maybe animation and lead character model. The big monster looks next Gen. the lighting looks next Gen. atmosphere has this thick cg feel to it while horizon looks cross Gen which is ok because it is.
Artistically i can see you having a preference but this looks a gen ahead of even tlou2.
The game revolves around psychological aspect. The slow walk, the fear, everything is there to question your sanity
Series s is capable of the same visuals at lower res.I’m surprised NT can reach fidelity like this when the Series S is an anchor for the whole generation. /s
Yeah, it was sarcasm.I guess the people
Series s is capable of the same visuals at lower res.
Fine. It looks way better than plagues tale.It's really hard to compare though.One in a dark cave with barren environements and limited playability, While the other is open world more action oriented in a colorful lush environements.I think a good game to compare it with would be the new Plague tale.
Probably, unless the studio pull out a halo infinite.Maybe we'll see the difference with Spiderman 2 Insomniac crafted a great looking open world with the first and MM so we'll see.Fine. It looks way better than plagues tale.
I can promise you horizon 3 will look a gen ahead of horizon 2.
I agree that it looks very very good. But I think uncharted is somehow closer to what they promised instead of Senua. But in the end it’s the game that matters. I’m going to play the hell out of it. It’s pretty awesome.I completely agree with you, they never are. Remember uncharted 4 was 60 FPS in that initial trailer. These target renders are never achieved BUT this is pretty damn close in many respects. It looks insane!
“This deadline for the troll was really right,” Simon Clutterbuck, VP of Creative at Ziva Dynamics said in a press release. “We had 3 artists working on it and only one month to get it all done. Building out a realistic body utilizing our existing datasets as a starting point saved us a lot of time. The tech is really changing the way our partners tackle character work.”
The team notes that it took six hours of rendering per 50 frames, which was baked using 15 AWS (Amazon Web Services) clusters in order to handle the process. Additionally, in order to bring the troll to life, they used machine learning in to train the troll’s assets to pull all kinds of animations in real-time, all while maintain the original quality they produced.
“By utilizing their latest runtime technology Ziva helped Ninja Theory bring the full fleshy horror of the Troll to life in a way conventional workflows just can’t do.” says Andrew Vidler, Technical Director at Ninja Theory. Since its inception, Ninja Theory has been devoted to pushing the envelope for interactive digital content. They have continued to work with new, paradigm-shifting technology teams to uncover and create the bleeding-edge of gameplay experiences, and the partnership between Ziva Dynamics and Ninja Theory is set to generate even more best-in-class character results into 2022.
Lying to yourself
Surrreeee. That was tooYeah, it was sarcasm.
Different is One gameplay matter, while the other is filler for the cut scenes....and has non-playable "cut-scenes" in between, just like Sony "cinematic games".
Hellblade 2 looks so much better than everything else shown.
I know what you mean. As soon as the trailer stopped I silently thought to myself, "date night material."Graphics look good. Look's like a nice game to play with my girlfriend.
Very, very nice in-engine cinematic. Quibbles aside about it being presented as gameplay (because it isn't)
Fine. It looks way better than plagues tale.
I can promise you horizon 3 will look a gen ahead of horizon 2.
It is, though. Some of it, at least.
What we have seen from Spider-Man doesn’t look as good as hellblade or the matrix demo. I think ue5 is so far ahead of everything its going to be tough to catch up. At least Spider-Man looks next gen compared to miles and horizon.Probably, unless the studio pull out a halo infinite.Maybe we'll see the difference with Spiderman 2 Insomniac crafted a great looking open world with the first and MM so we'll see.
laughing at people saying it looks bad
I think you all need glasses fam
That’s what’s so depressing about cross gen. With 5 year dev times, we are looking at 2027 for several franchises from halo to forza horizon to gt8, horizon 2, GoW and Ghost of Tshushima 2. An entire Gen would’ve gone by.When is that coming out? 2027?
Different is One gameplay matter, while the other is filler for the cut scenes.
Please don't be hung up on it as a "fault", its not.
The main key point of Hell blade is the gameplay. Where the sound question your sanity.You mean in Hellblade case? Because otherwise it would be the worst trolling I have ever seen.
Good grief.The main key point of Hell blade is the gameplay. Where the sound question your sanity.
Sony on other hand, especially Spiderman focus on cinematic cut scenes.
The main key point of Hell blade is the gameplay. Where the sound question your sanity.
Sony on other hand, especially Spiderman focus on cinematic cut scenes.
Well baking stuff in, is standard procedure for real-time games. You can't really do anything advance otherwise if you are not using ray-tracing.hmmmm that doesn't really sound like in-engine gameplay
Senua's Saga: Hellblade 2: It Took 1 Month for Artists to Create That 40ft Film-Quality Troll
Ninja Theory and Ziva Dynamics reveal just how much work went into creating that impressive troll for Senua's Saga: Hellblade 2 gameplay debut.mp1st.com
It is, though. Some of it, at least.
I'm not. I'm just saying that when you're saying it's not gameplay, you're wrong.
No you misunderstood me, when I said Spiderman 2 I meant the next gen only that will come later.This one may give a great example of what next gen only means.I am also very interested in what sucker punch will make be it GOT or another Infamous.But once again I'll repeat what I said to the people disapointed at the year 1 games, it is only the beginning.What we have seen from Spider-Man doesn’t look as good as hellblade or the matrix demo. I think ue5 is so far ahead of everything its going to be tough to catch up. At least Spider-Man looks next gen compared to miles and horizon.
What ue5 has shown is that you can have this incredibly realistic lighting. As well as photo realistic textures and geometry. Spider-Man during the dusk Time actually looks rather photo realistic. So while the nighttime might not look as good as hell blade, I’m curious to see how close they get to the matrix demo lighting during the sunset sections. The only fear i have is that they don’t have access to nanite which might mean rendering the city might have a bigger cost limiting the rendering budget elsewhere. But that’sa topic for another day.
Right now I’d say the best graphics on consoles is ranked something like this:
1) The Matrix
2) Hellblade 2
3) Spider-Man 2
4) A plagues Tale 2
5) Horizon 2
6) Suicide Squad
7) Ratchet
8) forspoken
Forspoken is proof that last gen engines will hold back games from looking too good. Traditional rendering models clearly have their limitations.