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Helldivers 2 previews dropping

Suicide Squad has a 63 Metacritic as of now.

Do you really think Helldivers 2, based on the videos and previews you've seen, has any chance of scoring lower than a 63?

Well it doesn't look better than SS so it could by that logic ...I think what dude was trying to say is there is a pretty obvious bias against SS which is resulting in lower scores than it deserves.
 
:messenger_sunglasses: Getting this on Steam since my PSN buddy I game share with on PS5 doesn't seem interested in it. I'll be dropping in with the first wave, that means more bugs for me to kill....


job employees GIF
 

XXL

Member
This games actually looks amazing. The previews are pretty great.

It does seems a bit light on content, but what's there seems really fucking great and seems like a great foundation for them to build on.

I'm still on the fence about buying it Day 1, but I'm getting close to it. I can't wait to read reviews and impressions to help decide if I'll get it on PS5 or Steam.
 
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Baki

Member
A lot of insane crunch, that’s how.
Probably not. It’s been 9 years since their last game.

One of my biggest concerns about HD2 was that Arrowhead is not a part of Playstation studios. Wouldn't Sony of Bought Arrowhead if they thought it would be good? I guess the people leading Arrowhead had great confidence in themselves, because if this game launches well, there is a lot more money to potentially be made for them in the future

They bought Housemarque after Returnal launched because they didn’t want to distract the team with acquisition talks.
 
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Probably not. It’s been 9 years since their last game.



They bought Housemarque after Returnal launched because they didn’t want to distract the team with acquisition talks.
true, but they have been working with Arrowhead since early 2010's when Helldivers 1 first began development. Regardless, you may be right that Sony is just waiting for release to begin negotiations. If this game has long legs I'm assuming Sony and Arrowhead will need to further expand the dev count to keep up with content updates. Roughly only 100 people work at Arrowhead, which is impressive with how polished HD2 looks and given this is their first AAA game altogether.

Between Housemarque and Arrowhead, Sony has done a good job recruiting AA studios and giving them the funds and support to make the AAA jump
 
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DenchDeckard

Moderated wildly
Full.

30 Minute.

Unedited.

Mission.

In Spanish...



This looks fucking incredible.

Right...I just need one last piece of good news and I'm buying it.

Someone please tell me there isn't loot or some grind fest like destiny. Its just solid great co op action? No season passes or bullshit like that, where I have to log in every day. Is it just a campaign that me and the buds can work through. I'm all for extra expansions or whatever in the future.

God this looks good, it could be exactly what I've been looking for.
 

Pfroebbel

Member
One of my biggest concerns about HD2 was that Arrowhead is not a part of Playstation studios. Wouldn't Sony of Bought Arrowhead if they thought it would be good? I guess the people leading Arrowhead had great confidence in themselves, because if this game launches well, there is a lot more money to potentially be made for them in the future

If this will be as good as it seems to be i bet Sony will make them an offer. Then the Developer has to choose if they want to be a Part of Sony
 
Someone please tell me there isn't loot or some grind fest like destiny. Its just solid great co op action? No season passes or bullshit like that, where I have to log in every day. Is it just a campaign that me and the buds can work through. I'm all for extra expansions or whatever in the future.
You've just described the first Helldivers.
 

Perrott

Gold Member
I honestly have no idea what this game is about exactly, or what you're supposed to do, other than it reminding me of Starship Troopers.

But I'm going to pre-order the Super Citizen Edition when I get home from work.
Basically, humanity finds itself at war with three alien factions. The goal of the game is for the entire community to win the war by conquering planets across the three battlefronts until they push any given alien race back into their homeworld where a final battle takes place, which if it ends in victory would result in the annihilation of this faction for the remainder of the season.

Upon selecting a planet from the battlefront on your ship's (your hub space) galactic map, you'll be given a handful of missions to chose from. Each of these missions take place on a mini-sandbox environment in which you'd have to complete a variety of different objectives (while collecting resources along the way, which you'll use for developing more advanced gear for your character), and once you're done with them, then you can call for an extraction of you and your squad ala Titanfall. Completing all missions will result in the Helldivers fleet successful takeover of that planet.

