too much eslim
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Custom doesn't mean something is better or worse. You add or take one feature away from the standard chip it's automatically customed.
They were asked during the road to PS5 in March. We are essentially 2 weeks away. AMD event was the time to announce such features.I have seen it said that because VRS and Mesh Shaders were developed by AMD and Microsoft jointly for RDNA 2, Sony wasn't able to get both on their GPU.
Could explain why it is missing.
Whether Sony has gone and done their own version I guess we will find out at a later date.
I'm not positive that the PS5 will have either, as there is both a hardware and API component to both of them, and as Sony didn't play a role in either ends of that for RDNA, It could of made it hard for them to get it.They were asked during the road to PS5 in March. We are essentially 2 weeks away. AMD event was the time to announce such features.
I don't think not having such a feature makes them dumb. Them not waiting for all the features allowed their teams to be ahead in development. None if this tech stuff matter to the masses. Right now without knowing any information you would think Sony had the most powerful console because of the wo w factor most of their games produced. MS havent shown any in-game graphics of their first party games. The one they actually did show created the Craig meme. Power isn't needed to be a good gaming machine. Plus most PS fans are ok with 30 fps, so Sony is in excellent shape to dominate again.I'm not positive that the PS5 will have either, as there is both a hardware and API component to both of them, and as Sony didn't play a role in either ends of that for RDNA, It could of made it hard for them to get it.
But you never know. Sony arnt dummies.
I'm rooting for MS this gen, not because I don't like Sony, but I always want the underdog to do well.I don't think not having such a feature makes them dumb. Them not waiting for all the features allowed their teams to be ahead in development. None if this tech stuff matter to the masses. Right now without knowing any information you would think Sony had the most powerful console because of the wo w factor most of their games produced. MS havent shown any in-game graphics of their first party games. The one they actually did show created the Craig meme. Power isn't needed to be a good gaming machine. Plus most PS fans are ok with 30 fps, so Sony is in excellent shape to dominate again.
I'm rooting for MS this gen, not because I don't like Sony, but I always want the underdog to do well.
Sony will smash it this gen, they will sell a heap of consoles, make some amazing games, and should make some good money.
But, MS has really gone all out this gen. They have made the most powerful console. They have put everything they have into it's extensions, such as ML, VRS, Mesh Shaders, SFS etc. These extensions will give the XSX a long life when devs work out how to leverage them, especially considering these are also available on PC GPUs as well.
MS also put out the most powerful console at the same price as the PS5.
With all this, plus MS buying Zenimax and all the other studios, creating Game pass, Xcloud, the best back compat in the industry, amongst others, MS has gone all out to redeem themselves, and I hope it pays off for them.
A healthy Sony, and a healthy MS makes the players the winner.
MS just can't buy everyone. Playstation is the more global and bigger brand.Bro MS is not the underdog lol. If they want they will just buy gaming. Everything.
Sony may be the leader between them but MS is not the underdog here.
Hearts and minds. Hearts and minds.Bro MS is not the underdog lol. If they want they will just buy gaming. Everything.
Sony may be the leader between them but MS is not the underdog here.
Isn't "VRS" just a MS term that's part of the software API that is DX12U? If I'm not mistaken the VRS software uses the hardware mesh shaders to acheive what they do.I'm not positive that the PS5 will have either, as there is both a hardware and API component to both of them, and as Sony didn't play a role in either ends of that for RDNA, It could of made it hard for them to get it.
But you never know. Sony arnt dummies.
Don't be dense. He is explaining how the two pipelines are different.You're still trying to compare 2 entirely different parts of the rendering pipeline.
I view Sony as an underdog, given the amount of cash Microsoft is sitting on.I'm rooting for MS this gen, not because I don't like Sony, but I always want the underdog to do well.
And thus comparing them is apples to oranges like I said.Don't be dense. He is explaining how the two pipelines are different.
SMHAnd thus comparing them is apples to oranges like I said.
Yes your right! MS has sooo much money they can become the leader in any field?Bro MS is not the underdog lol. If they want they will just buy gaming. Everything.
Sony may be the leader between them but MS is not the underdog here.
Founds this exchange.....
Who is this paul he is referring to in the last tweet?
And what did he say?RedGamingTech.
I view Sony as an underdog, given the amount of cash Microsoft is sitting on.
My last post. The idea that a geometry engine is a geometry engine that you describe above is the same as stating that a shader is a shader.
There are multiple approaches to achieve this with very different data-paths. Sony has a new GE that - if the available information is correct - can do both advanced culling and prioritisation - with those priorities applied in all parts of the downstream pipeline to minimise GPU workloads. This cannot be done that way with any other GPU in the market.
