I really loved how untraditional CC turned out. What it may have lacked in CT fanservice, it made up in delivering a particularly great gaming experience. I for one loved having a massive roster of swappable fighters, and the few distinct progression splits were a nice change of pace. The parrallel worlds were tightly focused and the soundtrack was vivid.
Framerate woes, and a cumbersome interface for skill swapping kinda kills the playvalue in 2005; but it's a classic in my book.
Trigger was great, but I have always felt the fanbase go overboard on its merits.
Framerate woes, and a cumbersome interface for skill swapping kinda kills the playvalue in 2005; but it's a classic in my book.
Trigger was great, but I have always felt the fanbase go overboard on its merits.