It's kinda like minecraft rtx or nvidia's marble game, you kinda have to take it all into accountHuh, 46fps for a tech demo that is not running at 4K? Doesn't sound super impressive tbh, but let's see.
It's kinda like minecraft rtx or nvidia's marble game, you kinda have to take it all into accountHuh, 46fps for a tech demo that is not running at 4K? Doesn't sound super impressive tbh, but let's see.
The Global Illumination(lumen) is the most likely cause for why the demo is running at such a lower resolutions and fps.
Nanites triangle handling makes poly count almost irrelevant (part of why its magic) and textures arent going to be too much of an issue when you can replace a whole bunch of maps with triangles.
Lumen looks amazing but it currently costs a ton on consoles, 60fps is still some ways away.
What I would like to see is if Enlighten have any sort of nextgen update to their lighting tech.
Maybe integrate Enlighten Vx into Unreal Engine while still using Nanite because they were able to get to 60fps on consoles a while ago.
Nanite is still fucking magic, but Lumen is currently just a bit too expensive for me to back just yet.
Dunno if the virtual shadow maps require Lumen or not, but it really is expensive right now and we will have to rely on lower resolutions to get to 60fps.....let alone attempting to hit 120fps.
Given time im sure they will get Lumen to an exceptional level.....but at this point if you can get away with RTGI then just use RTGI.
If the point you're trying to make is that Lumen isn't worth it then those pictures were a terrible choice(also one of them is just totally black)
Last year's demo was running at 1440p30, using the same temporal upscaling and was hardlocked to 30FPS, but most likely had a similar headroom. I have no idea how much more optimized the engine can get in the next year or two, but I guess that's what we have to prepare ourselves for on the consoles if we want those level of graphics - upscaled QHD 30FPS, maybe 40Hz/unlocked+VRR options for people with 120Hz displays. But to achieve 60FPS, let alone 120, I think it's safe to say we will have to say goodbye for such detailed assets, and especially Lumen will have to get seriously toned down as that's what eats most GPU power in UE5.
You're conflating so many different events into one, imagining the internet as one big voice that's speaking all in unison for or against a topic, and that's silly.
Sure, there were Sony fans who were claiming the first UE5 demo as proof of their consoles strength that MS didn't answer back at (which is lame on their part since UE5 is always meant to play on this generation of consoles and it wasn't "secret sauce" in the SSD or anything else that brought that demo to life.) Those are those people, and they've got something wrong with their sense of understanding. There's no reason to obsess over UE5 as a battleground of these two consoles. They will both play UE5 games (and so will Switch and your phone, albeit at greatly reduced specs and with no Lumen or Nanite,) and there's nothing that's been said about work with Unreal Engine on either console that says they run the engine any better or worse than the other (albeit PS was the only console to have shown it for that first year, but Xbox was shown in May and then today and tomorrow will be a kind of milestone in Xbox history of having a UE5 demo showcased on its hardware and having all of that bullshit fully put to rest.)
His name starts with a b.This thread reminds of a donkey who argued that the ps5 demo of unreal 5 couldn’t run on series x and that’s why it was shown on ps5. I can’t remember the guy but lol times
Original demo is not billions.It looked awesome, how would I not be impressed? The picture above looks ok, that's why I said "but let's see". I haven't seen it yet, but I have seen UE5 demo.
Also, 100M triangles vs. billions.
Na it wasn’t him. Reckon the person has been banned by now.His name starts with a b.
source triangles != in-game rendered triangles or mesh detail.Just this scene with statutes has :
good questionSo where's the demo...
It’s effectively, benchmarking the hardware and scoping what you can do as a team. Benchmark triangle throughput per frame for example .
source triangles != in-game rendered triangles or mesh detail.
because that's not how Nanite works lmfao. It's taking that source asset of super high polygon counts and generating dynamics LODs essentially on the fly. It's not rendering 100 Billion polygons every frame.Just Epic's Dog demo had 10 billion of polygons. Why UE5 demo wouldn't have billions of polygons, hm?
