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Will doAceBandage said:Please read the original quote in proper context.
Will doAceBandage said:Please read the original quote in proper context.
MatthewB92 said:I agree the UI on iOS is better than the one on Wiiware and it is alot easier to find a good title on iOS because of the UI but I just think saying stuff like wiiware doesn't have high quality games like iOS is a little wrong.
It's a lot harder to find good titles on wiiware because you can't see reviews of the game right there on the games menu in the shop channel, the little description on the channels most of the time sucks and if you want to see more info on the game you most likely have to go online and search for a review. Most people don't want to do that. They want all that info on that page.
Getting a little off topic I guess.
What I think Reggie meant was anyone can get on American Idol and Nintendo doesn't want just anyone to develop for their console. They want people with experience. I do think Nintendo should change their rules though.
If you want hits the best way to do it is selectively edit quotes to take them out of context.FoxSpirit said:Done and done.
Man, I really thought Game|Life was a bit more... careful when quoting stuff. Instead the message was severly skewered. Grrrr.
I can't change your opinions on the games because well they're your opinion but I agree Nintendo should change the rules a little.Shiggy said:My problem just wasn't that it was too hard to find them (there's NintendoLife ), but that I did not find any of them worth my money. I bought Lost Winds, which was boring and short, I got Cubello, which had some broken gameplay mechanics, I bought Orbient, which was only a subpar remake of my favourite GBA game. Jett Rocket was fine, but had no mid-point saving.
Compared to retail titles (Another Code R, Wario Land Shake Dimension), which cost just little more, I had much more fun and they lasted much longer. Maybe I'm just really disappointed with WiiWare as it has not become something like ArmorGames or some other flash site, which do feature some pretty great titles which I found more fulfilling than titles from Nintendo's service. And then again, the iOS service has some titles which I would love to see on WiiWare, but it's just not possible due to Nintendo's stupid regulations.
MatthewB92 said:I can't change your opinions on the games because well they're your opinion but I agree Nintendo should change the rules a little.
Well first I think we should work on getting off cap limits then fix the problem with who can develop a game for Nintendo's download services.Shiggy said:I just expected much more. Why not release some more creative and somewhat fresh titles? Roll-o-Rama?
Bit.Trips? I mean, you don't have to like them, they're not for me either, but obviously they have an audience and are unique... World of Goo? NyxQuest? Bonsai Barber? Art of Balance? Fluidity? Tomena Sanner? Toki Tori? Lit? Chick Chick Boom? Cave Story? Yeah, not all are exclusive. You can't just invalidate a whole service because you tried 5 games and didn't like them... Others did, and found more to like, including some you dissed (I thought Lost Winds was excellent, obviously of slower pace than something wacky like Super Meat Boy, but it fit and created a great atmosphere, which is why I got the sequel also - NyxQuest has some similar ideas but is faster, try it)...Shiggy said:I just expected much more. Why not release some more creative and somewhat fresh titles? Roll-o-Rama?
Alextended said:Bit.Trip games? I mean, you don't have to like them, they're not for me either, but obviously they have an audience and are unique... World of Goo? NyxQuest? Bonsai Barber? Art of Balance? Fluidity? Tomena Sanner? Toki Tori? Lit? Chick Chick Boom? Chronos Twins DX? Cave Story? You can't just invalidate a whole service because you tried 5 games and didn't like them... Others did, and found more to like too, including some you dissed...
Thats right, they're fine with the 4 or 5 they already havePlaty said:Nintendo don't want 300 massage games from xbox live indie store
Not really. NES and Super Mario Bros revived the industry in 85.soldat7 said:The hyperbole, you can cut it with a knife!
Wow, you ARE ignorant.PoliceCop said:Nintendo's model isn't sustainable. They read the market right and got lucky, partly out of desperation, but everything they've done for the past couple years indicates they've lost touch. They got new people interested in gaming, but they're incapable of sustaining that interest and think shitty, poorly functioning gimmicks (3DS 3D) are the way to keep people on board. Novelty wears off and Sony and Microsoft will likely do motion controls or whatever other schtick Nintendo tacks on better. The minimalist Mii aesthetic that worked for Wii will not work for its successor, but Nintendo has printed too much money to ditch it.
Jokeropia said:Not really. NES and Super Mario Bros revived the industry in 85.
Wow, you ARE ignorant.
Nuclear Muffin said:Hell no! Trying to find anything good on the iPhone itself is completely impossible!
tetrisgrammaton said:iOs is actually pretty decent for finding games. You can use Genius to get recommendations based on your library, and use GameCenter to see what your friends are playing.
AceBandage said:I dunno how Genius is for games, but it's pretty bad for music.
If I like Pink Floyd, don't suggest Korn...
