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Peter Molyneux just announced "The Trail" - more info coming soon.

AmyS

Member
I-dont-believe-you.gif
70Sb9R0.jpg
 
LOL! I just thought considering the event is in Spain and that trailer was released in Spanish yesterday... And the fact that in that Emagon trailer the player seems to be following his compass, ala the trail? Meh most likely not related but I just made that connection and thought it was worth posting!

If it actually is though, Ill be impressed but reading the article in the OP it seems its back to the God like stuff. Doubt it will be in first person walking around on the ground. Might be interesting though.
 

glaurung

Member
Can't wait to see another one of his crap ideas totally bomb. How is this guy even still employed.
He is a great public speaker apparently. Idiot financial managers fall in love with his pitch and then project leads shoot themselves in the face once none of his ambition can be realized.

By that time, neither the idiot financial managers nor Peter care any more. Because they have their paycheck.
 

Bl@de

Member
Remember when this man was making awesome games like Populus and Black&White? Wew, long time ago ...
 
He is a great public speaker apparently. Idiot financial managers fall in love with his pitch and then project leads shoot themselves in the face once none of his ambition can be realized.

As someone who saw him live at a developer presentation once before, he managed to sell me on Godus despite having already tried it and disliked it.

Quite the salesman, that man.
 

RVinP

Unconfirmed Member
Remember when this man was making awesome games like Populus and Black&White? Wew, long time ago ...

May be Peter Molyneux is a great designer with great ideas, but poor executor.

Join up as a game designer advisory entity for major publishers?
 

Fantastapotamus

Wrong about commas, wrong about everything
In "The Trail" you play the role of a trail. Depending on where you go, different people will tread on you. You can lead those people to happiness or to certain doom. But in many cases the end results are much more varied. If The Trail leads parents to their doom their kids might come looking for them later on.

Obstacles includ acorn trees that spring up if people drop acorns on The Trail.
All of the 400.000 people will have a unique AI and will behave differently. You might even see traces of yourself in some of them. Where will you lead them? Which trail will you be? The Trail will be available in 2017, exclusively on iOS #wherewillyouleadthem #itisontrails
 

neorej

ERMYGERD!
In "The Trail" you play the role of a trail. Depending on where you go, different people will tread on you. You can lead those people to happiness or to certain doom. But in many cases the end results are much more varied. If The Trail leads parents to their doom their kids might come looking for them later on.

Obstacles includ acorn trees that spring up if people drop acorns on The Trail.
All of the 400.000 people will have a unique AI and will behave differently. You might even see traces of yourself in some of them. Where will you lead them? Which trail will you be? The Trail will be available in 2017, exclusively on iOS #wherewillyouleadthem #itisontrails

Can we watch trees grow?
 

Heartfyre

Member
But I thought Godus was going to be the last game 22Cans would ever make?

As I recall, 22Cans refers to the twenty-two projects that Molyneux has in mind, after which the studio would then close. I don't think he ever said it would only be two games...even if you count Curiosity, which I am loathe to.
 

kulapik

Member
He gave an interview to Spanish newspaper "El País", where they call it The Trial, don't know who's right. He says it's a mix between a aesthetic experience and a social network. It's for phones are tablets.
Translating as I speak.
 

kulapik

Member
http://tecnologia.elpais.com/tecnologia/2014/12/01/actualidad/1417461061_344645.html

Sorry for the kinda shitty translation. It's better than Google Translate though :p

It's the first time he publicly talks about it. It's called The Trial. It will mix the social netowrk with an aesthetic and emotional experience. It will be for phones are tablets, with the ambition to reach thousands of millions. And the leaderboards, that listing that tells you how good you are playing a videogame, will form an essential and "never seen" part of it. It's the latest thing from Peter Molyneux. the genie that invented how to be God in a videogame with Populous. The crazy that left Microsoft after selling more than 10 million copies of his fantasy trilogy Fable to work on his own. The guru that dares to say, with a oscilating voice between seducing and calm, "with my new game, The Trial, it will take five seconds to amaze you."

Molyneux, who is one of the stars on the Fun & Serious Festival lineup, which celebrates its conferences day for professionals from December 1th to December 3rd, breaks with himself with this announcement. He said that Godus, his actual game, would be the only one in which 22 Cans, his company, would be working. But he couldn't resist to continue exploring that game so it reaches not millions, but thousands of millions through phones and tablets: "There's a huge gap between the Candy Crush player and the Call of Duty player. It's a no man's land. But there's something key on both sides of the ecuation: they let me escape from this workd. What obsesses me is taking that pleasure, that delight, and take it to a broader audience."

The trial will have all the elements that obsess Molyneux. The most important one, the comunication with the reinvention of the incredible success of the social networks: "The problem of these networks is that there is too much communication. If you and me are sharing a conversation, and we could only say ten words to the other one, we would be on one side frustrated for all that is going to be kept outside. But on the other side we would strive to fill with meaning those ten words". Because of that he is going to mimic the tecnique he used on Curiosity, the extraordinary marketing campaign that got him headlines on all the media of the globe after confronting the Internet with a cube which external appearance (texture, color, light) changed with the player's interaction. And it hid a secret. It was known after that, being the god of gods full time (and getting money for it) of Godus. The interaction of The Trial will go through that way: "It will be understood at first sight. And it will play with the posibilities of communicating beyond words, like music or painting."

