I'd ask the engineers that amended the original specs of the console to more closely match Scarlett, but we're too hasty to wait for full RDNA2 implementation....or are we still holding out hope for that RDNA3 secret sauce?
ML was in GCN - its not new, its called choices.
Full RDNA2 implementation for what exactly ? DX12 api that ps5 does not use ?
Or hardware such as
Fully fine gated frequency control of DCU ? Infinity cache ? Fast caches so > 2.2 GHz ?
Shorter shader arrays at 5 DCU or less for faster propagation ?
Dont worry, it was hinted at by the CU slide in the reveal, it will be explained more fully in the RDNA2 white paper.
I can guarantee you XSX is nothing close to 100 % of the actual hardware in RDNA2, and neither is ps5.