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HOW is it possible to imagine MK1 running on Nintendo Switch??

HighPoly

Banned
Did NetherReam decided to announce as a Switch game, because Nintendo didn't want to give a hint about the next console??
Or do you believe it's possible to run this game in a less than 1 Teraflop console??
I don't know, maybe the game is not a true next gen game visually, or something??
 

Luipadre

Member
mortal-kombat-hug-it-out.gif
 
I don't know what is the issue, the tech gap is smaller now then it ever was with the Gameboy. It doesn't need to be exactly the same, it is a hybrid console. Doesn't matter if it doesn't look as good.
 

cireza

Member
Can the Switch handle a 1 on 1 fighting game ? As with all ports, put the parameters as low as possible, cut taxing useless things, have a super low resolution and 30fps, watch as tech specialists call this a miracle of a port.

Master System had Mortal Kombat II and it was pretty good, by the way. But it wasn't a "put all parameters at 0" port though.
 
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RoboFu

One of the green rats
Most games can be scaled way back these days. Just devs want to push as many bells and whistles as possible because pretty screen shots still sell.. so they alway favor frame drops versus lowering settings.

Mk11 post process effects though made the game look horrible on the switch. I hope they just decide to leave those out this time. I rather have jagged clear pixels than a blurry mess.
 

HighPoly

Banned
Most games can be scaled way back these days. Just devs want to push as many bells and whistles as possible because pretty screen shots still sell.. so they alway favor frame drops versus lowering settings.

Mk11 post process effects though made the game look horrible on the switch. I hope they just decide to leave those out this time. I rather have jagged clear pixels than a blurry mess.
I hope to see something near to the trailer, with some kind of cloth simulation cause the MK11 textures are already amazing
 

SmokedMeat

Gamer™
Publishers will toss anything on Switch just to get some sales off the brand name. Doesn’t matter if the Switch can run the game or not.
 

Solidus_T

Member
They could make a low fidelity asset version of the game and run it at a lower resolution, possibly sub-SD. It would run for sure.
 

blacktout

Member
31 GB? Lol MK11 was 120GB on PS4. God knows how much stuff they had to remove to make it playable.

Switch versions of games are often far smaller than current gen versions, even if they're "content complete," because the textures are lower resolution.

It's definitely going to look way worse then the other versions, but I doubt there will be any cut content.
 

Duchess

Member
You are facing off against Scorpion. What do you do?

> Punch him
Where do you want to punch Scorpion?

> Punch Scorpion in the head.

You punch Scorpion in the head. He grunts in pain. Scorpion throws his spear. What do you do?

> Duck
I don't understand "duck".

> Dodge
What do you want to dodge?

> Dodge the spear.
You fail to dodge the spear. Scorpion yanks you towards him, with a cry of "Come here!". He uppercuts you. You lose a lot of health. Shang Tsung applauds.
 
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HighPoly

Banned
Switch versions of games are often far smaller than current gen versions, even if they're "content complete," because the textures are lower resolution.

It's definitely going to look way worse then the other versions, but I doubt there will be any cut content.
Switch runs this game at 60fps, but I don't know anything about resolution. Maybe the same resolution, but 30fps this time?
 

Crayon

Member
Fg logic is very simple. It's more straightforward to just replace the graphics assets without changing the gameplay. That isn't cheap or easy, but mk sells a lot so it will be worth it.
 

HighPoly

Banned
Fg logic is very simple. It's more straightforward to just replace the graphics assets without changing the gameplay. That isn't cheap or easy, but mk sells a lot so it will be worth it.
the graphical jump from 11 to 1, will be the same from MKX to MK11. So, nothing special... That's my bet...
 

Billy Awesomo

Neo Member
Aside from scaled back graphics, MK11 frame rate on the switch was fine (Except in like one or two stages where they dropped I think). Load times were a bit much and character portraits when selecting characters were images and not full motion animations. Aside from that the game played fine (although I was no fan of the blurriness). Oh and Particle effects were toned down a lot. MK1 will probably be at the correct FPS with cut backs on just about everything to make sure it gets to that frame rate.
 

blacktout

Member
That's placeholder.

The game isn't finished, let alone already ported.

It's an estimate. These sized do often change between when the listing goes up and launch, but they're not completely random, and it definitely rules out the possibility of a cloud version, which was the issue at hand.
 
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HighPoly

Banned
Aside from scaled back graphics, MK11 frame rate on the switch was fine (Except in like one or two stages where they dropped I think). Load times were a bit much and character portraits when selecting characters were images and not full motion animations. Aside from that the game played fine (although I was no fan of the blurriness). Oh and Particle effects were toned down a lot. MK1 will probably be at the correct FPS with cut backs on just about everything to make sure it gets to that frame rate.
I'd like to see something pretty near to the Teaser in real time on PS5.
Well I have my doubts that this teaser has been made in UE5. Cause I saw some poligonal edges on characters.
Maybe an in engine cutscenes with that level graphic, and a little bit worse in gameplay??
 

