Huh? I didn't think the gap was that big in the US. I thought I was far less than than that.
Welcome to the reality of pre-season.
Huh? I didn't think the gap was that big in the US. I thought I was far less than than that.
Apparently SE already has another Tomb Raider in production so they don't care. TF2 however probably killed the franchise.
EA's timing gambit failed, along with all of the other factors that contributed to the poor opening, but I don't think they'll do anything drastic like buy Respawn and/or shut them down; shutting down a studio that put out a Game of the Year contender is a bad move, no matter how poorly it sold. Based on their latest earnings call, they seem perfectly fine with continuing to give Respawn money as they can afford it.
They might take a break but I doubt the franchise is dead for good. Respawn will probably split its time going forward with the Star Wars game and supporting TF2. We could maybe see a TF3 in 2019 or 2020.
They almost seem like a pet project that EA just funnels money into without really caring that much about the results (sales-wise at least).Respawn has Star Wars money now. They don't really need TitanFall. But I'm sure they would like to keep working on a franchise they own. That is why I think they should look into working with a smaller publisher on a smaller title. Something more experimental.
Rounded to nearest 10k.Huh? I didn't think the gap was that big in the US. I thought I was far less than than that.
Rounded to nearest 10k.
PS4: 14,830,000
XB1: 13,340,000
Gap: 1,490,000
2013
PS4: 2,000,000
XB1: 1,820,000
Gap: 180,000
2014
PS4: 4,680,000
XB1: 4,370,000
Gap: 310,000
2015
PS4: 5,730,000
XB1: 4,930,000
Gap: 800,000
2016 YTD
PS4: 2,420,000
XB1: 2,220,000
Gap: 200,000
Have we got October Numbers for PS4 and XB 1?
XB1 329K and PS4 235K
You'ce discovered the wheel.thank you... That's an impressive lead of ~100k especially in the PS VR launch month.
So look like PS VR didn't brought new buyers and just sold to existing PS4 owners.
thank you... That's an impressive lead of ~100k especially in the PS VR launch month.
So look like PS VR didn't brought new buyers and just sold to existing PS4 owners.
Et tu, Welfare?...if you exclude Wii.
The PSVR is targeted towards existing PS4 owners. Anyone who thinks that it would boost console sales by any meaningful amount is just kidding themselves.thank you... That's an impressive lead of ~100k especially in the PS VR launch month.
So look like PS VR didn't brought new buyers and just sold to existing PS4 owners.
That is why it won't be interesting unless MS can consistently have substantial gaps. Otherwise, these moments are just bursts of momentum. A drop in the ocean. That is just speaking from that "the tides are turning!" perspective though. Looking at the Xbox separately, obviously it speaks to how well MS has pushed their plan for the latter half of this year.Huh? I didn't think the gap was that big in the US. I thought I was far less than than that.
The PSVR is targeted towards existing PS4 owners. Anyone who thinks that it would boost console sales by any meaningful amount is just kidding themselves.
People were expecting it to be the most successful VR solution due to it being available for 40+ million people compared to PC users which, unless I'm not mistaken, has to have a 970 or something around that. Those expecting it to boost console sales were being a bit too optimistic.Prior to its launch there were a number of posters suggesting PSVR was the only hope for mainstream VR success and that it would accordingly see huge sales.
Prior to its launch there were a number of posters suggesting PSVR was the only hope for mainstream VR success and that it would accordingly see huge sales.
VR in it's current state has little hope of mainstream success.
It outsold 6 months of combined PCVR sales pretty much on Day one - so whether that begins to approach mainstream or not, it's the best shot at it to date.LordRaptor said:Prior to its launch there were a number of posters suggesting PSVR was the only hope for mainstream VR success
VR in it's current state has little hope of mainstream success.
It outsold 6 months of combined PCVR sales pretty much on Day one - so whether that begins to approach mainstream or not, it's the best shot at it to date.
YepppVR in it's current state has little hope of mainstream success.
Huh? I didn't think the gap was that big in the US. I thought I was far less than than that.
Well I was responding to your own quote there, which didn't mention PS4 in anyway, but sure.LordRaptor said:it was that people did have expectations of PSVR providing a sales uptick for the PS4.
Et tu, Welfare?
