They’re under 2 different sections lol. If it has eye based foveated rendering, why did they not say that? It would be a big selling point. They mention eye tracking for user inputs, why wouldn’t they mention eye tracked foveated rendering which is a much bigger deal?
Again - eye tracking inputs and foveated rendering are not one and the same thing. Them both being on a headset doesn’t automatically mean that the headset can do eye tracked foveated rendering.
All I’m after is Sony confirming that it has it or not. They haven’t done that yet.
In my short googling foveated rendering is defined as eye tracked. In cases where it's not, either fixed or dynamic fixed, it's specifically called out.
If foveated rendering is defined as using eye tracking and you state "we support foveated rendering," why would you need to specifically call out that it's eye tracking? It's like a given. If your headset supports it and you don't use it, that's performance left on the table, right? Seems silly.
You're just being a jackass to be a jackass.
Edit: Here's a clumsy way to explain this.
You ask me "what SQL software do you use?"
And I say "SQL Server"
You respond "Oh so, SQL Server Compact"
and I say "No, SQL Server, if I meant Compact I would have said Compact."
Foveated Rendering is eye tracked, anything else is not called "Foveated Rendering" but "Fixed Foveated Rending" or "Dynamic Foveated Rendering."
Ok I'm tired of typing foveated rendering.