Yeah, cause companies especially big companies are faultless and the most trustworthy sources. "very, very sustainable" is a nice "professional business analysis" for the stupid, I guess....
How about you expand on the "useless numbers" and why growth and sustainability dont fall into this category.
Uhhh, what is overhead and having to pay out content providers already on there with the pay per time played model.
They don't pocket the full sub amount every month.
What are you even arguing?Its not going to be as big of payments as some people think, sales drop off a cliff after a few months and Microsoft will have data which shows gamepass actually increases in game spending and game sales.
Yep, Epic paid 11M to GIVE all those games:I think Microsoft is paying far less to put games on Gamepass than people think.
I mean... you only have to look at what epic spends to put out free games.
I will still take their words, over kids who whine about other plastic box, and boost their own plastic box.Yeah, cause companies especially big companies are faultless and the most trustworthy sources. "very, very sustainable" is a nice "professional business analysis" for the stupid, I guess....
How about you expand on the "useless numbers" and why growth and sustainability dont fall into this category.
The math was off by $20 million. $155 million vs $175 million. Like someone else mentioned, some subs are at $15 million a month. It evens out anyway. Why make a big deal about a minor math error?Firstly your maths is bad. Second, you post this shit every single time this topic comes up and each and every single time you're told what you're saying is nonsense and illogical.
The entire month revenues of Game Pass are not spent on just one fucking game. It is spent on multiple games. Multiple games launch each month on the service. Further more you're just accounting for launch units. You're completely disregarding any future sales that are lost because your logic is attributing the future month's subs to some other future game.
If you wanted to silo it month-by-month you need to compare the monthly revenue against lost sales for the lifetime of all games launched that month.
Why should I pull out numbers out of my ass?Spencer challenged you and other naysayers to do some quick napkin math using the subscriber count and estimates for subscriber tiers.
you’ve lazily done none of that, and are basing your argument on “they must be lying. I’m sure of it” and “Phil Spencer is a known liar”
Awaiting your quick math. And no, it isn’t logical to assume every Gamepass subscriber is on the $1 trial or getting Turkish cards from Eneba
20 games usually cost like 20-40m. unless its day1. usually these have certain players played numbers. All would be around 100m. There is also that xbox live.Pretty much the math i was just doing, it sounds like a very profitable business model when you have the power to attract a good number of subscribers. Some additional thoughts/corrections though:
if we assume 25% of them being 1$ subs, we get $5million dollars for them, not 25.
Theres also the ultimate sub that costs 15$/month instead of 10.
So if we take those into consideration we actually have something like:
$5million + somewhere between $150million and $225million, aka still impressive numbers. So the point stands.
The issue here is knowing how much of that money actually goes to their pockets, how much do they have to pay the developers/pubs who keep or put their games there.
Keep in mind Ultimate includes Gold. People will be subbing to GPU instead of Gold + GP. For those people the additional revenue to MS, at least for UK pricing, is only £5 per month vs. the £8 per month of a normal GP sub.You are making a math error here.
5m at 1$ is 5m, while 15m at 10$ is 150m, total of 155m. You also need to account the gamepass ultimate.
5m at 1$ gamepass ultimate, 5m at 10$ normal gamepass, and gamepass pc, 10m at 15$ gamepass ultimate. total would be 5+50+150=205m.
hope this helps.
Because you are ignoring what the 1$ deal is. Unless you make unlimited accounts, there is no way, you can have 1m at 1$.Why should I pull out numbers out of my ass?
We dont have any numbers outside of peak subscription numbers microsoft choses to share and thats the whole point.
Im not sorry that Im not drinking the kool aid.
Xbox live is like unwanted child in these discussion. People ignore it, when it suits their narrative.Keep in mind Ultimate includes Gold. People will be subbing to GPU instead of Gold + GP. For those people the additional revenue to MS, at least for UK pricing, is only £5 per month vs. the £8 per month of a normal GP sub.
