There are so many games that I watch the cutscenes and feel bored while they play out. I'm interested enough to know what's going on, but I don't actually want to watch a cutscene. I feel obliged somewhat to watch.
Games that give you a story delivered through emails found on computers as you play through are the worst though, imo. I again feel obliged to read them, but I hate it, it interrupts playing the game even more than cutscenes as emails etc are found during the chapter/level, not at the end of the chapter/level, so it's like a constant break in play, rather than one that's placed after a decent amount of interactivity.
The epitomy of this is Quantum Break that not only offered an actual TV show alongside it's cutscenes but also enough emails to rival the word count of War and Peace.
I never really understand how people can entirely construct what's going on in Dark Souls, but moving in that direction would be preferable to me.
I'd like developers to set an aim of telling their story with no emails, no slow walking, no cutscenes.