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Medai Create sales May 15-21

ioi said:
Well indeed, 637k is on the low side really. Anything upto a million is possible I think.


ioi, about first week sold, which are the best Nintendo games results?
Since the N64 times they never sold a lot during first week, even top seller games such as MK64 or Smash Bros GC, but what about SNES times?
 
Kobun Heat said:
Mana topped out around 200,000, which is about what Square Enix should expect for a piece of abject shit and just for the record it sold better than a PSP game, from Square Enix, released the same week.

The notion of any game, let alone a Mana sequel, selling 1 million units on the PSP in Japan is a friggin' laugh riot at this point. That's like 1/3 of the install base!

Kobun...:lol
 

Galactic Fork

A little fluff between the ears never did any harm...
Kobun Heat said:
I will pass this scintillating industry analysis on to CESA; I'm sure they will find it invaluable.

People are bitching that Brain Training et al are bumping the "real games" off the Top 10. Okay, they are. But that's also assuming that if they weren't on there, there would be a bunch of other games selling over a million units each, which is totally false. If all the "non-games" were gone, the bottom 10 would just be hiked up to the top of the charts but they'd still be selling the same number of copies that they do right now.

Nobody's getting cheated; if anything, popularity of Brain Training etc. causes sales of "real games" to rise because of the associated increase in hardware install base.

Also, putting DSs in the hands of more people will give more reasons for developers to produce games for it. There was a interview with guys from Grasshopper, and Suda11 (who sounds kinda like a prick in the interview, or maybe stoned), when asked what feature of the DS made him most excited, said:

"It wasn’t really about the specs or new features of the DS like with Brain Training or Nintendogs. More people were carrying a Nintendo DS with them so for me it was an opportunity to make a game for more people. One of the most interesting parts of the Nintendo DS wasn’t just a new feature or anything, but that the DS was touching more people."

http://www.neogaf.com/forum/showthread.php?t=102386&highlight=grasshopper

edit: Oh crap, he was responding to Phoenix wasn't he! Well umm umm this is directed at Logan!
 

Kroole

Member
PhoenixDark said:
Are you serious?

Non games are just the Japanese version of MySpace. Lots of people are doing it, but pretty soon they'll come to their senses and start buying real games again.

When you take all the non games out of the picture, the DS is doing quite ordinary. Animal Crossing, Nintendogs, Brain Training - these are shrinking the market, not growing it. You know the market is growing when third parties are in on the profit. Here, they aren't. You have a perfectly good game like Children of Mana, which has been ignored. On the PSP, it is scientifically sound to suggest that the game would sell one million copies. On the DS, it's being outsold by an english dictionary game.

Consider this. A company (lets say Fox) releases a movie called "Computer Trainging: The Future" which shows people how to type, use a mouse, use Word, etc. This movie winds up making $30 million a month - for the entire year. Is this a good thing for the movie business? No. Instead of going to see the big time movies like Superman, X3, and Basic Instinct 2, people are seeing a low budget instruction video. This would ruin the industry over time.

Likewise, the DS is having a similar effect on the gaming industry. Quality games are being ignored by consumers, who instead are buying freeware for $50. This sends the message that consumers don't want real games, meaning more non games will be produced. If Nintendo has its way, franchises like Final Fantasy, Mario, and MGS will be no more.


I was reading up to the part about "1 million on psp" and wondered who the fuck is this person and saw the nick... :lol

That was actually almost too good.
 
I think PhoenixDark does have a bit of a point. The stratospheric success of Nintendo's non-games are kind of obscuring the so-so third party DS stuff. Contact didn't even break 30K, Ouneden was frigging worshipped as the best game of its kind in years and achived only modest success. Heck, were it not for Trauma Center's (relatively) terrific American sales, it would have been considered a low-seller based on its JPN sales.

and we all remember how Castlevania did in Japan.

This isn't to say that any and all 3rd party stuff on the DS is doomed, heck, quite a bit of them are doing quite well. It would just be quite a bit easier to be entirely enthusiastic about the DS's success in Japan if more companies then Nintendo were printing obscene amounts of money from it.
 

Jiggy

Member
Battersea Power Station said:
Look at it this way:

Pretend there were no Brain Training, Nintendogs, Animal Crossings, etc. and Mario Kart was doing 10K per week. It would be number 3 or 4 on the list.

But because there are so many people buying DSs and some new gamers, it's doing 16K. Sure, it's not as high on the list as it would have been without the non-games there, but you can bet that MORE PEOPLE ARE BUYING 'REAL' DS GAMES because of the attraction of non-games.
I agree. I can only wonder how Pokemon Ranger would perform if not for the DS' crazy level of success. I mean, yes, it's made by HAL, but still.


