Again no need to be aggressive…
Nobody talking about vrr is clamouring for lower standards or accepting them, (although the reality is and always has been fluctuating frame rates) that why I said your post was nonsense. And it was nonsense. Your whole post was thinly veiled console warring. Get over it.
You really should be asking why people are defending it's continued omission. If it's there or not, devs will still launch games with fluctuating frame rates. Fuck even 343 just released a game with it not present in one of it's presets. A 1st party dev for a platform that has had vrr for years.
I think we are going in circles here, I do not get why people are defending the omission as if it were a good thing. If a feature is used it should be used properly, so a game of what about helps neither here.
VRR is not a bad feature in and of itself (although given the current implementation on TV’s it has flaws), I think
ethomaz
spelled it out better though (I am from a software development background too, so I fully get his point), we should be demanding more out of developers on fixed hardware like consoles. With a business bean counter hat on I can see the publisher “make it all like a PC” perspective, but as a console gamer and a PC/macOS user (well I work more than I game on that), no I want the two platforms to stay different and play to their own strengths.
PC for HW customisation and variety of user replaceable setups, console trading that for a fixed specs platform developers optimise for (VRR as a crutch for lack of framerate optimisation 60 Hz targets [better if it came alongside a locked 40 FPS mode for those same TV’s likely to have a 120 Hz setting], multiple deep graphics sliders/configs, etc… instead of deep per platform optimisations). They sell it as player choice (it is always the freedom angle) even if it is business costs driven and as a customer it pisses me off, as a software dev it pisses me off.