The defeat of all three alien factions within a single season will result in the community as a whole "beating" the game together. Likewise, losing far too many sectors in the galaxy can result in the aliens invading humanity's homeworld, which if not successfully defended would mean game over for the entire community.
 

DenchDeckard

Moderated wildly
Basically, humanity finds itself at war with three alien factions. The goal of the game is for the entire community to win the war by conquering planets across the three battlefronts until they push any given alien race back into their homeworld where a final battle takes place, which if it ends in victory would result in the annihilation of this faction for the remainder of the season.

Upon selecting a planet from the battlefront on your ship's (your hub space) galactic map, you'll be given a handful of missions to chose from. Each of these missions take place on a mini-sandbox environment in which you'd have to complete a variety of different objectives (while collecting resources along the way, which you'll use for developing more advanced gear for your character), and once you're done with them, then you can call for an extraction of you and your squad ala Titanfall. Completing all missions will result in the Helldivers fleet successful takeover of that planet.

The defeat of all three alien factions within a single season will result in the community as a whole "beating" the game together. Likewise, losing far too many sectors in the galaxy can result in the aliens invading humanity's homeworld, which if not successfully defended would mean game over for the entire community.

Do you have to pay for the seasons or do they just happen?
 

GymWolf

Member
For people who played the first one, what are usually the objectives of the missions?

escorting a cargo? protecting a zone? protecting npcs? putting stuff on some places to activate a machinery?
 

DenchDeckard

Moderated wildly
Also, is there any hint at big boss fights to break up the intermediate rinse and repeat missions?

That would clinch it for me.
 

foamdino

Member
This looks fucking incredible.

Right...I just need one last piece of good news and I'm buying it.

Someone please tell me there isn't loot or some grind fest like destiny. Its just solid great co op action? No season passes or bullshit like that, where I have to log in every day. Is it just a campaign that me and the buds can work through. I'm all for extra expansions or whatever in the future.

God this looks good, it could be exactly what I've been looking for.
This is the video that explains the long-term plans:



Doesn't sound like battlepass etc. DLCs are mentioned as are ambitions for keeping the game going for a long time.

I really like the idea of having a human GM that watches you play and decides to throw down a random bomb/upgrade or to adjust the extraction timer if your team is finding it too hard/easy. The goal seems to be that the team should always feel that they're on the edge of failure

Getting real 40k vibes (+ starship troopers satire of course)

I could never get the hang of the d-pad strategems in the first one (and I'm rubbish at twin-stick shooters) so this 3rd-person view is actually a buff for me.

Wasn't really interested previously but these previews are *fantastic* and the price really isn't that much <must resist as I have too many games in backlog/>

Yeah I'm thinking this is going to blow-up and become the sleeper hit that nobody expected. The unedited game play just looks so damn smooth.
 
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I really like the idea of having a human GM that watches you play and decides to throw down a random bomb/upgrade or to adjust the extraction timer if your team is finding it too hard/easy. The goal seems to be that the team should always feel that they're on the edge of
How will this work in practice when there's 40,000 active players at once lol.
 
For people who played the first one, what are usually the objectives of the missions?

escorting a cargo? protecting a zone? protecting npcs? putting stuff on some places to activate a machinery?
Pretty much all of the above. I'm sure there will be new objectives as well.
 

foamdino

Member
How will this work in practice when there's 40,000 active players at once lol.
I have no idea! In the interview the guy sounds confident that they've cracked mixing tooling and humans to provide those kind of experiences - goodness knows how. But it seems this actually has some interesting new systems in play which I guess no one really expected from it.
 
Yea I like the idea and all but it's not like they can oversee everyone's game haha. Surely would have some of it automated otherwise the encounters would feel extremely rare. Either that or it's like a per planet or region sort of event.
I have no idea! In the interview the guy sounds confident that they've cracked mixing tooling and humans to provide those kind of experiences - goodness knows how. But it seems this actually has some interesting new systems in play which I guess no one really expected from it.
I guess if the community's small it could work.
If the game blows up the only way I really see it happening is to have players do it.
 
I could never get the hang of the d-pad strategems in the first one
This is my only gripe with the first game.

Fumbling to pull off a combination of d-pad entries that are like trying to do a Zangief spinning lariat + Hadouken, just to activate a single item all while enemies are rushing at you like zerglings.
 

