TheGodfather07
Member
was expecting a bit closer to 1m but its only been out a month. once PS5's are readily available i could see it selling 3-4m lifetime.
Spot on. This was never a £70 game. Yet there were people stating this game cost a lot and it was AAA. They need to reprice it around £40. Add a save feature so more people can get into it. Sony really are out of touch with these stupid decisions. Another One for Jimbo Ryan!80 euro launch price was hilariously out of touch. ANother sign that Jim Ryan and Co don't have a clue.
Game looks fantastic and people that have it always seem to love it....I will be getting at 50 euro or lower. Have to use my limited power to signal....
Well you gotta factor in retail margins on physical sales being about 40-55%.Nice numbers, at 70USD per copy going everything straight to Sony, that's actually really good revenue stream from that.
Spot on. This was never a £70 game. Yet there were people stating this game cost a lot and it was AAA. They need to reprice it around £40. Add a save feature so more people can get into it. Sony really are out of touch with these stupid decisions. Another One for Jimbo Ryan!
That's true. Hard to buy it if you can't fucking play it!game havent been out 4 months yet, its a new ip and there are tons of people still wanting to play who dont own ps5's yet relax
And it would still be around the same profit margin.Funny part is, if they released it at half price, they probably sold 3x the amount.
Probably, but "mega-hit" seems like not exactly "truthful" given the numbers. "Hit" maybe, "cult hit" perhaps even more so. But "mega" seems pretty disingenuous from any angle.From the looks of it the game probably exceeded Sony's expectations even with selling over 500k copies. It's the only way that I can imagine them calling it a successful new IP.
I was thinking digital, you are rightWell you gotta factor in retail margins on physical sales being about 40-55%.
They probably won't be returning to this franchise.
Probably, but "mega-hit" seems like not exactly "truthful" given the numbers. "Hit" maybe, "cult hit" perhaps even more so. But "mega" seems pretty disingenuous from any angle.
Their statement on it now looks like unchecked marketing run amok.
But given they purchased the studio after the game was released, surely Sony was happy with what it did.
Good on you to admit this. Sometimes passions run hot when defending your game or platform of choice but we should always be respectful to each other.I would have guessed 1-2 million based on the charts and Sony's rhetoric. Seems like Bernd Lauert was right and I was kinda wrong. My apologies, I got a bit nasty with you too.
Big ask, but how many of those 500k+ sales were in launch week?
Uh... no. If he had said 2x more sales, then yes, that would be the same profit if it sold twice as many at half price (well close to the same). But he said 3x, so...And it would still be around the same profit margin.
Sony Considers Housemarque's Returnal a 'Mega Hit' - PlayStation LifeStyle
According the the PlayStation Studios site, Sony considers Housemarque's PS5-exclusive Returnal a "mega hit."www.playstationlifestyle.net
Not the thread for it, but I kinda disagree, I think what happened is pretty clearly spelled out towards the end. I think the game is done, though I would love more. Kind of a shame because it really feels like a one and done situation. Maybe they can do a spiritual successor.A DLC would help. The story is unfinished.
No, the game is incredible.disappoointing sales for a game that received so much attention but decent sales for a mediocre game.
I like Rogue games but many reviewers are saying the game is pretty hard and you lose everything on revive. The point of Rogue games is to build your character on each run not start from scratch every time.
Did you play it and complete it or are you just concerned?disappoointing sales for a game that received so much attention but decent sales for a mediocre game.
At the time, it had a much higher attach rate than Returnal. It's sold at least 4x as many copies as well. Returnal is closer to Demons Souls PS3, sales-wise, than Bloodborne.You can use reviews and profits showing its a megahit.
Like I said, Bloodborne had a less attach rate but was a success. Maybe don’t ignore that lol
MLB The Show sells millions of copies year after year, not even in the same...ahem....ballpark.Success is not based on attach rate and every game has a different sales target.
How many copies of MLB The Show were being sold before it was released on multiple platforms? It was probably the same amount as Returnal, yet MLB The Show has always been a success.
Anyone who says it isn't is a dumbass. It's a new IP in a niche genre and the budget was likely very low. Also consider that it selling 560,000 to 10M PS5 owners isn't far off from the percentage of something like TLOU2 selling 4-5 million to an install base of 110M+ PS4 owners. It's easy to see it was successful for SonyCan someone explain to me why this isnt a great accomplishment?