CamHostage

Member
I don't know why cloud keeps coming up. You don't hire two port studios for the Switch version if all that's happening is it streams over the cloud.

This is a native port/recreation by Saber and Shiver Entertainment, based on the main version of the game.

And it'll be fine. It's a 1-on-1 fighting game. They can figure out ways to get a fighter to play on a Switch.
 

Kikorin

Member
Is ported by Shiver and Saber, is on the FAQ of the official site, so is not cloud version obv. I expect something like they did with MK11, I also don't expect the "next gen" version to looks that much better than MK11 tbh.

Mortal Kombat have a long history of port everywhere btw, there was versions of the game for Game Boy and GBA back in the days.
 

platina

Member
36190303mk11gfx00002045still001-destin-legarie-1556148545799.jpg



they will scale it back like they did mk11 and possibly outsource the port.
A game specifically made to run on 1.8tf last gen consoles ported to switch is very different than a game made for 10-12tf systems. The delta is huge, are they gonna lower the resolution down to 240p with n64 textures? I’m hoping the switch version is cloud based cause if not the current gen machine versions will suffer.

Edit: nvm just read the switch version getting outsourced, maybe there is still hope for the game to not look like a glorified upresd last gen port?
 
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justiceiro

Marlboro: Other M
Graphics have barely evolved for the past decade, so it's easy to scale down now days. There is a reason we are still getting last gen ports 3 years into this gen.
 

HighPoly

Banned
A game specifically made to run on 1.8tf last gen consoles ported to switch is very different than a game made for 10-12tf systems. The delta is huge, are they gonna lower the resolution down to 240p with n64 textures? I’m hoping the switch version is cloud based cause if not the current gen machine versions will suffer.

Edit: nvm just read the switch version getting outsourced, maybe there is still hope for the game to not look like a glorified upresd last gen port?
that's what I'm talking about... I really hope to see something incredible on PS5...
Well, I'm stil thinking this Switch anouncement is about the next gen Switch, and NINTENDO is hiding something...
 

Fbh

Member
Many games releasing on current gen only aren't doing so because they are some insane technical marvel that can't run on weaker hardware. They are doing so because devs have probably seen data indicating we've reached the point where most new game sales are coming from current gen consoles, because most of the core audience that actually buys games at launch has migrated to current gen systems by now.

Releasing on Ps4/One might simply not be worth it because having to develop, test and support 4 additional versions (base and pro models) is a lot of additional work for diminishing sales, specially for a game like MK which will continue getting updated with new content for at least a year or two.

If MK1 is like previous games there's probably not going to be some big open world or insane next gen physics or massive environments with tons of NPC. It's going to be 1vs1 fighting game with nice graphics, and graphics can be downgraded to oblivion.
 

BennyBlanco

aka IMurRIVAL69
A game specifically made to run on 1.8tf last gen consoles ported to switch is very different than a game made for 10-12tf systems. The delta is huge, are they gonna lower the resolution down to 240p with n64 textures? I’m hoping the switch version is cloud based cause if not the current gen machine versions will suffer.

Edit: nvm just read the switch version getting outsourced, maybe there is still hope for the game to not look like a glorified upresd last gen port?

Eh, MK11 still looks great. I don’t think they are going to UE5 so this will look better but not orders of magnitude better than MK11. I just hope they clean up their shitty animations and backgrounds.
 

MastAndo

Member
You are facing off against Scorpion. What do you do?

> Punch him
Where do you want to punch Scorpion?

> Punch Scorpion in the head.
You punch Scorpion in the head. He grunts in pain. Scorption throws his spear. What do you do?

> Duck
I don't understand "duck".

> Dodge
What do you want to dodge?

> Dodge the spear.
You fail to dodge the spear. Scorpion yanks you towards him, with a cry of "Come here!". He uppercuts you. You lose a lot of health. Shang Tsung applauds.
Retails for $70, sells 12 million copies in a week.
 

HighPoly

Banned
Many games releasing on current gen only aren't doing so because they are some insane technical marvel that can't run on weaker hardware. They are doing so because devs have probably seen data indicating we've reached the point where most new game sales are coming from current gen consoles, because most of the core audience that actually buys games at launch has migrated to current gen systems by now.

Releasing on Ps4/One might simply not be worth it because having to develop, test and support 4 additional versions (base and pro models) is a lot of additional work for diminishing sales, specially for a game like MK which will continue getting updated with new content for at least a year or two.

If MK1 is like previous games there's probably not going to be some big open world or insane next gen physics or massive environments with tons of NPC. It's going to be 1vs1 fighting game with nice graphics, and graphics can be downgraded to oblivion.
Maybe this game will be released on Switch 2, not the first Switch, OR, they know this first Switch will get more 3 years of life, and get a PRO version.
 
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