kuroneko0509
Member
Hunger games ahahahahaha.
I could see the Katniss angle though. Kinda says something about her design in comparison.
Hunger games ahahahahaha.
Not even, her redesign is boring in my opinion. She's all brown now, at least give her some bright colors.
How Crystal Dynamics saved Lara Croft
Old Lara (character wise) was basically a less clumsy Indiana Jones.Lara is no where near as big of a icon as she used to be .
Also i like the old lara better who was a bad ass and did not have so much emotional baggage .
Icon? Seriously? Bayonetta and Samus, heck, even Peach for that matter, is more iconic now than Croft.
I could see the Katniss angle though. Kinda says something about her design in comparison.
Haha, I don't even know how you can come to such a conclusion after the cluster fuck the first game was. I'll play the new one next year and hopefully it is an improvement, but from the videos I've seen it looks like more of the same.
Random videogame female? Show that picture to anyone who plays games and they will tell you it's Lara Croft. Let's not swing too far the other way with these arguments.
You know people have cosplayed as new Lara croft as well right? As well as fanart. Ffs in the article they talk about how even men cosplay as new Lara all the time now.I'm not talking about the success of the games here, I'm talking about the characters and their iconography. How does Bayonetta manage to have so much art and cosplay while being such a niche series? Because her design is iconic. Samus's design has always been iconic and Other M's portrayal of her hasn't stopped that.
I find emotionless badasses incredibly boring, be they male or female. There's little to no character development that can occur. They are already unstoppable and above it all. I suspect CD felt similarly.
She is written better, but her character is just alright from what I played.Good news! I'm told the writing in ROTTR is an astronomical leap forward compared to the last game.
"So it's good then?"
Heck no. Did you play the last game?
Yeah, there is a lot of hyperbole there. Lara has always been an icon.
That said, Lara is better than ever now.
The article is specifically focusing on the reboot Tomb Raider games and claims those turned her into an icon.It's still Lara Croft right? Do you know how many TR games CD actually did??
It's still Lara Croft right? Do you know how many TR games CD actually did??
Everyone who still thinks lara is an icon probably doesn't even know about the reboot.
Her days as an icon are over since almost 3 console generations.
I mean, it's the truth...
The Tomb Raider series is probably more lucrative than Bayonetta and Metroid nowadays, but the character of Lara Croft can't even touch Bayonetta and Samus. Are you kidding?
Sure. That's what happens when you put in a lot of money to make it happen, you get quality. I like reboot Lara cuz we finally have a female action lead that is bloodthirsty and does brutal kills as good as a Gears of War bro. She embraces the violence that typically too many people seem to think is only suited for men. I like the change although I wish CD would just stop with the whole Lara trying to deal with emotions and killing and just admit she's just PTSD. But the only thing the old school fans and even newer fans are wishing for is the reboot to have more exploration variety in tombs and solving puzzles. The Tomb Raider we have, gameplay wise, might as well be a different game. This is more of a re-imagining than a reboot. They put so much important on her character that they overlooked a lot of what made TR popular, and it wasn't the boobs no matter what marketing tried to tell you.Then there is some dissonance here, since many critics of TR2013 seem to think it's a bad game too. "Generic linear third-person shooter" is thrown around an awful lot.
The final days of preboot Lara might not have been great Tomb Raider games, but by the word of some fans, neither was TR2013.
And yet, here we are. Lara is mainstream again and RotTR is a major holiday release, after even TR2013 was a timid February drop.
The new property resonates with people in a really big way. New Lara is at the center of that.
It's iconic within a small group of people. The type that do fan art on the internet and cosplay at cons. Lara Croft is recognizable by the general public.I'm not talking about the success of the games here, I'm talking about the characters and their iconography. How does Bayonetta manage to have so much art and cosplay while being such a niche series? Because her design is iconic. Samus's design has always been iconic and Other M's portrayal of her hasn't stopped that.
This is literally impossible when only a fraction of people have seen Bayonetta's design compared to the rebooted Lara Croft. Even if only one of every eight people who played the Tomb Raider reboot remembers what Lara Croft looks like in that incarnation, there would probably still be more people who recognize her then if literally every person who bought and played Bayonetta 2 remembered what Bayonetta looks like.I didn't say more poeple know Bayonetta than Lara Croft. I'm talking about each character's current design. Bayonetta's design is more iconic than modern Lara Croft.
Oh most definitely. Actually that is it exactly. Old Lara Croft was a female indiana jones. New Lara Croft is Katniss.
Did you play TLOU? Because I'm wondering what the hell you're talking about when referencing that game.Legend trilogy still the best Lara by far. RIP badass Lara.
Just like the original design was sexed up to match the gaming audience, the new design of weak crying constantly vulnerable Lara was too. It's the new hot trend of male power fantasies in gaming to be the strong man leading the vulnerable female through danger like in Bioshock Infinite or The Last of Us. Crystal Dynamics just chased that trend except put the player not in the role of Lara, but in an outside entity that leads her by the hand and would 'want to protect her'. It's still gross just in a different way.
Personally I always prefer badass, capable and adventurous Lara who didn't need an origin story of almost being raped and traumatized to explain away her badassness. She was just awesome because she was.
Also Rihanna Prachett has a bad track record in games. TR2013's cast was a who's who of racial stereotypes and shouldn't be put on any pedestal for good representation and diversity in games. Lara has three different men die to save her in that game. THREE.
The article is specifically focusing on the reboot Tomb Raider games and claims those turned her into an icon.
