ronaldthump
Member
Play horizon and uncharted TLL
Yeah me neither. But I do care that also others than me get characters to relate with or ones they greatly enjoy. Gaming industry doesn't need to revolve around me. And I care for the medium to grow.I don't care what gender he character is as long as they're cool or interesting
You prefer passive protagonists whose sole motivations are to coddle the male hero's ego?
What is exceptionally well-written about Vance?If that's how you took my post, sure. Anything besides another character like Aloy. I think she was just as bad, if not worse, than your generic white male protagonist. I much prefer Vance and 2B as I consider them more well written.
*youIs it that hard for u
The ๖ۜBronx;247363199 said:That would be the one case where I'd say it would be doing it because you felt a pressure to other than making sense. It would be like Indiana Jones suddenly being replaced by a female protagonist in the third film. In the line of a franchise with an established lead it makes complete sense to have other characters narratives told independently.
There needs to be more franchises built around female leads, not just trying to shoe-horn them in to existing ones with an iconic male character.
I don't care who or what the character is, as long as it's done well.
I see what you're saying, so it's probably my own hangup, but I always felt like Uncharted would be a much more interesting series with different leads as opposed to always Nathan Drake. If the series was called "Nathan Drake" (a la Indiana Jones) then that would be one thing, but I would find the franchise much more compelling if each numbered Uncharted was just a different character going on a grand adventure.
But again, that's probably my own hangup because I don't really view Nathan Drake as iconic. Indiana Jones' hat and whip make him iconic, and I just don't see Drake's half-tuck as doing the same thing.
The ๖ۜBronx;247428221 said:That's cool, thanks for elaborating. Totally agree on the iconic front as well. I have no affinity for Uncharted (I've played half of the first one) but know many who have, and have for Nathan Drake. Personally I like the idea of having something like Uncharted where each numbered iteration explores a different narrative with different characters, just in the same world and overarching theme.
ya know what? no I'm not doing this.
To all who are saying "I don't care about gender if the chracter is done correctly" can you ellaborate on this? Because I'm seeing this argument all over the place with not a real explanation.
What's correctly to you? Because if something related to tastes, that's an apathy problem.
You can't just say "It has to be done correctly" Is the Demifiend a correct character? Is a mute blank slate where the player can grow, it will be good or not, depending on your own tastes.
You could try using common sense to answer your questions.
To all who are saying "I don't care about gender if the chracter is done correctly" can you ellaborate on this? Because I'm seeing this argument all over the place with not a real explanation.
What's correctly to you? Because if something related to tastes, that's an apathy problem.
You can't just say "It has to be done correctly" Is the Demifiend a correct character? Is a mute blank slate where the player can grow, it will be good or not, depending on your own tastes.
"So now the perception is, yes, women are here to stay. And when I'm sometimes asked when will there be enough [women on the supreme court]? And I say when there are nine, people are shocked. But there'd been nine men, and nobody's ever raised a question about that."
To all who are saying "I don't care about gender if the chracter is done correctly" can you ellaborate on this? Because I'm seeing this argument all over the place with not a real explanation.
What's correctly to you? Because if something related to tastes, that's an apathy problem.
You can't just say "It has to be done correctly" Is the Demifiend a correct character? Is a mute blank slate where the player can grow, it will be good or not, depending on your own tastes.
It's not apathetic if you seriously don't care either way.
Ideally you'd develop the character's traits and personality first as well as role in-story while not making them male or female yet. Once the character is fleshed out you decide whether it works better for them to be a male or female. To me that makes the character well developed yet the gender doesn't matter. You can add gender nuances in later.
Even as someone who is on the "I personally don't really care" side of the things I don't think there's such a thing as a "correct" character. Every character is correct, after that it's just a matter of taste.
If we go beyond gender I am represented by a grand total of exactly 0 protagonists in gaming, which is why I don't particularly care for whether or not a character is female.
I'm indifferent to it. My interest in games starts and ends with gameplay. If it's wack, it get flushed. I'd prefer developers follow their vision, whatever that may be. 2B is already my favorite character this year, doubt anyone will come close.
The issue I see is game development is basically dominated by men, and having a bunch of dudes design and write women seems like a real gamble. I mean we got Quiet for a real good reason.