It would go against Sony’s identity. I’m just glad that female main character game bombed again.I wonder what the sales would have been if they would have made the protagonist attractive? Not meant to be snarky or glib, but serious question. If it would have been Lara Croft's face on that cover art, it would have sold more. Just wonder how much more.
I mean, I'm going to tell you right now Sony is not interested in games that sell 560, 000 copies. They have killed off major studios and franchises for better sales than that. I'm also going to tell you that Sony is not a company that will tell you they are disappointed in the sales of anything. Their moto is not to show weakness in PR.Funny people claiming it’s not good sales. I think Sony out of anyone would know best if those are good sales or not. They bought the damn company people. Also, not every game has the same expectations…. you think Sony didn’t account for the fact it’s a new roguelike IP that isn’t as accessible to casuals as their other games? Pretty slow people in this thread.
This is what it sold only in barely a couple of months when the console wasn't even half a year old. It will sell way more than that. These sales would be bad for TLOU2, God of War or Spider-Man, but are great for a smaller Housemarque new IP game.I mean, I'm going to tell you right now Sony is not interested in games that sell 560, 000 copies. They have killed off major studios and franchises for better sales than that. I'm also going to tell you that Sony is not a company that will tell you they are disappointed in the sales of anything. Their moto is not to show weakness in PR.
Having said that, Sony is not interested in Returnal, they are interested in HouseMarquee, a talented developer they purchased and likely expect to profit much more from in the future.
Sold over 560K in a couple of months for an userbase of maybe around 7+ million players. It will sell more copies during years.So Sony buys a studio that sells 500k copies. But cancels sequels for games that sold 5 million. Brilliant.
This is a good point. I remember U1 selling only 111k in its first month and its lifetime sales topped out at 600k. Then U2 comes out two years later and sells 550k in its first month alone. U3 sells 700k in month one then TLOU sold 950k just a couple of years later. Insane 10x jump in sales in a span of 6 years.Remember when Uncharted 1 sold like 80k or something? This is a great start to Housemarque as a premier Sony studio. Expect their next titles to grow substantially
MLB The Show sells millions of copies year after year, not even in the same...ahem....ballpark.
I don't have a dog in this fight, but I thought I'd point that out.
Ask Evolution StudiosEven though Sony bought the studio? --- How does that work out
I think you're missing my point. Sony's purchase of Housemarque has little to do with Returnal, they acquired them for their talent and their next project will probably be a large scale AAA that Sony will fund and support and want blockbuster AAA sales from.Over 560K units in 2 months and a half released when he console wasn't even half a year old. Sounds good for Housemarque, I assume it will end being their best selling game.
This is what it sold only in barely a couple of months when the console wasn't even half a year old. It will sell way more than that. These sales would be bad for TLOU2, God of War or Spider-Man, but are great for a smaller Housemarque new IP game.
Sony was so happy with the early results that they bought Housemarque. To acquire an studio now counts as PR?
It will be interesting to see if Returnal can beat DriveClubs 2 million sales tally in the its first 8 months. Though at a $70 price tag, I am not too certain.
Yes, they bought them because of their talent and proven track record of consistently releasing quality games. Returnal was like their final test, which also was a test to be if they were capable to also achieve a quality AAA game in addition to their previous quality small games.I think you're missing my point. Sony's purchase of Housemarque has little to do with Returnal, they acquired them for their talent and their next project will probably be a large scale AAA that Sony will fund and support and want blockbuster AAA sales from.
A month or so after Driveclub was released, PS4 achieved 14.4M (non BC) consoles sold. PS5 only had around 8M (BC) consoles when Returnal was released. So Driveclub was released with around 2X the amount of consoles and players were forced to play there games of that generation, while with Returnal they can also play crossgen or BC games.It will be interesting to see if Returnal can beat DriveClubs 2 million sales tally in the its first 8 months. Though at a $70 price tag, I am not too certain.
It doesn't sell as much as you think.
MLB The Show 21 is one of the best-selling titles in the series and it sold 2 million on two platforms to date. The sales have been lower going sevearl enteries back.
The press release says MLB 21 had the best launch sales in the series.MLB The Show sells millions of copies year after year, not even in the same...ahem....ballpark.