I'm not chastising anyone, I just responded to a post that unfairly compared costs of different platforms. Let's not act like PS5 + PSVR2 is attainable for poor folks that couldn't if they wanted to make a different choice afford a PC instead. Both are premium luxury stuff even with small differences. It's fine to not want it, which doesn't make the other choice lesser, just as gaming on flat PS5 doesn't make gaming on PC extinct (even with the cost difference being more pronounced, though again you tend to save loads on games over time and also upgrade incrementally and not in one go)
If I misread into your post in a way you didn't intend then I apologize.
How attractive a product like PSVR2 is to buyers obviously depends on how much money they are willing to spend on it, but it should also take into account their current gaming setup. It goes without saying that extremely poor people, who can't even afford a PS5 or a capable enough PC to begin with, are going to feel excluded from VR.
As I said though, VR is usually viewed as a novelty add-on, and so it's possible for people to buy into a VR setup incrementally. For example they get the PS5 first (which they were very likely wanting to buy anyway), and then later down the line they buy the headset. This spreads the cost out and makes it more justifiable for most people in the long run.
If someone could afford a PS5 already, chances are that they would be able to afford a PSVR2 at some point in the future - maybe not immediately, and it might take some saving or perhaps an installment plan to pay for it, but it isn't an astronomical ask. A PS5 owner is already 40% of the way there just by owning the console.
And i'd hesitate to even call a PS5 'premium', as with inflation the price is not dissimilar from the Xbox 360 at launch (which many considered affordable at the time). In fact a PS5 digital is cheaper than the Xbox 360 core SKU ($400 vs $450 w/ inflation), and a PS5 with the disc drive is only $33 more.