In Cold Blood
Banned
This is relevant to both Xbox and PS5, but as PS5 has a faster SSD it's even more of a glaring example.
So we an SSD in the PS5 and XSX that promised us no load times and no pop in.
Well, 3 years in and we still have the same issue with pop in that we had in the HDD era of last gen.
Wether its first party games or third party, there is no difference.
With the PS5 we have the SSD giving the maximum speed straight out of the box, unlike the XSX which relies alot more on software, so it's not going to get any faster in the future than it is now.
To me it looks like the cause of the pop in has nothing to do with the SSDs, but rather it is always going to be limited by the RAM and bandwidth, so by my reckoning it's something that we will still have throughout this generation.
With the XSX maybe the Sampler Feedback Streaming could help mitigate this once it gets exploited, but we don't know yet.
Do any of you still think the SSDs are going to erase pop in down the track?
So we an SSD in the PS5 and XSX that promised us no load times and no pop in.
Well, 3 years in and we still have the same issue with pop in that we had in the HDD era of last gen.
Wether its first party games or third party, there is no difference.
With the PS5 we have the SSD giving the maximum speed straight out of the box, unlike the XSX which relies alot more on software, so it's not going to get any faster in the future than it is now.
To me it looks like the cause of the pop in has nothing to do with the SSDs, but rather it is always going to be limited by the RAM and bandwidth, so by my reckoning it's something that we will still have throughout this generation.
With the XSX maybe the Sampler Feedback Streaming could help mitigate this once it gets exploited, but we don't know yet.
Do any of you still think the SSDs are going to erase pop in down the track?