Dr.brain64
Member
Yes.
If I'm making a game, I want everyone to play it.
If I'm making a game, I want everyone to play it.
The only correct answer.Depends on the creator's intention. Not everything has to be made for everyone.
What happend that a lot of people think choices are a bad thing. Why do people think that?
Who benefits from an absence of choice?
Rogue Legacy 2’s house rules allow players to change enemy damage, enemy health, remove contact damage, add the ability to fly, and so on.
They don't have difficulty settings. The rest is a matter of subjectivity. What if someone find Zelda games hard for whatever reasons ? It does not bring into question how those games are designed and if they should add an easy mode because as you said, those games are liked and they sell well.Zelda games are not hard and those are better remembered than recent souls games.
Not to mention they run circles around the competition in sales.
I believe such matters should be a developer choice. It's their game, their vision and that's how we've received some pretty incredible games over the years.
Some of my favourite games wouldn't be my favourite games if they had an easy mode because i'd have just lowered the difficulty instead of properly learning mechanics.
I'm curious to see if anyone supports dev's one difficulty SP mode "I'll adjust my skills to suit the game". But for MP play, it's the opposite. They want MM so the difficulty level is skewed to their skill level "I want the game to suit me so I dont get destroyed in COD".In other words how we played multiplayer games in the 90s? Yea it’s fine, just add a server browser and let us figure it out.