GymWolf

Member
This is the video that explains the long-term plans:



Doesn't sound like battlepass etc. DLCs are mentioned as are ambitions for keeping the game going for a long time.

I really like the idea of having a human GM that watches you play and decides to throw down a random bomb/upgrade or to adjust the extraction timer if your team is finding it too hard/easy. The goal seems to be that the team should always feel that they're on the edge of failure

Getting real 40k vibes (+ starship troopers satire of course)

I could never get the hang of the d-pad strategems in the first one (and I'm rubbish at twin-stick shooters) so this 3rd-person view is actually a buff for me.

Wasn't really interested previously but these previews are *fantastic* and the price really isn't that much <must resist as I have too many games in backlog/>

Yeah I'm thinking this is going to blow-up and become the sleeper hit that nobody expected. The unedited game play just looks so damn smooth.

This could also get annoying if the game is already hard and kinda unfair by itself.

Yeah i'm finally winning a match after 10 failed attempts, oh wait wtf is that huge boss on the way to extraction? exciting but i can see some people not liking that.

I'm all for a challenge but as a non dungeon and dragon player this sound very hard to balance.

I think they should save that for good teams that play with mics and shit, throwing random malus to a group of randoms that are barely surviving doesn't sound that fun.

I hope this is not a way to artificially slow down the progression to make their game last longer with (possibly) low content at launch, but i'm getting into conspiracy theory here.
 
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Killjoy-NL

Member
Basically, humanity finds itself at war with three alien factions. The goal of the game is for the entire community to win the war by conquering planets across the three battlefronts until they push any given alien race back into their homeworld where a final battle takes place, which if it ends in victory would result in the annihilation of this faction for the remainder of the season.
Concept sounds cool. Kinda sounds like what Planetside and For Honor were doing, as far as factions go.
Upon selecting a planet from the battlefront on your ship's (your hub space) galactic map, you'll be given a handful of missions to chose from. Each of these missions take place on a mini-sandbox environment in which you'd have to complete a variety of different objectives (while collecting resources along the way, which you'll use for developing more advanced gear for your character), and once you're done with them, then you can call for an extraction of you and your squad ala Titanfall. Completing all missions will result in the Helldivers fleet successful takeover of that planet.

The defeat of all three alien factions within a single season will result in the community as a whole "beating" the game together. Likewise, losing far too many sectors in the galaxy can result in the aliens invading humanity's homeworld, which if not successfully defended would mean game over for the entire community.
What happens when the community wins or lost the game?
 

Fabieter

Member
Hell no. I have already mentioned this is my type of game. I am looking for more games like this.

I am questioning relevance of reviews here.

I mean, ideally I am supposed to base my purchase decision on what they say. But reviewers have absolutely irresponsible, cavalier attitude with what ratings they are gonna give, based on interest outrage and clickbait articles.

You can base your buying decision on the reviews you just have to actually read them and see if it works for you instead of just looking at numbers.
 
This is my only gripe with the first game.

Fumbling to pull off a combination of d-pad entries that are like trying to do a Zangief spinning lariat + Hadouken, just to activate a single item all while enemies are rushing at you like zerglings.
Haha that was the whole point of the button combinations though. Create more tension in an already stressful situation.
Oh yeah that’s what i thought, pass. Will just friend co-op on PC.
Grouping with friends would be best but if you are playing solo I don't see any reason not to have crossplay enabled. More players in the pool the better.
 
For anyone worrying about difficulty especially with the GM tools they have talked about, the first game had 15 levels of difficulty so there are plenty of options for different skill levels. Start low and work your way up.
 
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Perrott

Gold Member
Concept sounds cool. Kinda sounds like what Planetside and For Honor were doing, as far as factions go.

What happens when the community wins or lost the game?
In the original, credits rolled out, a certain victory or defeat cinematic played out, and rewards were given or not based on the outcome.

Then a new war started.
 

Killjoy-NL

Member
In the original, credits rolled out, a certain victory or defeat cinematic played out, and rewards were given or not based on the outcome.

Then a new war started.
Sounds good. So the community could potentially win 2+ wars each season?

And what about the rewards? I assume it's going to be stuff like resources and ingame credits and such?
 
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