Edit:
HyperZone<3 said:
I think PhoenixDark does have a bit of a point. The stratospheric success of Nintendo's non-games are kind of obscuring the so-so third party DS stuff. Contact didn't even break 30K, Ouneden was frigging worshipped as the best game of its kind in years and achived only modest success.

[...]and we all remember how Castlevania did in Japan.
Castlevania always has mediocre sales in Japan.
 

ioi

Banned
Moor-Angol said:
ioi, about first week sold, which are the best Nintendo games results?
Since the N64 times they never sold a lot during first week, even top seller games such as MK64 or Smash Bros GC, but what about SNES times?

The best data I have is:

Super Mario RPG SNES Nintendo 11/03/96 470,250 470,250
Mother 2 SNES Nintendo 29/08/94 464,250 464,250
Donkey Kong Country 2 SNES Nintendo 27/11/95 459,250 459,250
Donkey Kong Country SNES Nintendo 28/11/94 420,750 420,750
Super Metroid SNES Nintendo 21/03/94 390,500 390,500
Fire Emblem IV: The Ancestral Crusade SNES Nintendo 20/05/96 388,500 388,500
Fire Emblem III: Monshou no Nazo SNES Nintendo 24/01/94 367,500 367,500
Yoshis Island SNES Nintendo 07/08/95 320,000 320,000
Donkey Kong Country 3 SNES Nintendo 25/11/96 279,500 279,500
Kirby Star DX SNES Nintendo 25/03/96 250,750 250,750
The Legend of Zelda: Link To The Past SNES Nintendo 25/11/91 249,500 249,500
Super Mario World SNES Nintendo 26/11/90 223,750 223,750


The Legend Of Zelda: Ocarina Of Time N64 Nintendo 23/11/98 480,000 480,000
Pokemon Stadium N64 Nintendo 03/08/98 459,000 459,000
Legend of Zelda: Majoras Mask N64 Nintendo 01/05/00 393,000 393,000
Kirby Star 64 N64 Nintendo 27/03/00 338,750 338,750
Pokemon Stadium 3 N64 Nintendo 18/12/00 330,250 330,250
Mario Kart 64 N64 Nintendo 16/12/96 328,750 328,750
Super Mario 64 N64 Nintendo 24/06/96 324,250 324,250
Mario Tennis 64 N64 Nintendo 24/07/00 271,000 271,000
Mario Party 3 N64 Nintendo 11/12/00 261,000 261,000
Pikachu Genki Dechu N64 Nintendo 14/12/98 254,000 254,000
Pokemon Stadium 2 N64 Nintendo 03/05/99 248,250 248,250
Donkey Kong 64 N64 Nintendo 13/12/99 229,000 229,000
Diddy Kong Racing N64 Nintendo 24/11/97 221,500 221,500
Super Smash Bros N64 Nintendo 25/01/99 218,000 218,000
Mario Party N64 Nintendo 21/12/98 200,000 200,000


The Legend Of Zelda: Wind Waker GC Nintendo 16/12/02 362,750 362,750
Super Smash Bros Melee GC Nintendo 26/11/01 360,000 360,000
Super Mario Sunshine GC Nintendo 22/07/02 338,750 338,750
Mario Party 4 GC Nintendo 11/11/02 201,250 201,250
Mario Kart: Double Dash!! GC Nintendo 10/11/03 201,000 201,000


Pokemon Gold / Silver GB Nintendo 22/11/99 1,814,500 1,814,500
Pokemon Yellow GB Nintendo 14/09/98 1,353,250 1,353,250
Pokemon Red / Green / Blue GB Nintendo 04/03/96 265,000 265,000
The Legend of Zelda: Oracle of Seasons GB Nintendo 05/03/01 211,000 211,000
The Legend of Zelda: Oracle of Ages GB Nintendo 05/03/01 209,000 209,000


Pokemon Ruby / Sapphire GBA Nintendo 25/11/02 1,273,250 1,273,250
Pokemon Fire Red / Leaf Green GBA Nintendo 02/02/04 1,092,750 1,092,750
Pokemon Emerald GBA Nintendo 20/09/04 747,750 747,750
Mother 3 GBA Nintendo 24/04/06 220,500 220,500
Super Mario Advance GBA Nintendo 26/03/01 219,500 219,500
Kirby Star: Fountain of Dream GBA Nintendo 28/10/02 210,000 210,000
Kirby Star: Great Labyrinth of The Mirror GBA Nintendo 19/04/04 208,250 208,250
Mario Kart: Super Circuit GBA Nintendo 23/07/01 205,250 205,250


Brain Training 2 DS Nintendo 02/01/06 458,500 458,500
Animal Crossing: Wild World DS Nintendo 28/11/05 357,000 357,000
English Training DS Nintendo 30/01/06 269,500 269,500
Mario Kart DS DS Nintendo 12/12/05 237,500 237,500
Tetris DS DS Nintendo 01/05/06 234,500 234,500
Jump Super Stars DS Nintendo 15/08/05 222,500 222,500
Pokemon Rangers DS Nintendo 27/03/06 205,000 205,000


We forget that the N64 was actually pretty damn successful for Nintendo software in Japan.


http://everythingandnothing.org.uk/vg/japwk.php?week=1&publisher=Nintendo

Nintendo games have traditionally never sold that well first week but had long legs, which is why I'm hesitant to say much over 650k. But this is a new Mario Bros game, and that is massive news in Japan on the must have system of the moment doing insane hardware numbers.