But he also pretends to reformulate classic videogame concepts. Something as simple as the leaderboards, those lists that sort the ability of players worldwide, will transform in The Trial into something different: "Imagine a notion as stupid, as infinitesimal as these leaderboards. The show me how good I am at a game. We all like them. Candy Crush has them. Call of Duty has them. But is there a way that we can transform this into something integral of the game and that it thrills by itself?" Molyneux, obviously, asks retorically. And he thinks that the grail, "what any of my game hasn't had until now" is something as simple as "other people". "If I make people to get thrilled on the whole, if I make the feel the emotion of discovery together, if I connect with them not only as a single person, but as a collective, if i manage to make them worry as much os more for the other people than for themselves, then... I think we will be able to have a game with feelings that haven't been explored before". Lived by people like the millions of people that painted on his cube and comunicated with light and color for the pleasure of creating.

Molyneux is aware of the paradoxical legacy he carries. He is so good selling an idea, suggesting what it could manage to be -while he opens and closes his hands, while he stares at the nothing, stays quiet and smiles- that after that he is so praised as reviled for making monstruos expectations. Sand castles. But he knows that's part of the ride. "As in any ride, you make hits and misses. And I've learned a lot, a lot from Godus' misses. There was no progression, no reward. If we are going to make it to such a big audience they have to feel the reward, even if they play a few minutes. And there wasn't a narrative. And there always has to be a story." He's sure he is now on the right way. Because, for him, the future of the videogames is going through a magic moment between message and message. A connexion of thousands of miles away between two, three, a thousand unknowns that suddenly connect and vibrate with the same note. "The designers like me now have a thousand million screens to deliver our experiences. It's our responsability. And we only have to find the right metafor. Molyneux believes that he has it. And he wants the entire world to have it soon.
 

Siegcram

Member
(I'm still translating)
It's the first time he publicly talks about it. It's called The Trial. It will mix the social netowrk with an estetic and emotional experience. It will be for phones are tablets, with the ambition to reach thousands of millions. And the leaderboards, that listing that tells you how good you are playing a videogame, will form an essential and "never seen" part of it. It's the latest thing from Peter Molyneux. the genie that invented how to be God in a videogame with Populous. The crazy that left Microsoft after selling more than 10 million copies of his fantasy trilogy Fable to work on his own. The guru that dares to say, with a oscilating voice between seducing and calm, "with my new game, The Trial, it will take five seconds to amaze you."
Yup, still full of shit. Or is this a parody article?
 

MmmSkyscraper

Unconfirmed Member
I never played the Fable series so I assumed people were exaggerating about Molyneux's inability to deliver. Then I backed Godus.

Shoot me.
 

Mengy

wishes it were bannable to say mean things about Marvel
Did he even finish godus?

I thought he was still working on Godus, it's still in early access on Steam. Is he working on two games at the same time?

No wonder Godus isn't done yet then....
 
I wasn't impressed at all by Godus, but I like to believe the rule that if you've been great once, you can be great again.

Let him try. It doesn't cost us anything.

Unless it's announced as as "F2P" title. If so, f*ck it.

But it is kinda funny that he can cause people to get this upset. :)

I thought he was still working on Godus, it's still in early access on Steam. Is he working on two games at the same time?

No wonder Godus isn't done yet then....

That kinda depends on his role. Is just a designer, or does he combine it with being a coder also? If he doesn't actually code, then he could very well juggle several projects at once, especially after all that work they have done on Godus already.

Is the idea of a developer with 20+ employees working on multiple projects at once really that strange to so many of you?
 

bosseye

Member
Is Godus finished? There was a lot of grumbling about that last time I read anything about it, ages ago.

Yeah, like the rest of the right thinking gaming population I don't believe a word Peter 'one man hype machine' Molyneux spouts.

He told me Fable was going to be an epic RPG, go anywhere he said; in actuality? small, non scaleable walls and loading screens up to the eyeballs.

Fable 2 was marginally better, but still bollocks, Fable 3 was a complete turd.
 
Is Godus finished? There was a lot of grumbling about that last time I read anything about it, ages ago.

Yeah, like the rest of the right thinking gaming population I don't believe a word Peter 'one man hype machine' Molyneux spouts.

He told me Fable was going to be an epic RPG, go anywhere he said; in actuality? small, non scaleable walls and loading screens up to the eyeballs.

Fable 2 was marginally better, but still bollocks, Fable 3 was a complete turd.

I'm not sure that people posting about Molyneux on games forum is a good example of thinking people. It's more people reacting on pure reflex by now. ;)
 
But it is kinda funny that he can cause people to get this upset. :)

He's practically made a career on overselling and under delivering. When he pops up, it's like the snake-oil salesman swinging back through town to peddle his latest miracle potions and mystical wares.
 

Mengy

wishes it were bannable to say mean things about Marvel
Remember when this man was making awesome games like Populus and Black&White? Wew, long time ago ...

I still play the Dungeon Keeper games, they are both fantastic even today.


I miss the old (young?) Peter Molyneux.
 

glaurung

Member
Ok, I finished translating. My opinion? Pure bullshit, as always.
Thanks for the translation.

It saddens me to see him use Godus as an example for a failed project. His words almost make it sound that he has completely given up on that project.
 
You are to hard on Peter. I hated every game he made since Dungeon Keeper. This kind of consistency should be rewarded somehow. Looking forward to be disappoined by the Trail.

22cans isn't a big studio, have they even finished Godus?!

Finishing games is so 1980s. Today's games are sent into the wild to fend for themselves.
 
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