Will we ever get digital sales for Gears? Is it possible that it greatly eclipsed the conventional physical-to-digital sales ratio because it's a flagship Play Anywhere title?
Granted, if it did really well digitally, you would think that MS would be crowing about it.
VR in it's current state has little hope of mainstream success.
I was just joking. So many folks in the old sales-age threads (before they became ghost towns) would kick a fit whenever anyone dared treat Wii as an outlier. But of course in many contexts it is, and excluding it from analysis is exactly the right thing to do. I was poking fun at how wounded those folks might feel seeing an "excluding Wii" comparison from someone as grounded and data-driven as you.There is no Wii equivalent, unless you want the inverse with Wii U.
Agreed.I was just joking. So many folks in the old sales-age threads (before they became ghost towns) would kick a fit whenever anyone dared treat Wii as an outlier. But of course in many contexts it is, and excluding it from analysis is exactly the right thing to do. I was poking fun at how wounded those folks might feel seeing an "excluding Wii" comparison from someone as grounded and data-driven as you.
I very much agree with your assessment, though: PS4 and Xbox One are now moving along in roughly the same track as their predecessors, not on the higher tier of blue ocean success Wii enjoyed (or the immensely great launches both had in 2013). I believe I only differ in that I think Microsoft has no chance to regain the lead in the U.S. until the next generational transition.
I suspected you were referencing that sentiment. Truth of the matter is that Wii's prime is a pretty big outlier in terms of performance and nothing has come close, home console wise. We won't see a console do more than 10 million in a single year.I was just joking. So many folks in the old sales-age threads (before they became ghost towns) would kick a fit whenever anyone dared treat Wii as an outlier. But of course in many contexts it is, and excluding it from analysis is exactly the right thing to do. I was poking fun at how wounded those folks might feel seeing an "excluding Wii" comparison from someone as grounded and data-driven as you.
I very much agree with your assessment, though: PS4 and Xbox One are now moving along in roughly the same track as their predecessors, not on the higher tier of blue ocean success Wii enjoyed (or the immensely great launches both had in 2013). I believe I only differ in that I think Microsoft has no chance to regain the lead in the U.S. until the next generational transition.
I'm actually really interested in PSVR sales numbers. I'm actually planning on buying one shortly after Christmas and to my surprise GameStop, Amazon, etc. are sold out. So I guess either Sony has done a very poor job of managing stock / inventory or it had to have sold at least decently
PS4 Pro is off to a "strong" start, while PSVR units are selling well, as they only stay on shelves for an average of 10 days.
What GameStop said about PSVR :
I guess Sony was cautious. Not much stock but sold everything. Not bad for sony, but not enough for developers. You need a huge install base to sell decently and justify investment / recoup.I'm actually really interested in PSVR sales numbers. I'm actually planning on buying one shortly after Christmas and to my surprise GameStop, Amazon, etc. are sold out. So I guess either Sony has done a very poor job of managing stock / inventory or it had to have sold at least decently
I'm actually really interested in PSVR sales numbers. I'm actually planning on buying one shortly after Christmas and to my surprise GameStop, Amazon, etc. are sold out. So I guess either Sony has done a very poor job of managing stock / inventory or it had to have sold at least decently
Where? Thought the cheapest would be $229 but $199 is crazy good. Should wipe out remaining stock wherever it is sold.Old Xbox One 500GB is being sold for $199. This should have an impact in NPD if there's still significant stock.
Where?
Gamestop and Target.
-Gears of War 4 sold ~415K / 505K
-Uncharted 4 879k / <950k
Who would believe this some time ago?
200K for Dragon Ball Xenoverse 2 ! Anyone got the numbers for the first one ?
TR - 640k
RotTR - 200k + 120k
(0.5)
TF - 875k (?)
TF2 - 182k
(0.21)
UC3 - 700k
UC4 - 879k / <950k
(1.36)
GOW3 - 2 million +
GOWJ - 620k
GOW4 - ~415K / 505K
(0.25)
Halo 4 - 3.2 million
Halo 5 - 935k
(0.29)
Whats the no. in brackets ??
RotTR sold 50% of TR, T2 21% of Titanfall and so on
Ok thanks, but than why are we not comparing gears 4 to judgement, is it not consider a mainline entry?
Whats the no. in brackets ??