Drizzlehell
Banned
Picked this up a while ago already when it was on sale as a backup game to play when I won't have anything else more interesting going on. Which is exactly the kind of period we're in right now so I thought: what the hell, let's give this a try.
Now, admittedly, I really suck at these kind of platforming games, and playing the N.Sane Trilogy caused me a good amount of aggravation for sure. So I genuinely appreciate the fact that this game includes a mode for babies where you can retry each section of the level from checkpoint without getting worked up about lost lives or whatever. The game can still be tough but I can at least make decent progress with each sesh and have some fun doing it. And it's a really fun game, I'm loving it so far. It's charmingly antiquated in a sense where it doesn't try to reinvent the wheel and instead delivers exactly the kind of experience that anyone who grew up with the old games would expect, with a couple of new tricks and ideas to make it stand out from the other three. I suppose the only mild disappointment I felt playing it are the visuals, which I expected to a bit more beefy, with this being a brand new mainline game in the series and shit. But such as it is, it doesn't look that much better from all those recent remakes and reboots of classic platforming games such as Spyro or Spongebob or even cheaper indie games like KAO The Kangaroo, lol. Again, this is not a big problem, though. I merely expected more from the visuals.
Anyway, I've read that the game pretty much flopped on release and the devs, much like everyone else unfortunate enough to be at the mercy of Activision Blizzard, have been sent down to Call of Duty sweatshops. Which is yet another sad triple-A industry story that makes me wish that I was more ignorant of the behind-the-scenes of what's going on at shitty corporations like that.
Now, admittedly, I really suck at these kind of platforming games, and playing the N.Sane Trilogy caused me a good amount of aggravation for sure. So I genuinely appreciate the fact that this game includes a mode for babies where you can retry each section of the level from checkpoint without getting worked up about lost lives or whatever. The game can still be tough but I can at least make decent progress with each sesh and have some fun doing it. And it's a really fun game, I'm loving it so far. It's charmingly antiquated in a sense where it doesn't try to reinvent the wheel and instead delivers exactly the kind of experience that anyone who grew up with the old games would expect, with a couple of new tricks and ideas to make it stand out from the other three. I suppose the only mild disappointment I felt playing it are the visuals, which I expected to a bit more beefy, with this being a brand new mainline game in the series and shit. But such as it is, it doesn't look that much better from all those recent remakes and reboots of classic platforming games such as Spyro or Spongebob or even cheaper indie games like KAO The Kangaroo, lol. Again, this is not a big problem, though. I merely expected more from the visuals.
Anyway, I've read that the game pretty much flopped on release and the devs, much like everyone else unfortunate enough to be at the mercy of Activision Blizzard, have been sent down to Call of Duty sweatshops. Which is yet another sad triple-A industry story that makes me wish that I was more ignorant of the behind-the-scenes of what's going on at shitty corporations like that.