bababa said:More profit to the developers means more and better games.
Chris FOM said:The biggest problem with used games isn't that they exist. First sale doctrine and consumer rights absolutely set up that once we buy something we have the right to do whatever we want with it. It's why I won't buy DD software: I don't own my copy. However, the big problem with Gamestop's business, and the one thing that sets gaming apart from all other media sales, is the HUGE conflict of interest that arises when the industry's biggest retailer of new material is shoving people towards used software instead. Nowhere but in Gamestop do you se new and used titles set next to each other as coequals. Sure you can buy used books, but you go to a used bookstore. Barnes and Noble doesn't sell used books, and Half Price doesn't sell new ones. Car dealerships have new and used lots, and they're clearly separated and often have separate offices. Same with music or movies. Sure there are independent stores that sell new and used both, but there are very few large chains that sell both products coequally (Hasting's is the only one that immediately sprints to mind).
Having your largest retailer also sell games second-hand and actively steer customers away from new games and towards used ones creates a very very different situation. It's a blatant conflict of interest on Gamestops part, and I can certainly sympathize with publisher's that feel as if their market channel is directly working against them.
Lyte Edge said:Do Gamestop/Ebgames still take "new" games, open up the boxes, and put the discs into sleeves?
jetjevons said:I don't think anyone here is saying that isn't the case. I think it's pretty clear that:
a) Buying a cheaper, used game = Better for consumer. Better for Gamestop.
b) Buying a more expensive, new game = Better for developer. Better for publisher. Better for industry.
jetjevons said:Why would they do that? They've already paid wholesale price for it.
dammitmattt said:But Gamestop, the sole gaming enthuiast retailer (responsible for 1/4-1/3 of the market, by the way) and one reliable place to trade in used games, wouldn't exist without used game sales. They have carved out their niche in the industry (hardcore new items + used games) and are succeeding where others are failing. Standalone music stores are on life support, standalone movie stores are dying, while Gamestop is succeeding. You tell me who has the better business plan.
bababa said:You're right, but some people in this thread act like the publishers and developers are assholes for pointing out that Gamestop's pushing of used right next to new hurts the new sales. They aren't whining, they're right. And Gamestop still has every right to do it. If it'd be possible to throw 1% of used sales to the pub/dev, I think that'd be great.
jetjevons said:I don't think anyone here is saying that isn't the case. I think it's pretty clear that:
a) Buying a cheaper, used game = Better for consumer. Better for Gamestop.
b) Buying a more expensive, new game = Better for developer. Better for publisher. Better for industry.
Evander said:They are ALSO less likely to order new copies if they have a lot of used copies in the system, so, in essence, buying used copies is ALSO good for the devs/pubs, since it makes less used copies, and a higher chance of re-ordering new copies when they run low.
I don't think anyone's arguing that better trade-in values wouldn't be welcome. That's why I used to visit local retailers instead of the chain stores when those local guys were still able to compete.Hero said:Just to clarify, I'm not siding completely one way or another. It's a necessary thing. What I will argue though is how much they make off of used games sales. Offering 20ish dollars for a brand new game in credit and then selling it to consumers for a mere 5 bucks off is a little ludicrous. I know the consumers aren't being forced to do it but it's still pretty gimp.
I just personally hate Gamestop/EBgames for all the crap they've done over the years. They're the absolute last place I go for video games.
tanod said:So I'm calculating that Gamestop's 2006 revenue on new hardware, software and accessories is about $4 billion. Total NPD sales for 2006 was $12.5 billion.
So gamestop was responsible for almost a third of all new video game and hardware sales in 2006?
:O
Did I miss something?! Is this right?
shoplifter said:This is only true because they have the used copies in the first place.
Lyte Edge said:Do Gamestop/Ebgames still take "new" games, open up the boxes, and put the discs into sleeves?
Hero said:Just to clarify, I'm not siding completely one way or another. It's a necessary thing. What I will argue though is how much they make off of used games sales. Offering 20ish dollars for a brand new game in credit and then selling it to consumers for a mere 5 bucks off is a little ludicrous. I know the consumers aren't being forced to do it but it's still pretty gimp.
I just personally hate Gamestop/EBgames for all the crap they've done over the years. They're the absolute last place I go for video games.
Leondexter said:There's no evidence that the used sales hurt the new sales. That's an assumption. It's an easy one to make, and though it's obviously true in individual cases, I very much doubt that it's as big an impact as is generally thought (especially by publishers). And even if it is detrimental, they do have every right to do it. As does eBay or any other outlet.
Launch day/week game sales are bigger than they've ever been, and Gamestop takes more pre-orders than any other store. Their percentage of new game sales vs. the entire retail world is also very large, and if I'm not mistaken, their piece has grown in recent years as their used game business also took off. That's evidence in favor of used game sales actually stimulating new game sales. And it's been pointed out that many people trade in used games in order to get credit to spend on new games.
Dave Long said:I don't think anyone's arguing that better trade-in values wouldn't be welcome. That's why I used to visit local retailers instead of the chain stores when those local guys were still able to compete.
The bottom line is that the industry wants money it can't have. I also question what they would propose to get it if they were somehow able to change the law? Is the game industry going to build an IT infrastructure to support transactional level reporting of every game store in the country, chain or independent, so that they can bill everyone for every single used game transaction? Yeah, not going to happen.
So can we please put this ridiculous quest for used dollars to bed once and for all? Either figure out a way to do it yourself as a publisher or find other ways of making money from your games. Even if it were legal, it's entirely unworkable.
dammitmattt said:They might be charging $55 one day, but if it doesn't sell, it could still be sitting on the shelves at $25 weeks or months later. It's a calculated risk they take that the amount of games they sell at $55 will make up for the amount that they lose when they sell it for $25. If you want more money, sell on eBay. If you want to pay less, buy on eBay.
Dave Long said:I don't think anyone's arguing that better trade-in values wouldn't be welcome. That's why I used to visit local retailers instead of the chain stores when those local guys were still able to compete.
The bottom line is that the industry wants money it can't have. I also question what they would propose to get it if they were somehow able to change the law? Is the game industry going to build an IT infrastructure to support transactional level reporting of every game store in the country, chain or independent, so that they can bill everyone for every single used game transaction? Yeah, not going to happen.
So can we please put this ridiculous quest for used dollars to bed once and for all? Either figure out a way to do it yourself as a publisher or find other ways of making money from your games. Even if it were legal, it's entirely unworkable.