So many assumptions so little facts and logic. You are all over the place.I will still their words, over kids who whine about other plastic box, and boost their own plastic box.
There was something called movies. Which we used to buy it from blockbuster. Where are they now? dead in the pile of things that have been killed, same thing for cable tvs.
Guarentee revenue are in the long form of sustainability. Your selling games can end up easily with bad games, loss interest, and studios getting bought, studios getting shutdown, gaming costing alot to make, and games costing alot to buy it. These are factors why sub model is sustainable.
Its better to have a system, which makes 300m a month, guarentee, than selling games normally. How many last of us 2, god of war, spiderman, halo, forza are there every month, every year? Unless you release AAA quality games like those every month, good luck earning that money.
Gamepass at 15$ for 20m is $300m a month. This type of service is increasing every year. in 4 years, you will end up with 60m users. That is $900m a month. We can debate how much people pay that money, but when you see that money, you will know why this kind of model is sustainable, and much better than selling games.
What are you even arguing?
All I said was the silly napkin math isn't all profits like suggested. Overhead is real.
Big companies get trends wrong all the time. Wallstreet is a prime example of this. They hire all kinds of math nerds and still failed to see the sub prime mortgage crisis. Watch The Big Short and see how few people saw the crash coming, and were still laughed out of rooms.Kids here argue what big companies, with professional business analysis worked on.
Its why I dont take this site seriously.
Also people forgetting you have to pay salaries on all the studios they now own. Like all those Zenimax companies are “free” now. Some weird stuff in this thread. Phil saying it’s “sustainable” (that’s not even close to saying it breaks even people), others saying MS has hundreds of millions of dollars to “buy content” every month, completely ignoring what “current costs” are. Then others saying they love GP because they get so much and hardly spend anything. None of these statements add up with each other at all. All of the conversations around Xbox become pathological.Uhhh, what is overhead and having to pay out content providers already on there with the pay per time played model.
They don't pocket the full sub amount every month.
It'll happen. They just recently tried to increase the cost of gold.I'm still sceptical since we haven't been seeing numbers lately. But if it works it works, I still fear a major price increase is coming.
I didn't make a big deal of it. I simply told you it was wrong in one sentence. That's not making a big deal of something.The math was off by $20 million. $155 million vs $175 million. Like someone else mentioned, some subs are at $15 million a month. It evens out anyway. Why make a big deal about a minor math error?
And I literally said that even if they pay Ubisoft $100 million to put Far Cry 6 on the service three months after release, they would still have money to spend on other games.
In the Netflix model, launch month vs future sales dont matter. They are paying up front. You can see it with the deals they sign. They paid Rian Johnson $400 million for two knives out movies. They dont give a shit about launch month views or views 10 years down the line. The purchase price is what matters and they have a $19 billion yearly budget to pull it from.
MS has a set budget too. If MS foresees 25 million users by the end of the year, they know exactly what their gamepass budget is going to be. They can then allocate the money based on that. They know Halo and Forza will fill up November and December. They can then spend extra on months like January. This is not rocket science.
I own Microsoft shares. I hardly would say it's "going through the roof". They had a nice month. You're also acting like the stock price of MS is ONLY concerned with Xbox, which is a fraction of their overall business.Says person with 0 MS shares while MS shareholders are enjoying seeing the share price go through the roof.
There is no fail for the wallstreet. Those guys are crooked as fuck. They wanted to bucket it for themselves. as for other business, you are right.Big companies get trends wrong all the time. Wallstreet is a prime example of this. They hire all kinds of math nerds and still failed to see the sub prime mortgage crisis. Watch The Big Short and see how few people saw the crash coming, and were still laughed out of rooms.
I am bullish on the success of the gamepass model, but it's insane to suggest that we cant talk about it because we were not at the board meetings. And it's also doesnt help that MS wont reveal numbers. It only serves to make people question the sustainability of their model. Especially in light of news that they missed their internal targets by 37%.
