My weekly column this week at Next-Gen was about GameStop sales numbers. The editor wrote a column a couple of weeks ago which was pretty down on used game sales and big retailers like GameStop in particular. So I went poking through GameStop's public documents (10-Q, 10-K) and came up with a few items I thought were interesting and worth sharing here.
Here's one of them:
From the text:
Perhaps these things have been discussed here before, so sorry if this is old hat. Otherwise, I thought it might be of interest to you guys.
Full article here.
Here's one of them:
From the text:
There's a speculative calculation at the end about how many software unit sales are used vs. new in GameStop's last full year (ended Jan 2007). Used wins.Let me offer some perspective. GameStop is currently selling a new copy of Halo 3 for $60 and a used copy for $55. Let's assume and it is a fairly big assumption that the numbers above apply to this specific software title.
If they sell you the new copy, then they get to take home $13 out of the $60, roughly speaking.
If they sell you the used copy, then they get to take home $27 out of the $55, again roughly speaking.
Perhaps these things have been discussed here before, so sorry if this is old hat. Otherwise, I thought it might be of interest to you guys.
Full article here.