And my point is that I really don't see how that is an issue with the way games are made these days. Assets can easily hold tokens with the priority level in it as it's demanded from the SSD. Set and forget. It's super easy and saves significant time to how things are done today.
Today, if you need a piece of data urgently, you'll have to wait for seek, read and transfer. Now it's all way, way, way faster, but it's not just faster. You can literally have it borderline instantly with maximum priority level so it gets read and transferred before anything else. It's beautiful and just shows how fine-grained and precise Mark Cerny's approach is in architecting PS5. It's truly beautiful.
XSX is all just brute force. Kinda grotesque if you ask me, but some people have a fetish for grotesque things, who am I to judge?