Sekiro's animation was just something else, it was mesmerizing to see Sekiro fight.
Hesitation is defeat. (except with his crap magnet grabs)I didn't make it past the first orgre boss......how shit am I lol
I didn't make it past the first orgre boss......how shit am I lol
Fight him when you get flame thrower, it makes the fight much easier, also DONT try to dodge step when try to grab you and instead jump backwards, this why you can use grappling hook to his collar to get closer after his uses his grab attack.I didn't make it past the first orgre boss......how shit am I lol
The salt from the tears of 'game journalists' who couldn't even play the game.
GLORIOUS.
Finishing a Japanese souls like game is like finishing a marathon. If you want to finish a marathon you have to run 42 kms, not 21, and not even 10. The whinos can fuck off.I don't know if I can survive another round of 'every game should have an easy mode' articles. It was stupefying to realize how many video game professionals understand game design so little that they couldn't comprehend how designing a game around multiple difficulties fundamentally alters and neuters its experience.
What do you mean by that exactly? You are saying Sekiro should have been just like other Souls to make people happy, I rather see FROM make what they want to make. Sekiro might some elements from Souls game like bonfire which in cace it called Idols but other than Sekiro action game while Souls and Bloodborne are RPGs.TFW you have beaten every Souls Game at least 4 times (including Bloodborne) but gave up on Sekiro a little after the bull thing. Just a weird choice to me when the game alienates even long time From fans.
What do you mean by that exactly? You are saying Sekiro should have been just like other Souls to make people happy, I rather see FROM make what they want to make. Sekiro might some elements from Souls game like bonfire which in cace it called Idols but other than Sekiro action game while Souls and Bloodborne are RPGs.
Because they expected this game to be RPG with online function and they didn't got what they wanted, even tho from beginning we all knew this wasn't going play like Souls game. Just like how Persona team decided make new type of game with Catherine, FROM also decided make new game with Sekiro. I'm big fan of Bloodborne but I still end up falling in love Sekiro especially for it combat.I mean even fans of From Software's design philosophies don't all love it. It's a pretty niche game I'd argue that sold as well as it did off the reputation of From and the success of prior games.
Because they expected this game to be RPG with online function and they didn't got what they wanted, even tho from beginning we all knew this wasn't going play like Souls game. Just like how Persona team decided make new type of game with Catherine, FROM also decided make new game with Sekiro. I'm big fan of Bloodborne but I still end up falling in love Sekiro especially for it combat.
My point is Sekiro was never try be like "Souls" or even RPG for that matter, I didn't got to Sekiro expecting another "Souls" game.Bloodborne had already stripped down the RPG mechanics and focused more on combat so it's not really that. It's making it a rhythm game that's a lot of the issue, tbh. For me it removed a lot of what made Souls combat work, is the experimentation, instead it was all about timing things perfectly. On top of that to get to the boss where you time things perfectly you need to re-stealth a whole area over again which is way less entertaining than re-killing mofos in a Souls game. It's not all down to people not getting what they wanted, Bloodborne changed a lot of things and at this point is widely hailed as the best From game, that's a straw man argument that should be beneath you. I gave my reasons but I can't speak for everyone, that said many people are like me and gave up on the game.
My point is Sekiro was never try be like "Souls" or even RPG for that matter, I didn't got to Sekiro expecting another "Souls" game.
That's nice.TFW you have beaten every Souls Game at least 4 times (including Bloodborne) but gave up on Sekiro a little after the bull thing. Just a weird choice to me when the game alienates even long time From fans.
I like when developers do different type of games, like Hashino made Catherine or Toyama who made name for himself making survival horror games like Silent Hill and Siren made Gravity Rush. No developers should stuck making one type of game.That's nice.
That's nice.
For me this year was between Astral Chain, Sekiro and Fire Emblem Three Houses, very, very glad to see one of them won GOTY.
Sekiro's animation was just something else, it was mesmerizing to see Sekiro fight.