I do, I have them all. I meant the reboot Lara.
And yeah it's still Lara Croft, but she looks nothing like most people remember her. She's popular but not because CD saved her.
Lara Croft (original) is such an iconic character that even if their games stop being made forever people will still remember her from her big 90 era.
Agreed... wat?
I'm also wondering about his BioShock comment because Elizabeth is actually your combat support and never in need of protectionDid you play TLOU? Because I'm wondering what the hell you're talking about when referencing that game.
I'm talking about the design of the characters here dude. When you look at them. Are you telling me that new Lara's design is even half as iconic as her design used to be? Lara Croft is way more iconic than Bayonetta over all, but it's mostly due to her past appearances. Lara's current design stripped away too many of the elements that made her instantly distinguishable.???
I don't even know how to respond to this. My friend, how can you possibly believe this? What is your definition of iconic? Because it must be very different from mine.
Old Lara (character wise) was basically a less clumsy Indiana Jones.
It really didn't need that much depth, and that's part of what made her iconic.
Many iconic characters do not show that much depth (at least in their inception).
Indiana Jones, Darth Vader, are all pretty shallow archetypes that are massively iconic.
I'm talking about the design of the characters here dude. When you look at them. Are you telling me that new Lara's design is even half as iconic as her design used to be? Lara Croft is way more iconic than Bayonetta over all, but it's mostly due to her past appearances. Lara's current design stripped away too many of the elements that made her instantly distinguishable.
But we are talking about ONE game here. Ok two if we count ROTTR game that not many ppl can play rn. Maybe it's wasn't a right time for this article, but imo. there's nothing wrong with it.
Lara Croft could have been dead now right? Like many other (female or non female) characters are. CD decided to do something about it and continue after all the struggle and problems with Legends and Underworld. And here we have Lara Croft again. Maybe some ppl prefer old Lara, i am not one of them. New Lara is strong, she is not weak character, she is just more real, more human and more relatable.
I just did a test. I'm not joking. I showed my mother who hasn't played a game in her life these two pictures.
Iconic has nothing to do with if something aesthetically pops out at you or not. Iconic refers to how well known something is. Just because current Lara looks more generic then 90's Lara doesn't mean what she looks like is any less iconic if 8.5 people bought her game and can recognize her still.I'm talking about the design of the characters here dude. When you look at them. Are you telling me that new Lara's design is even half as iconic as her design used to be? Lara Croft is way more iconic than Bayonetta over all, but it's mostly due to her past appearances. Lara's current design stripped away too many of the elements that made her instantly distinguishable.
please... enough...
character-wise, original 'ass-kicking bitch' lara was just sooo much more fun to play as than this whimper'n'moan one. ..
1) She was pretty iconic to begin with--I think people who think about the dark days of the PS2-early 360 era forget just what a phenomenon the series and the character was in the 90s, and not just because of boob. Hence stuff like this
2) I really think just about everyone who talks about the pathos and deep emotional core of TR2013 is overplaying bigtime. I think as we look back on the "moral dilemma" of how Lara "had to kill for the first time", it'll be considered as flimsy as BioShock 1's harvest/spare dilemma or inFamous 1's morality system. Even TLOU covers the same material better and I don't think they did a particularly good job of it either. If you want people to feel a moral impact from choosing to kill, you can't design a game that requires you to kill hundreds (thousands?) of people subsequently and then put in a throwaway line about how "wow killing became easy".
Legend trilogy still the best Lara by far. RIP badass Lara.
Just like the original design was sexed up to match the gaming audience, the new design of weak crying constantly vulnerable Lara was too. It's the new hot trend of male power fantasies in gaming to be the strong man leading the vulnerable female through danger like in Bioshock Infinite or The Last of Us. Crystal Dynamics just chased that trend except put the player not in the role of Lara, but in an outside entity that leads her by the hand and would 'want to protect her'. It's still gross just in a different way.
Personally I always prefer badass, capable and adventurous Lara who didn't need an origin story of almost being raped and traumatized to explain away her badassness. She was just awesome because she was.
Also Rihanna Prachett has a bad track record in games. TR2013's cast was a who's who of racial stereotypes and shouldn't be put on any pedestal for good representation and diversity in games. Lara has three different men die to save her in that game. THREE.
How does someone who goes through that experience say "this is my call in life"? And, most importantly, why do we need to see this?
Old Lara was Indiana Jones crossed with James Bond. New Lara is modern YA fiction.
Lara went from sex symbol AND icon to NEITHER in my opinion. I don't care about the sex symbol part of it at all, but I'm really salty that they made her newer design so bland.
She's *actually* sexy now, compared to whatever weird version of sexy she was supposed to be before.
Old Lara was Indiana Jones crossed with James Bond. New Lara is modern YA fiction.
And that's why I far prefer the old TRL-TRA-TRU Lara to the current. I wish that Edge article about it was online.
Not even close. Lara Croft was on non videogame related magazine covers, in music videos of popular bands and hollywood movies, people knew about her. People that never played a Tomb Raider game knew who Lara Croft was, or what she used to look like.
That era is gone, Tomb Raider is not Star Wars.
I find emotionless badasses incredibly boring, be they male or female. There's little to no character development that can occur. They are already unstoppable and above it all. I suspect CD felt similarly.
You live in a fantasy world if you think Bayonetta or Samus (RIP) is more iconic than Lara Croft is now.
IMO nothing is wrong with that .
Having to much depth is overrated .