I find it very interesting with such a different approach and we have already seen an amount of geometry on the screen in for example Demon's Souls that we have not seen before.
Let's wait for benchmarks but it is pretty rich to make assumptions that this is not beneficial for the platform based on what Mark Cerny, ND, Bluepoint, Guerrilla etc has achieved in the past. Developers seem very happy with the solution.
From what I've gathered...And what did he say?
This is not Red Gaming Tech but it's essentially the same story.And what did he say?
This is not Red Gaming Tech but it's essentially the same story.
timestamped
who knows... only 2 weeks away
This is not Red Gaming Tech but it's essentially the same story.
timestamped
who knows... only 2 weeks away
I’m a fan of Moore’s Law and for got he said that. Just listening to his newest podcast right now and this is interesting, he says he has multi sources stating that the velocity architecture of the Xbox is not even close to PS5:
Timestamped
MLID is a known click baiting bullshitter.
Imo we can only watch RTG and NXGamer, amongst the more popular YT
Paul from RTG is proven.
NXGamer doesnt do rumor mongering, but he does effort in analysing pixels etc.
Also, kitty's reaction to the presser of yesterday...
People fall for marketing talk far too easily.
People can and will also buy this games on Xbox. Xbox sadly is still recovering from the bad late 360 years and first half lifecycle of XboxOne.i am a gamer, I play them all (PlayStation, Xbox, Switch and PC) because of my many diverse friends
........but damn It if people think things will change this generation!
Fortnite, Call of Duty and Grand Theft Auto will be the money makers again in this generation and people will buy them on PlayStation just like they did on PS4 which ended off in a bang
FYI, VRS can be applied at the pixel shading workload, not just geometry/vertex related workload.You miss the whole point.
All the buzzwords used are about one thing and one thing only: How can we reduce the number of calculations to create a frame with minimum fidelity loss?
VRS downgrades the shading rate for parts of the 3D space that matters less for how the frame looks (e.g. periphery, obscured objects etc).
What Matt refers to is what Mark Cerny stated in 'Road to Ps5'. If you have an advanced enough GE you can a) cull all geometries that are obscured in the frame and b) annotate priorities to the areas of the geometries that are seen (e.g. highest priority to the middle of the frame, higher priority to objects closer to the view-point compared to those further away). Then you can apply primitive shaders the most to the highest priority areas, less to lower priority areas/objects and not at all to culled objects.
The result is identical - significant reduction in # of calculations with minimal visual fidelity loss. What is most efficient? I do not know but based on the rumour mill, the front loading of the whole pipeline like this seems like tomorrow's technology and not yesterday's which you imply.
I hope he is not an insider like that farce Glee guy that PS fanboys championedNot sure if you know this, but Matt Hargett is a former principle software engineer on the PS5. I'm guessing he knows what he's talking about...
Klee was an anonymous personI hope he is not an insider like that farce Glee guy that PS fanboys championed
Variable Shading Rate Tier 1 can be used without Mesh shaders e.g. Intel Ice Lake and Tiger Lake IGP.Isn't "VRS" just a MS term that's part of the software API that is DX12U? If I'm not mistaken the VRS software uses the hardware mesh shaders to acheive what they do.
PS5 has primitive shaders, so not completely the same as the mesh variant in the Series X|S SoC.
If I'm not mistaken the mesh shaders are "easier" to use, i.e. don't require the same amount of input compared to the primitives the PS5 has.
On the flipside the primitives are more versatile since you can be more "specific" with them?
I'm not sure, but there are bound to be some experts here on the matter that could shed some light on this?
BullshitToldja
It's RDNA3
VRS2
FYI, VRS can be applied at the pixel shading workload, not just geometry/vertex related workload.
Anyway, Vega's primitive shader potential uses i.e. note the multi-resolution rendering.
Vega's primitive shaders are not compliant with DirectX12 Ultimate's Mesh Shader and Variable Shading Rate. AMD lost to NVIDIA's future direction.
Red gaming is full of shit. I dont know why anyone would take them as a official source out of any reason but desperation
Xbox is full rdna 2 compliant and ps5 isnt. People are focusing on vrs but its a lot more then that.
Redtechgaming walking back his claims here....
He DOSENT claim ps5 has any RDNA3 or infinity cache. And yet we have so many saying he said it therefor its true
lols more pure custom bs.
Red gaming is full of shit. I dont know why anyone would take them as a official source out of any reason but desperation
Xbox is full rdna 2 compliant and ps5 isnt. People are focusing on vrs but its a lot more then that.
Founds this exchange.....
Custom doesn't mean something is better or worse.
It doesn’t .I
Yes it does