I think sometimes it helps the situation and discussion to not project one's own misgivings about an (important issue) onto others as a knee-jerk reaction, and try to understand what some poster's are actually saying.
It's that attitude that led to lead protagonists being dominated by men.
Gotta tackle the issue head on instead of being apathetic.
If they truly didn't care at all, they wouldn't even bother posting in this topic.
Especially when we have so many garbage-written male characters. Yet no one ever says "Male characters need to be written well"
I'm happy to play as either sex so long as it's the story that the devs actually want to tell. I'd hate to think that a female protagonist was dropped for broader appeal or a male protagonist was opted against solely for the sake of diversity.
I'm happy to play as either sex so long as it's the story that the devs actually want to tell. I'd hate to think that a female protagonist was dropped for broader appeal or a male protagonist was opted against solely for the sake of diversity.
I'm happy to play as either sex so long as it's the story that the devs actually want to tell. I'd hate to think that a female protagonist was dropped for broader appeal or a male protagonist was opted against solely for the sake of diversity.
Swery At first we were considering a female FBI agent as the main role, but after receiving some input from overseas we changed it to the male character thats in the game now. We listened to a lot of advice from overseas and since I play a lot of non-Japanese games I wasnt so opposed to much of the comments. However, what I am picky about is the story and the gameplay so when we heard that we should add some gun shooting aspects to the game (probably marketing advice), I wasnt so sure. With hindsight, I guess the game was seen as a kind of twist on the survival horror theme so perhaps they  werent completely wrong to suggest it.
One individual, a former employee, tells us that the original concept for Black Lotus' protagonist had been modeled on actress Lucy Liu, whose action-heroine roles in films like Charlie's Angels and Kill Bill formed the basic inspiration. "Black Lotus was a great project internally," says the source. "We were all very proud of what we were trying to make and the team was excited. We made great progress."
But 2007 was a year when the top sellers on Xbox 360 and PlayStation 3 included Halo 3, Call of Duty: Modern Warfare, Assassin's Creed and Madden NFL -- and the conclusion Activision took from that was that there was no room on the market for games starring a female main character. Another former employee with knowledge of the situation explains: "We were all on board, and then Activision killed it, said they don't do female characters because they don't sell."
"Activision gave us specific direction to lose the chick," says the other source plainly.
I understand that some of the fans are disappointed. We expected it. I know that may be hard to hear, but let me explain the thinking.
We went and did a tour around to a bunch of, like, frathouses and places like that. People who were gamers. Not people who read IGN. And [we] said, so, have you guys heard of BioShock? Not a single one of them had heard of it.
I looked at the cover art for BioShock 1, which I was heavily involved with and love, I adored. And I tried to step back and say, if Im just some guy, some frat guy, I love games but dont pay attention to them if I saw the cover of that box, what would I think? And I would think, this is a game about a robot and a little girl. Thats what I would think. I was trying to be honest with myself. Trust me, I was heavily involved with the creation of those characters and I love them.
I wanted the uninformed, the person who doesnt read IGN to pick up the box and say, okay, this looks kind of cool, let me turn it over. Oh, a flying city. Look at this girl, Elizabeth on the back. Look at that creature. And start to read about it, start to think about it.
From my perspective we got Quiet for real bad reasons.
Can you actually think of a time that this has ever happened? It's the opposite that happens. Here's one about Deadly Premonition
http://www.toybox-games.jp/english0107.html
Here's what Activision did to a game called Black Lotus that would eventually go on to become True Crime HK and then Sleeping Dogs once it was sold to Square
https://www.gamasutra.com/view/news/120558/InDepth_No_Female_Heroes_At_Activision.php
And while not the lead, you have the story of Elizabeth being kicked off the front of Bioshock Infinite box
https://www.wired.com/2012/12/bioshock-infinite-box-art/
fire
You're not wrong, but it sucks that including females is considered diverse or a progressive form of representation. It should be the common sense bare bones baseline.Representation matters. Diversity matters. So they are both very important.
You're not wrong, but it sucks that including females is considered diverse or a progressive form of representation. It should be the common sense bare bones baseline.
NiiiiiceI think male protagonists are ok, as long as they are well-written
I think male protagonists are ok, as long as they are well-written
Perfection.I think male protagonists are ok, as long as they are well-written