So it will be big.

The main reason most past Mario games had fairly low first week sales was down to being launch games. Even Sunshine did 340k
 
HyperZone<3 said:
I think PhoenixDark does have a bit of a point. The stratospheric success of Nintendo's non-games are kind of obscuring the so-so third party DS stuff. Contact didn't even break 30K, Ouneden was frigging worshipped as the best game of its kind in years and achived only modest success. Heck, were it not for Trauma Center's (relatively) terrific American sales, it would have been considered a low-seller based on its JPN sales.

PD was joking though. :p

Not only that, but this isn't the first tme third party games have bombed on a successful games machine.

and we all remember how Castlevania did in Japan.

Castlevania has never been big in Japan. It exceeded Konami's expectations overall, we're getting a sequel.

This isn't to say that any and all 3rd party stuff on the DS is doomed, heck, quite a bit of them are doing quite well. It would just be quite a bit easier to be entirely enthusiastic about the DS's success in Japan if more companies then Nintendo were printing obscene amounts of money from it.

That would require more third party devs putting in as much care and attention to the DS as Nintendo.
 

jj984jj

He's a pretty swell guy in my books anyway.
HyperZone<3 said:
I think PhoenixDark does have a bit of a point. The stratospheric success of Nintendo's non-games are kind of obscuring the so-so third party DS stuff. Contact didn't even break 30K, Ouneden was frigging worshipped as the best game of its kind in years and achived only modest success. Heck, were it not for Trauma Center's (relatively) terrific American sales, it would have been considered a low-seller based on its JPN sales.

and we all remember how Castlevania did in Japan.

This isn't to say that any and all 3rd party stuff on the DS is doomed, heck, quite a bit of them are doing quite well. It would just be quite a bit easier to be entirely enthusiastic about the DS's success in Japan if more companies then Nintendo were printing obscene amounts of money from it.
Here's a question: Would those games really have sold better if Nintendo hadn't made these games?
 

marc^o^

Nintendo's Pro Bono PR Firm
Nintendo has the luxury to have bigger franchises and more understanding of their market than 3rd parties.

Yet is it really their market? Seems to me they simply make better moves than other studios.
 

Galactic Fork

A little fluff between the ears never did any harm...
HyperZone<3 said:
I think PhoenixDark does have a bit of a point. The stratospheric success of Nintendo's non-games are kind of obscuring the so-so third party DS stuff. Contact didn't even break 30K, Ouneden was frigging worshipped as the best game of its kind in years and achived only modest success. Heck, were it not for Trauma Center's (relatively) terrific American sales, it would have been considered a low-seller based on its JPN sales.

and we all remember how Castlevania did in Japan.

This isn't to say that any and all 3rd party stuff on the DS is doomed, heck, quite a bit of them are doing quite well. It would just be quite a bit easier to be entirely enthusiastic about the DS's success in Japan if more companies then Nintendo were printing obscene amounts of money from it.

Ouendan is a second party game.
 
Since people are still having trouble with PD's comments I'm going to post this again:

The part of Monorojo will be played by Pheonix Dark. The use of logic will be strictly prohibited. Thank you and enjoy the show.
 

starship

psycho_snake's and The Black Brad Pitt's B*TCH
:lol @ PhoenixDark

And this is my prediction for next week:

1. DS New Super Mario Bros - 620k
2. DS Brain Training 2 - 95k
3. DS Brain Training - 70k
4. DS Tetris - 65k
5. DS Animal Crossing - 56k
6. DS English Training - 48k
7. PSP Brain Trainer Portable 2 - 39k
8. PSP Itadaki Street Portable - 37k
9. DS Pokemon Ranger - 25k
10. DS Mario Kart - 22k

DSL - 240k
DS - 45k
PSP - 32k
PS2 - 24k
GBASP - 6k
GBM - 2.5k
X360 - 1500
GC - 1100
 
LOL @ the "you´re getting old" response. :)
Oh, and who´s monorojo?? Anyway, to continue with this:

Kobun Heat said:
I will pass this scintillating industry analysis on to CESA; I'm sure they will find it invaluable.

