sonycowboy
Member
Not sure if I'm reading this correctly, but they seem to be stating that:
a) Getway 5.8M units- biggest new IP introduced in 2002
b) EyeToy 2.5M units - biggest new IP introduced in 2003
c) Singstar 2M units - biggest new IP in 2004
Not sure how they're measuring this as I'm pretty sure that Splinter Cell (2002) has got to be up near or above 5.8M units (over 3 games on a ton of platforms). Maybe they're knocking it for also being part of the Tom Clancy universe. Probably, they're just talking about the PS2 platform.
In any case, I didn't realize how successful these new "IP's" were. Although, they're certainly not titles that you'd put out there as platform leading franchises.
a) Getway 5.8M units- biggest new IP introduced in 2002
b) EyeToy 2.5M units - biggest new IP introduced in 2003
c) Singstar 2M units - biggest new IP in 2004
Not sure how they're measuring this as I'm pretty sure that Splinter Cell (2002) has got to be up near or above 5.8M units (over 3 games on a ton of platforms). Maybe they're knocking it for also being part of the Tom Clancy universe. Probably, they're just talking about the PS2 platform.
In any case, I didn't realize how successful these new "IP's" were. Although, they're certainly not titles that you'd put out there as platform leading franchises.
London, July 15, 2005 With sales of the SingStar series passing the two million mark, Sony Computer Entertainment Europe (SCEE) has succeeded in establishing another hugely popular series for PlayStation®2. Created by SCEEs London Studio, SingStar was 2004s most successful new franchise in Europe, following in the path of runaway hits such as the EyeToy® franchise (biggest new IP in 2003 selling 4.5 million units to date) and The Getaway series (biggest new IP in 2002 selling 5.8 million units to date).
The tremendous success of SingStar reflects our commitment to innovation and broadening the appeal of computer entertainment, said Phil Harrison, executive vice president, Sony Computer Entertainment Europe. For the third year running, SCEE's London Studios have introduced another massive international hit".
We have been overwhelmed by how warmly SingStar has been received by the music industry, said Sergio Pimentel, music licensing and A&R manager, Sony Computer Entertainment Europe. We have licensed more than 250 songs for the SingStar series to date, and we would like to thank all of the record companies and music publishers for their massive contribution to the success of the games.
Making its debut in May 2004, the original SingStar added another dimension to SCEEs PlayStation 2 catalogue. The innovative new party game invited players to step into the spotlight and exercise their vocal chords in an engaging, social experience that appealed to all ages. SingStars groundbreaking technology delivered a gameplay experience that went far beyond traditional karaoke, analysing the players vocal skills, based on their pitch, tone and rhythm as they sang into the USB microphones.
The SingStar series is known for its expansive track list, featuring original artist recordings of a wide variety of well-known songs from world-class acts, along with the original videos for all songs where available. Building on the concept of the first game, SingStar Party was release in November 2004 with a whole new track list and a wide variety of new multiplayer game modes for between two and eight players, including a competitive Duet Mode. The latest edition, SingStar Pop, was released last month to critical acclaim and an 80s version is currently in the works.
SingStar comes with two microphones that plug into PlayStation 2 via a USB adapter, offering an instant multi-play experience. In addition, the game is EyeToy compatible, allowing players to actually see themselves singing within the game.
In addition to releasing international versions, the SingStar series has been localised to feature content from a variety of countries including France, Italy, Germany, Spain, Sweden, Norway and Australia.