CptPusheen
Neo Member
It's strange that people are worried about developers having to target both 12tf and 4tf. Modern game engines are super scalable, just look at Switch. Also it's clear that Anaconda is 4K machine and Lockhart is 1080p. CPU will be the same, ram will be possibly smaller because of smaller textures, ssd possibly same speed but smaller. And that's all. What problem do you see? When only gpu is X time smaller, you need to lower resolution and voila. No need to sweat