M.I.S. said:Nintendo says no to cheap games
Nintendo's Hideki Konno, project lead on 3DS
I think Nintendo's missing a huge opportunity here.
Remember those Mini Mario minigames on Super Mario 64 DS and New Super Mario Bros? And those minigames like the laser hockey and tank game on Wiiplay? Nintendo excel at those types of casual games.
I'd totally buy each of those games for .99 cents each [equivalent] - the sheer convenience of having it there on the 3DS home menu and ready to play instantly.
cw_sasuke said:So if they are against cheap downloadable games - why establish download services like Wii ware, DSiware and 3dsware ? What about their Art Style Games ....?
It's like people want to misunderstand everything that comes from Nintendo concerning the 3DS.
magash said:One of the main reason Nintendo doesn't want a huge influx of games (like in the app store) is because of the simple economic principle of over supply. The moment you have too much of a certain commodity in the market the price of said commodity crashes.
So that is why Call of Duty is chea.... oh... But at least people are not willing to pay the premium price fo.... oh...magash said:One of the main reason Nintendo doesn't want a huge influx of games (like in the app store) is because of the simple economic principle of over supply. The moment you have too much of a certain commodity in the market the price of said commodity crashes.
M.I.S. said:
This is an excerpt from the full story. Log in or register for free to read the whole article.
Cosmonaut X said:I think they're right about setting a reasonable price and sticking to it - how often have you seen the classic GAF attitude of "meh, I'll wait for the bomba sales" - but I think they're wrong about some of the prices they set, and that they're wrong about the positive benefit of sales.
mclem said:I can see both arguments, and if you consider it in the light of the video games crash, I can see Nintendo's trepidation; however, it's not the eighties, and I can't be sure whether such a comparison is justified.
charlequin said:It is indeed no longer the eighties, and Nintendo's concerns in this are are pretty much that outdated. Konno's comments come off to me as quite naive -- Nintendo are already competing against free and $1 software, and trying to pretend they don't exist is not going to prove a great strategy for doing so.
Atomski said:Ugh stuff like this has really killed the 3DS for me. I was so excited to see what indie/small developed games would be like on the system. Yet now it seems like it will be a system hard for such developers to get their games on.
Are you talking about CoD sales on iPhone? Because otherwise I think you're missing the point.rezuth said:So that is why Call of Duty is chea.... oh... But at least people are not willing to pay the premium price fo.... oh...
They have this in Japan, you know. I agree that they should bring it to the rest of the world as well.charlequin said:avoiding a Player's Choice line (even though that pushes customers to buy shovelware crap used instead of Nintendo games new), etc.
Clott said:Garage developer is such a bland term, it all depends on who it is, but if talent is there it dose not matter what kind of roof is over their head.
devildog820 said:Right, but Nintendo specifically means developers without publishers or a publishing division. I understand why Nintendo is doing this. It's a conservative Japanese company that is trying to protect its current business model. I think publishers pay Nintendo $15-$20 per DS cart (Sony used to get $35 per PS3 disc, I believe). That's a huge moneymaker and they are loathe to lose it. It's just like Hollywood holding on to DVDs over digital distribution.
It should be noted that Hollywood has fought VHS, Beta, DVD, and Blu-ray because they thought it would kill the industry. In fact, each successive tech they fought massively increased their profits. Executive bonuses are not tied to future earnings, but what they make now. The execs will probably be gone by the time a new tech fleshes out so they are protecting their own earnings. (I don't believe Nintendo is being short-sighted for bonus protection.)
Stephen Totilo nailed it when he said (and I'm paraphrasing) that Nintendo may not be interested, but that may Nintendo's Little Big Horn. Angry Birds would cost $20+ on the 3DS. It costs $0.99 on the App Store (and is free for Android). It has sold millions of copies and has probably helped sell a few iPhones and iPod Touches. Apple wins in both situations.
Nintendo also may be afraid of an App Store model because they currently get 50% or more of each DS game sale and that 30% will hurt the bottom line. That is too short sighted, because cream rises and you can sell more because it becomes an impulse buy. A Zelda game could sell for $20. Easily. Call of Duty could sell for $15-$20 easy on the 3DS. Even if it sold for $10, the distribution costs would be so much lower.
Nuclear Muffin said:Hell no! Trying to find anything good on the iPhone itself is completely impossible!
Nuclear Muffin said:Finding games on the Wii and DSi shop channels is much easier. The interfaces may be slow to load and sorely lacking in features such as background downloads and videos (which are relegated to the Nintendo Channel) but finding what you want is much easier.
Nuclear Muffin said:Nintendo seem to have fixed all of their interface problems with the 3DS, but their biggest issue lies in the marketing of their services. The main media outlets flat out do not cover the Nintendo download services to any significant extent (that's why Nintendolife became popular. They are the only ones who cover them properly) and they are unlikely to change their tack considering that they cover Nintendo platforms poorly in general (partially down to an anti Nintendo agenda and partially because of demographic differences).
