Let's look and see the multiple attempts at Streets of Rage 4 possibly probably being a thing, and SEGA saying 'no' in regards to it.
1996-1997 - - Core Design (Tomb Raider) pitched a 32bit direct sequel to Streets of Rage 4. Seen Here. It was originally meant to be for the Saturn. Ultimately the project was cannedd in the middle of development during differences between Core and SEGA. The game then released as Fighting Force.
1999 - - SEGA makes multiple concepts of SOR4 alongside Ancient Corp. seen here. But, SEGA of America shot down the idea at the response on how the beat-em-up genre died around that time period. It was to the point where the team at Ancient already had Yuzo Koshiro (Streets of Rage composer) and Ayano Koshiro (Ancient Corp. artist) preparing music and art design.
2001 - - Around the launch of Shinobi for PS2, Overworks (formely AM7--Streets of Rage's original devs.) expressed interest in returning to the SoR series. Nothing surfaced, sadly.
2008 - - SEGA and BottleRocket actually begin development on Streets of Rage Online for PS3/360! But it got canceled. Concept art:
Ruffian Games (Crackdown 2) attempts as well, but I guess the project never went into fruition. But hey, here's some footage of that!
2013 - - Backbone (They did the SoR ports that aren't by M2) pitches their own vision of SoR4. Cancelled
Not to mention the multiple pitches and projects of other SEGA titles being canceled -- SEGA Aus's Golden Axe reboot, the Jet Set Radio Wii project, etc. Streets of Rage for now seems like to be the only IP at SEGA that's been given the shaft so many times.
Then SoR Remake comes out, and get's C&D'd by SEGA...maybe the IP's cursed. :/
1996-1997 - - Core Design (Tomb Raider) pitched a 32bit direct sequel to Streets of Rage 4. Seen Here. It was originally meant to be for the Saturn. Ultimately the project was cannedd in the middle of development during differences between Core and SEGA. The game then released as Fighting Force.
1999 - - SEGA makes multiple concepts of SOR4 alongside Ancient Corp. seen here. But, SEGA of America shot down the idea at the response on how the beat-em-up genre died around that time period. It was to the point where the team at Ancient already had Yuzo Koshiro (Streets of Rage composer) and Ayano Koshiro (Ancient Corp. artist) preparing music and art design.
2001 - - Around the launch of Shinobi for PS2, Overworks (formely AM7--Streets of Rage's original devs.) expressed interest in returning to the SoR series. Nothing surfaced, sadly.
2008 - - SEGA and BottleRocket actually begin development on Streets of Rage Online for PS3/360! But it got canceled. Concept art:
2012 - - GRIN (Bionic Commando Reboot and Bionic Commando Rearmed) attempts making a Streets of Rage. Cancelled.
Ruffian Games (Crackdown 2) attempts as well, but I guess the project never went into fruition. But hey, here's some footage of that!
2013 - - Backbone (They did the SoR ports that aren't by M2) pitches their own vision of SoR4. Cancelled
Not to mention the multiple pitches and projects of other SEGA titles being canceled -- SEGA Aus's Golden Axe reboot, the Jet Set Radio Wii project, etc. Streets of Rage for now seems like to be the only IP at SEGA that's been given the shaft so many times.
Then SoR Remake comes out, and get's C&D'd by SEGA...maybe the IP's cursed. :/