LectureMaster
Member
Not that tried to ditch the context but the title didn't allow enough words. He was mainly defending the accusation that average development team at BGS lacks passion for their game.
But the leader is todd howard?
Isn't that any job though? I don't see a reason to be extra hard on game developers because of it. I think expectations should be in place. You have smaller development studios that put their heart into their modest projects and then you have AAA bi-yearly release sports games and shooters etc where I imagine there's very little room for individual developer creativity. It's building assets, building animations, models, etc.Yea I dont think the development team "pour their hearts into the project". Most of the devs just work to make a paycheck and feed their families. Only some may truly "care".
Agree; Im just pointing out the stupidity in the Larian Director's.reply to the tweet. Essentially, he is also making a gross oversimplification by saying that low level team members pour their heart. The original tweet is talking about a general lack of passion in AAA studios (management + devs) which does appear to be the case. This just appears to be a case of a kind of virtue signalling on part of the Larian Director.Isn't that any job though? I don't see a reason to be extra hard on game developers because of it. I think expectations should be in place. You have smaller development studios that put their heart into their modest projects and then you have AAA bi-yearly release sports games and shooters etc where I imagine there's very little room for individual developer creativity. It's building assets, building animations, models, etc.
I actually agree that specifically decision makers and project managers should take the brunt of the shit. It's their fault that poor quality games release with huge delays and questionable decisions. I feel like everyone just hugs each other and has free cake for the first 4.75 years of a 5 year dev cycle, then suddenly realize that the game is in serious shit. That should happen far far less than we see it happen.
Yeah his tweet about the "leadership problem" seems to be aimed at AAA in general, not Starfield.Lol at that thread title.
Yeah, he hasn't exactly been that popular lately with his opinions whether you agree with him or not.Ah. The said accusation comes from Grummz?
Lmao
They're referring to his reply I think.The guy never once said it had anything to do with leadership unless I'm missing something.
And finished third act. And after so many years in EA it also shouldn't have content cut from game months before launch.Huh, weird thing to say.
I will let this pass cause I am looking forward to playing Baldurs Gate 3.
It better have Planescape Torment level writing, Wasteland 3 level quest design, Horizon Forbidden West level graphics ....
if developers are going to act smug like this.
Well, the leadership usually take those decisions.Whoever decided to keep the shit archaic engine and the same writers of the past games is at fault.
Lately?Mark Kern seems to be putting his foot in his mouth quite a bit lately.
Larian reinvented themselves from the gound-up 3 times in recent 25+ years of their existence. If anything, Sven is a stellar leader who've been through a lot to see his RPG passion finally realizied.I guess we'll see what Larian is doing in 20 years and if they're still using the same game template.
What were the 3 reinventions?Larian reinvented themselves from the gound-up 3 times in recent 25+ years of their existence. If anything, Sven is a stellar leader who've been through a lot to see his RPG passion finally realizied.
In fact, I personally think that Larian is one of a few devs who can judge a two trillion company that released a game without a brightness/gamma slider, but poured hundreds of millions into marketing. Especially since BG3 is self-published.
1. Sven saved money and established Larian as a cRPG dev with Divine DivinityWhat were the 3 reinventions?
I thought you meant game design reinventions. I dont need this guy's life story. I can see I'm wasting my time in this thread.1. Sven saved money and established Larian as a cRPG dev with Divine Divinity
2. After major misfires (remember that this is a Belgian studio without any major pub backing) Larian retreated to Casino games and edutainment to release a moderate success Dragon Commander and get back into the serious gaming.
3. Larian pivoted to crowdfunding with Divinity OS and OS2 and finally found their success and stability.
To make BG3, they're leadership and the studio itslef been through a lot of shit. And they have first-hand experience with bad calls too. And yeah, they have a right to at least point at the source of the problem because they were there a few times already.
Passion is good, but I would take at least proper HDR features instead of tons of ads on launch lol.
We're talking about the leadership and not game desing. But ok. Divine Divinity is nothing alike of BG3, my dude.thought you meant game design reinventions.
I'd say the issue isn't so much prioritizing the bottom line, but rather when leadership is completely out-of-touch with reality and especially from their own products, team and field.The simple truth is that CORPORATE leadership typically has different priorities than those who are more focussed on the creative, or their individualistic desires for how the work is going to turn out.
Corporate is always going to be about the bottom line. Which is why even if they hand over a lot of control to an auteur figure, there's always tension. Konami versus Kojima being a perfect example.
I thought you meant game design reinventions. I dont need this guy's life story. I can see I'm wasting my time in this thread.