Starchasing said:Nintendo wants is to deal with businesses so they can communicate with them in business terms.
devildog820 said:Apple treats individuals as businesses too. As a (non-game) app developer for a large company, our terms are almost identical to one-man dev shops.
It should also be noted that Nintendo is afraid of the crap storm that sank the 2600. Except that is bogus because the crap storm didn't bury the Wii or the DS. It helped sell. So that argument rings hollow.
edit: I've signed plenty of NDAs. Apple gives everyone with a Mac a "dev kit" of sorts. However, after a system is released, there is no need to keep secrets. Apple does give people advance software and hardware, but only the major publishers. Which is fine. Let people use their personal 3DS as a dev kit along with a PC for development. That's all the dev kits are anyway. Just like my iPhone. Apple gives me a certificate to run software I write only on my device. Bam. Instant dev kit.
Jokeropia said:They have this in Japan, you know.
Dave Long said:I'm not sure why people think Nintendo's feet should be held against the fire for keeping so many titles at $49.99 for so long... they're still selling.
I think the Minna no Susume line is really genius. It's purely 3rd party titles, an area that's been something of a problem for Wii, and it's based on review rankings (via the Nintendo Channel) so there's still an a element of holding selections to a quality standard for approval. And better yet, that standard isn't press based, but user based.charlequin said:Well, they have something like it (which is still good) although IIRC it's all third-party titles so it doesn't cover some of the specific games I think would be well-served by this approach. But yes, that's true and it's a very good thing. (And the third-party focus is actually pretty commendable for Nintendo.)
Fallen_Hero said:People need to stop saying "Stay classy." It's really annoying.
Stay classy, FoxSpirit.
charlequin said:Nobody's complaining about NSMBW, WSR, or MKW sticking at $50, because those titles are still selling. The issue is games like Fire Emblem: Radiant Dawn and Super Paper Mario and Twilight Princess and Metroid Prime 3 -- single-player games below the AAA tier, all of which are selling literally zero copies per month now.
charlequin said:Nobody's complaining about NSMBW, WSR, or MKW sticking at $50, because those titles are still selling. The issue is games like Fire Emblem: Radiant Dawn and Super Paper Mario and Twilight Princess and Metroid Prime 3 -- single-player games below the AAA tier, all of which are selling literally zero copies per month now.
And besides, there's such a thing as giving BACK to the consumer. That's why Nintendo is so often lambasted for being at the top of the pack. They refuse to give their customers any value for their purchases, and consistently overcharge for outdated technology or ancient games that should have been price dropped ages ago.
All other companies are smart enough to understand the value in exhibiting a little goodwill.
devildog820 said:Stephen Totilo nailed it when he said (and I'm paraphrasing) that Nintendo may not be interested, but that may Nintendo's Little Big Horn. Angry Birds would cost $20+ on the 3DS. It costs $0.99 on the App Store (and is free for Android). It has sold millions of copies and has probably helped sell a few iPhones and iPod Touches. Apple wins in both situations.
If stores are already stocked with these titles, and stores already do internal price drops, is there really enough of a demand to print up another run of these for $20 each? Fire Emblem is the only title that's really "hard to find" in your list . . . and I had the impression that Twilight Princess was still selling reasonably well.charlequin said:Nobody's complaining about NSMBW, WSR, or MKW sticking at $50, because those titles are still selling. The issue is games like Fire Emblem: Radiant Dawn and Super Paper Mario and Twilight Princess and Metroid Prime 3 -- single-player games below the AAA tier, all of which are selling literally zero copies per month now.
Okay, this is really stretching things. Heck, I could make a contrived argument that Nintendo was the only company caring for consumers, as its titles retained their resale value for years (unlike EA, for example.) I could argue that Nintendo gives value by enabling free online play, unlike MS. I could comment on the fact that Nintendo's titles are $10 less than titles on MS and Sony systems, and use that to argue that Nintendo is giving back more by charging less. We could even get into a wacky discussion about how Nintendo was giving customers the #1 selling game, FREE, with their home console and still selling it for less than their competitors.Amir0x said:And besides, there's such a thing as giving BACK to the consumer. That's why Nintendo is so often lambasted for being at the top of the pack. They refuse to give their customers any value for their purchases, and consistently overcharge for outdated technology or ancient games that should have been price dropped ages ago.
DavidDayton said:I've never understood this logic. There are a variety of $2-$3 titles on DSiWare. When Angry Birds is released for DSi/3DS, I fully expect it to be around the same price there as it has been everywhere else. Nintendo has a system for inexpensive, smaller games -- I don't get the "____ WOULD COST $20+ ON THE 3DS."