Another interesting Job listing and the status of the project seem unannounced. They seem to have some big requirements to boot.
Naughty Dog Inc. (Sony) - Santa Monica, California, United States
Generalist Programmer - PS2, PS3
- Unannounced
ENGINEER / PROGRAMMER Duties: 3D GRAPHICS / RENDERING, CONTROLLER / JOYSTICK CODE / FORCE FEEDBACK, Embedded Systems, GAME ENGINE, GAMEPLAY / LOGIC, MATH / PHYSICS / ALGORITHMS, R & D / NEW TECHNOLOGY, SPECIAL FX / PARTICLE SYSTEMS, TOOLS / API's / PLUG-INS, UI / FRONT END / HUD
Software Used: Assembly, C, C++
Spoken Language(s): English
Required Work Auth.: United States
Job Description and Responsibilities:
We refer to people with a lot of experience in many different areas of game development a "Generalists", or people generally good at everything. A Generalist isn't afraid to take on any programming challenge, and will be expected to come up with clever and efficient solutions for any given problem. To be a Generalist at Naughty Dog you must be extremely talented, clever, experienced, and self-motivated. Most of our Generalists have been Lead Programmers in the past, which is not surprising given that people chosen to lead a project are typically chosen for the same qualities that we covet in our Generalist programmers.
Requirements:
We require a minimum of 3 years of video game experience, and it is not unusual for an applicant to have in excess of 10 years of experience. We require good 3D math skills.
Naughty Dog Job listing
Naughty Dog Inc. (Sony) - Santa Monica, California, United States
Generalist Programmer - PS2, PS3
- Unannounced
ENGINEER / PROGRAMMER Duties: 3D GRAPHICS / RENDERING, CONTROLLER / JOYSTICK CODE / FORCE FEEDBACK, Embedded Systems, GAME ENGINE, GAMEPLAY / LOGIC, MATH / PHYSICS / ALGORITHMS, R & D / NEW TECHNOLOGY, SPECIAL FX / PARTICLE SYSTEMS, TOOLS / API's / PLUG-INS, UI / FRONT END / HUD
Software Used: Assembly, C, C++
Spoken Language(s): English
Required Work Auth.: United States
Job Description and Responsibilities:
We refer to people with a lot of experience in many different areas of game development a "Generalists", or people generally good at everything. A Generalist isn't afraid to take on any programming challenge, and will be expected to come up with clever and efficient solutions for any given problem. To be a Generalist at Naughty Dog you must be extremely talented, clever, experienced, and self-motivated. Most of our Generalists have been Lead Programmers in the past, which is not surprising given that people chosen to lead a project are typically chosen for the same qualities that we covet in our Generalist programmers.
Requirements:
We require a minimum of 3 years of video game experience, and it is not unusual for an applicant to have in excess of 10 years of experience. We require good 3D math skills.
Naughty Dog Job listing