Framesluts are the worst. They get mad at you for being able to play and enjoy games at 30 fps. Sometimes even LOWER. What can we say? A lot of us cut our 3D teeth on PS1 and the N64 (and how many frames did Starfox on the SNES top out at?).
The modern competitive scene spearheaded by online gaming hadn’t happened yet. Even so, the competitive games were basically all 60 fps back then. The single-player games were hardly ever as twitchy as your average Platinum Games production, too, so the low framerate jank was more tolerable.
Lastly, games were designed around their limitations (Star Fox is a very good example of this, they saw what they could realistically achieve and designed the gameplay around it). Unlike today, when devs throw everything at the wall and whatever doesn’t stick, they’ll try to fit in the game anyway.
Small-screen CRT TVs, on their part, did wonders to mitigate stutter.
My personal beef with low framerates isn’t with how the game plays, but how stuttery it inevitably looks on modern giant-screen, sample-and-hold displays. It looks good, yeah - too bad it moves so horribly.
There’s times when motion blur is well implemented and 30fps doesn’t look that bad (Forza Horizon 5 is one of those), but if not, then 60 is better, period.