How do you think it will affect the PC version? Technical parity means things like offering HDR, VR support etc to the PS5 if they do it elsewhere in the future. It doesn't mean limiting PC res or framerate. It never has. Name one game with a Sony marketing agreement where that has happened. Hell look at Death Stranding, they basically funded that game and that was not limited in any way.
Well that’s what we’ll see. Parity would mean that the versions are identical, something that essentially never happens otherwise. But if the PC version (or XSX version in some ways) can use higher resolution, higher framerate, better raytracing, better graphics, better physics, etc - Then this is just nonsense legal mumbo and a big fat nothing burger people has spent far too much time talking about.
If this is true then Sony can piss off.
Gamepass thing would be one thing but forced parity?
Pathetic.
Hope it's not true for the sake of Sony's goodwill.
The document never asks for the versions to be identical, 'to force parity', 'to make Series X version look worse' or something like. The document only says that all the features and tech stuff that they plan to include in other platforms, if the technical limitations of the PS5 allows it, it should be on PS5 too.
This means that if Series X or PC would be able to achieve resolutions, VRR, HDR, wide screen support, VR support or whatever else that go beyond what the technical limitations the PS5 can handle, they would be able to put it on PC or Series X. But if the PS5 tech limitations can handle it, they should put it on PS5 too.
Basically what they say with that is "Hey we're paying you a huge marketing campaign, so make sure you don't put extra game modes, extra content or tech stuff in other platforms unless it's because our console can't handle it. If our console tech limitations can handle them, put them in our console too".
Basically this document is ok if Series X version has a bit of extra resolution or fps if it's the case, and let's say VRR support if PS5 still doesn't have it implemented, because it's due to the technical limitations. But doesn't allow to give Series X an exclusive game mode or 4K 60fps while giving 1080p 30fps to the PS5 version, because that difference wouldn't be due to logical PS5 tech limits. Same goes with giving the PC port super high-end PCs higher native resolutions, lighting, framerate than the one PS5 can handle, or wide screen support, the document would be ok with it.
Same goes with the game subscriptions, they say "hey we're paying you a huge marketing campaign, so if you plan to put the game in a subscription service give our service priority".
Same goes with time limited betas/demos/dlc, they say "hey if you plan to give someone timed betas/demos/dlc for this game give them to us, because we're the ones paying you this huge marketing campaign".
Basically they don't want to be a fool paying them a big marketing campaign just to see them giving to the competition exclusive stuff that their console can handle. They also ask them to show their version of the game in trailers and events and to make sure they use the new console features (Dual Sense stuff, 3D audio, etc).
It's just another marketing deal, the same one Sony, Nintendo or Microsoft did in the past a gazillion times during generations. And since they pay, they just make sure their version doesn't suck beyond what its logical due to tech limitations and make sure that if a version gets these small perks like getting a demo a couple of weeks earlier it's their version.