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Let us appreciate Die Hard Trilogy | Three great games for the price of one

Bad now, but I loved them at the time. I even got a light gun for it.

There was actually a sequel, but I never played it:



I worked on this game as a programmer and helped design a few of the gun levels. I wouldn't recommend it to anybody. Now or then. Here are just a few reasons why it wasn't fun:
  1. NSpace was a sucky place to work. Mandatory 10-10 Mon. - Sat. and 4 Hours of Flex on Sunday. Worse for Crunch. HR Nightmare.
  2. Our game designer was lazy and had no talent
  3. The producer was a moron
  4. Schedule was too short and team too small for making a game with 3 hand made engines
  5. Culture was all about hitting milestones. Experiment? Fun? Innovation? Creativity? Nope!
  6. So team morale was low
 
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