Update:
Reggie has clarified his comment to Joystiq.
Original:
http://www.wired.com/gamelife/2011/03/nintendo-garage-developers/#more-33623
Choice quote
Stay classy, Reggie. >:-(
EDIT:
Aparently, it was a bit out of context, read the full transcript here:
http://www.gamasutra.com/view/news/..._On_Garage_Devs_And_The_Value_Of_Software.php
Wth Chris, don't quote stuff in a way that really twists the message around, makes me feel stupid :-\
Reggie has clarified his comment to Joystiq.
Source: http://www.joystiq.com/2011/03/28/reggie-fils-aime-on-the-competition-and-what-it-means-to-be-a-g/Joystiq said:As Nintendo did with WiiWare standouts 2D Boy and Gaijin Games, Reggie also hopes to court "independent developers who understand this business" for the 3DS. After his quotes on the matter last week, though, I asked Fils-Aime to explain where his company draws the line -- what separates an "indie" studio from a "garage" one? "We've been clear that we want to work with independent developers who understand this business, who have experience in this business," Fils-Aime said, citing the two aforementioned indies. "These are people who spent time working with larger publishers and larger developers, but had that idea in the back of their head that they needed to bring to life ... and so that's the type of entity that we want to work with."
He further distinguished between the two groups, saying, "These are talented developers. That's different from the person who envisions themselves as a developer, but actually hasn't necessarily created anything, who doesn't necessarily understand what it takes in this business to create compelling content. That's where we draw the line." According to Nintendo, that experience is just as vital as a good concept and a burning desire to make a game.
"I'll tell you, if someone calls us tomorrow who has no experience in the gaming industry, but has a passion and has a great idea, our perspective would be, 'Great, but get some experience. Understand your craft, and then come back to us,'" Fils-Aime said.
Original:
http://www.wired.com/gamelife/2011/03/nintendo-garage-developers/#more-33623
Choice quote
In our view, thats not a business we want to pursue, said Fils-Aime, who likened hobbyist developers to American Idol contestants.
There are certainly highly talented people who work other jobs and have a passion to be in the music industry, he said. I love it when theres a game thats found that captures peoples imagination, just like that singer toiling in a factory, he told the game-development news site .
Stay classy, Reggie. >:-(
EDIT:
Aparently, it was a bit out of context, read the full transcript here:
http://www.gamasutra.com/view/news/..._On_Garage_Devs_And_The_Value_Of_Software.php
"I would separate out the true independent developer vs. the hobbyist," says Fils-Aime. "We are absolutely reaching out to the independent developer."
Wth Chris, don't quote stuff in a way that really twists the message around, makes me feel stupid :-\