As Nintendo did with WiiWare standouts 2D Boy and Gaijin Games, Reggie also hopes to court "independent developers who understand this business" for the 3DS. After his quotes on the matter last week, though, I asked Fils-Aime to explain where his company draws the line -- what separates an "indie" studio from a "garage" one? "We've been clear that we want to work with independent developers who understand this business, who have experience in this business," Fils-Aime said, citing the two aforementioned indies. "These are people who spent time working with larger publishers and larger developers, but had that idea in the back of their head that they needed to bring to life ... and so that's the type of entity that we want to work with."
He further distinguished between the two groups, saying, "These are talented developers. That's different from the person who envisions themselves as a developer, but actually hasn't necessarily created anything, who doesn't necessarily understand what it takes in this business to create compelling content. That's where we draw the line." According to Nintendo, that experience is just as vital as a good concept and a burning desire to make a game.
"I'll tell you, if someone calls us tomorrow who has no experience in the gaming industry, but has a passion and has a great idea, our perspective would be, 'Great, but get some experience. Understand your craft, and then come back to us,'" Fils-Aime said.