People are bitching that Brain Training et al are bumping the "real games" off the Top 10. Okay, they are. But that's also assuming that if they weren't on there, there would be a bunch of other games selling over a million units each, which is totally false. If all the "non-games" were gone, the bottom 10 would just be hiked up to the top of the charts but they'd still be selling the same number of copies that they do right now.

Nobody's getting cheated; if anything, popularity of Brain Training etc. causes sales of "real games" to rise because of the associated increase in hardware install base.

You have to think about the audience that buys games like Brain Training. They´re definitely not typical gamers. On the contrary, it´s people outside the market that find the "phenomenon" interesting and want in. Because of this, I find it extremely difficult to believe this kind of people are buying more DS games (well, other than Brain Training sequels and copycats), it´s not very likely they´ll turn into gamers, given how different these non games are.

Heck, you could even make the case that the DS userbase in Japan is extremely blown up, given the type of the audience the people that buy Brain Training is. Still, that is beside the point, since that would spark yet another extremely trolled and illogical GAF thread.

So, if you´d take away BT games, and DS huge success, what would you have?? I don´t know, heck, nobody does. However, I do believe that if these games had never existed, the DS as a plattform would suffer greatly, due to how dependent it is on these games: Nintendogs, Animal Crossing, Brain Training.

These kinds of games take attention away from actual games. Even if these games cater to a different audience, they still take space away from traditional games, in either shelf space or advertizing space. Not being an apologist either, it really is Sony´s fault that they haven´t been able to garner the same kind of support on PSP they have on PS2. However, had DS not have this apparent enormous success based on non games, I´m sure we would have seen more quality actual games on either portable.

What really worries me is the status of home consoles. Nothing, except huge games seem to sell in Japan anymore, and the non game phenomenon is not helping by taking attention away from them. I´m not in panic, I´m waiting to see how PS3 does to judge how the actual console market is doing. But still, if this phenomenon continues and the game market drowns in non games and its copycats, it´s going to be very sad, at least for me, since I gre up playing great Namco, Capcom, Square and Konami games.

So, in conclusion, I disagree completely that because of non games, actual games are selling more. If anything, they´re selling less, and hopefully this "Nintendo is getting RICH!!! THAT¨S AWESOMERER!!!" mentality doesn´t come back to haunt gamers in the future.
 

donny2112

Member
Assuming that the 800K shipped for the first week in Japan for NSMB is correct ...

Sales should be between 650K and 750K depending on source (Media-Create, Dengeki, Famitsu). Real sales (if there even is such a thing) should be about 725K for the week with 75K hidden in the back rooms by forgetful shop merchants.

NSMB will be huge in Japan and should pass Brain Training in a couple of months.
 
It is funny that PSP fanboys always want to to take away games when talking about the DS's success in Japan.

Mono was always saying "take away Tamagotchi" and this guy here is "So, if you´d take away BT games, and DS huge success, what would you have?? I don´t know, heck, nobody does. However, I do believe that if these games had never existed, the DS as a plattform would suffer greatly, due to how dependent it is on these games: Nintendogs, Animal Crossing, Brain Training."


Software drives hardware, simple as that and it will always be like that. So saying the DS is dependant on three huge franchises, while true, means nothing, really. Nintendo somehow knows what will be next big craze there. It doesn't come often, but they found their Pokemon in the 'Brain' games.

Japanese gamers are just NOT interested in the PSP offerings and are going to the platform with more games they want and with more support: DS.
 

Fuzzy

I would bang a hot farmer!
DSL 160,182
PSP 24,457
PS2 20,633
DS 16,867
GBASP 6,174
GBM 2,245
Xbox360 1,403
GC 1,051
GBA 25
Xbox 20
 

jarrod

Banned
Logan Cano said:
So, in conclusion, I disagree completely that because of non games, actual games are selling more. If anything, they´re selling less, and hopefully this "Nintendo is getting RICH!!! THAT¨S AWESOMERER!!!" mentality doesn´t come back to haunt gamers in the future.
So... how would you explain games like Super Mario 64 DS or Mario Kart DS outperforming their GBA predecessors?

I think you're missing that Nintendo's approach to Japanese market growth is multi-layered... they're not only attempting to court new "non-gamers" with things like the Touch Generations series or Bit Generations series and games like Animal Crossing or Nintendogs, they're aiming squarely at gaming nostalgics as well with things like the Famicom Mini series or the Virtual Console and games like Tetris DS or New Super Mario Bros. It's a two fold approach, bringing in new markets while simultaneously trying to reattract an older one which has been in perpetual decline thanks to nearly a decade of PlayStation fueled homogenization.
 

Archie

Second-rate Anihawk
Xbox360 1,403
GC 1,051

Since the Wii is Gamecube 1.01 with a novelty controller, this really bodes well for Microsoft. :D
 
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