Here are a couple of questions Id like Phil to answer:
- What is the revenue of Gamepass subs?
- How much did Avengers Cost?
- How much did Day 1 titles like Outriders and MLB cost?
- What would it take for games like Battlefield and Far Cry to show up on day one? Because the math at the moment suggest they are there already.
- So whats the hold up?
Everyone from Amazon to Netflix announces the revenue they earn or the deals they make. $200 million to creators of westworld. $300 million to Game of Thrones showrunners. $500 million for fucking Seinfeld almost 25 years after it aired. Everyone announces these numbers in press releases proudly. Look at how much we are spending to GET YOU AAA CONTENT. So why cant Microsoft do the same?
Their revenue numbers are phenomenal. $15 billion vs $17 billion in a year when Nintendo sold 28 million consoles. So clearly Gamepass is a huge factor here. There is really no need to be super secretive. Their monthly users have continued to increase which leads me to believe that their returning customers arent the $1 a month paying cheapskates like me. So it's not like 15 out of the 20 million gamepass users are $1 subs.
Everyone from Amazon to Netflix announces the revenue they earn or the deals they make
Especially in light of news that they missed their internal targets by 37%.
Gamepass was 2017. 4 years ago. This model exist for a long time.So many assumptions so little facts and logic. You are all over the place.
If it was a guaranteed moneymaker for businesses how come other companies dont flock to it? Not like gamepass launched yesterday.
i prefeer to listen to Phil Spencer instead of a random on a forum that sfamous for hating on everything XboxBS, they are not releasing the figures because that thing is not sustainable without tanking your profit margins. But well, the holiday season is coming and they need the shilling articles.
Don’t believe you one single second. Otherwise you wouldn’t be here bitching about Xbox figures which is in your own words "a fraction of their overall business"I own Microsoft shares. I hardly would say it's "going through the roof". They had a nice month. You're also acting like the stock price of MS is ONLY concerned with Xbox, which is a fraction of their overall business.
Where did the $25 million with your numbers come from?$10 per month per subscriber. 15 million subcribers * 10 dollars = $150 million.
What am I missing?
Netflix works the same way. They have 200 million subscribers and earn around $25 billion a year. That's $2 billion a month * 12 months = $24 billion.
you must think he's lyingPut the full info in a quarterly report then!
... and you are? I don't know why you feel entitled to that sort of information.Show us the receipts then Phil. All you do is talk.
Updates on Gamepass numbers, profit made, and software sold are enough to shut us concerned folks up. Less talking and more showing.
It’ll be interesting if it is sustainable when more and more 1st party content games costing 10s or 100s of million go on there for ‘free’ and the people who would normally buy that game, won’t.
Executives at public corporations can get in a lot of trouble for making false statements on financial matters. It's difficult to separate Game Pass profitability from Xbox profitability as a whole, but Microsoft has stated more than once recently that Xbox is profitable.Of course he would say this, like any other pr talking head
Satire or real?That guy is full of shit, we all know this.
Every since he got the boss job at xbox the brand has been going downhill.. its worse now than ever before. Its all one big lie, they've been loosing money for decades, xbox and microsoft are about to go bankrupt because of all this bullshitting Spencer has been doing for so long.
Sorry, but I do own stock in MS. You sound ridiculous. What am I "bitching" about? That's a fact that Game Pass is a fraction of their business. Get over the fanboyism. LolDon’t believe you one single second. Otherwise you wouldn’t be here bitching about Xbox figures which is in your own words "a fraction of their overall business"
i don't think that matters much really. Profitability aside, another advantage of the model that i don't see people discussing a lot is how it can bring in profits in a far more consistent manner.It’ll be interesting if it is sustainable when more and more 1st party content games costing 10s or 100s of million go on there for ‘free’ and the people who would normally buy that game, won’t.
Sustainable, not profitable