I had just beaten the game and got a decent ways into its “end-game”. I don’t have much else to play aside from Helldivers 2 (and I wait to play that with my buddies).
The game is just not good.
Narratively, it is rather insulting. You get so very little personality from the Justice League themselves or the Suicide Squad. A few quips, but very little in the ways of the depth we had gotten in Asylum, City, or even Knight. The game doesn’t even really end. The characters make a quip about how they will keep doing the same thing over and over again finding better loot.
Gameplay wise, it is just generic as all hell. The Arkham series made you FEEL like Batman, living in Gotham. Metropolis feels empty. There is just nothing to do here. There are maybe 2 Missions in the entire game that feel like what players want from Rocksteady, both involved Batman in some way, shape, or form. Almost everything else is the same generic open world mission structure with very little variation. This feels like a generic third person looter shooter with a skin on it. I don’t feel like Harley Quinn, Boomerang, or King Shark. The only one I really feel they got right was Deadshot and that is only because he normally uses guns.
The Endgame is piss poor. You do the same tired open world mission structure to get the Resource, P. Get 1000 and you can go do one of three missions each one giving selective parts of the seasons’ infamy set. The weapons don’t feel all that fun to use or feel like “bane” as he is the one these are based on Apparently. Just a loose skin on some weapons and minor modifiers. Maybe this changes at Tier 3? I doubt it though. Just repeat the same loop, slowly going up in “mastery” (difficulty) to unlock higher tiers until you get the max in Tier 3.
I really wanted to like this game, but they do everything they can to make it so boring.
I finished the game, too, and I can't entirely agree with a few points.
I enjoyed the characters and the banter between them. I think they did a great job with King Shark, Captain Boomerang, Luthor, and Waller.
The Gameplay worked for me because of the big focus on the traversal and because I don't know shit about any of the characters. The concept of "it makes me feel/doesn't make me feel like" doesn't apply to me, and I think this might make a huge difference. I loved the Arkham series but had never heard of Captain Boomerang and King Shark before they announced the game. That said, I thought it was enjoyable, though I agree with the lack of mission variety. In the end, there are 4 or 5 different types of them.
I agree on the endgame, which is also probably why the number of players has fallen. For me, there is no reason to keep playing until new content is released. There is no incentive for me to level up the other characters. I'm a big sucker for loot-based games, and yet, it was the least interesting part of Suicide Squad. So why would I do the same missions to get something with a little number up so I can go and play the same mission on a harder difficulty level to get the slightly bigger number?
I'm baffled by everything around this game. I don't think it deserves all the hate, but many Rocksteady choices make you scratch your head. It makes you wonder why they kept delaying it when there wasn't that much content in the first place to justify the long development cycle and how they plan to keep this game alive for years while making money off cosmetics and DLCs. I don't know their plan, but it sounds delusional no matter what. I really doubt the new characters and "new" bosses will change things.
I expect it to be supported for a few months and then be killed before the end of the year. There's no way they'll fulfill their vision and keep it going for 12 more seasons unless they plan to make it F2P at some point.