The entire demo had about 100 billion triangles of source geometry altogether and it was running on PS5 with about 20 million triangles being rendered by the GPU per frame at a dynamic 1440p (internal render resolution) resolution up-scaled to 4K at 30FPS.Just this scene with statutes has :
because that's not how Nanite works lmfao. It's taking that source asset of super high polygon counts and generating dynamics LODs essentially on the fly. It's not rendering 100 Billion polygons every frame.
The entire demo had about 100 billion triangles of source geometry altogether and the demo running on PS5 was rendering 20 million triangles per frame at a dynamic 1440p (internal render resolution) resolution at 30FPS.
the reason no one in their right mind would use it(Beyond playing around to see the latest feature) is because it's highly unstable. So obviously you would use the stable version of the engine. Source ue5 has a shit ton of features that early access ue5 doesn't have yet, since those features are actively being worked on and could break, change, just not work or be scraped tomorrow a studio isn't going to use it.
Yea it's most likely the source geometry count of the entire demo, what matters is how many are actually being rendered by the GPU on a frame-by-frame basis.Of course not. But it says this demo has over 100 mil. triangles, UE5 demo has much, much more
You need to read, i said the Early access IS the stable version of UE5 (that's what the people were using to make Valley of the ancients, i've been following along on UDN for months now) and the Source is not because it's in constant development. They used the EARLY ACCESS build not the source build with the latest features, jesus christ.Game development in the prototype phase is always highly unstable and always apt to be broken by software changes. You still have to get started somewhere. And you don't want to let the competition (which apparently is everybody who downloaded UE5 EA two months ago, going by this assertion that nobody touched UE5 until a stable version was released...) get too far ahead. If you're all staffed up with a project that's shipping this Christmas and you don't have time for exploratory work, that's one thing. But they're not even building a game here; they're evaluating technology, and they're running prototypes to provide feedback and optimization recommendations on the software itself, in part to help get it to become stable. If you're friend Epic Games has a new tool it's hammering out and you're allowed to come over to the shop and get a feel for it, you don't just say, "Naw, call me when it's stable..."
Now, granted, this UE5 GDC presentation was primarily an artist-focused showcase, not a CTO presentation of really pushing the technology hard, but the tech is wrapped up in the art production, and this was a public prototype presentation by a professional studio. It's not some "UE5 101" covering the basics by a part-timer.
nopeDo we though?
For sure, what did you think of the run time of the video thoughthe ue5 demo on ps5 was way more impressive than this
He's left like most of the devs on here. Most people like to get knowledge on these kinds things, but there's always console warriors that just shit up the place, and knowledgeable ppl end up leaving in result of that. He had great write ups still, just not on GAF.
He's left like most of the devs on here. Most people like to get knowledge on these kinds things, but there's always console warriors that just shit up the place, and knowledgeable ppl end up leaving in result of that. He had great write ups still, just not on GAF.
He was defending a paid shill getting banned. And crying how it’s not fair that he doesn’t get a safe space himself. He accordingly got stripped of his title and branded a professional victim.He’s gone? Damn..
If referring to me, I did mention the downgrade that Epic stated would likely be related to 8K textures PS5 was displaying since that feature was heavily IO reliant.His name starts with a b.
Talked to him a few minutes ago, yeah he's gone for sure.He’s gone? Damn..
source triangles != in-game rendered triangles or mesh detail.
No it doesnt. It’s just marketing bull crap.Just this scene with statutes has :
But we should be way, way past that point by now. Benchmarking the hardware, that was 2020 work.
Catch the public debut of Alpha Point, a UE5 technical demo created by The Coalition to evaluate UE5 on the Xbox Series X/S. Hear what the team learned as they tested internal Nanite assets in Lumen-driven lighting scenarios, as well as their thoughts on how UE5’s performance and memory stacks up in Xbox Series X and S-style production environments.
nO.If referring to me, I did mention the downgrade that Epic stated would likely be related to 8K textures PS5 was displaying since that feature was heavily IO reliant.
It’s still accurate BTW.
Why would they lie about that?No it doesnt. It’s just marketing bull crap.
If it were marketing then we would still be seeing 8K texture demos today.No it doesnt. It’s just marketing bull crap.
Talked to him a few minutes ago, yeah he's gone for sure.
Because fuck anyone with an opinion right?Time to break out the champagne.
He was defending a paid shill getting banned. And crying how it’s not fair that he doesn’t get a safe space himself. He accordingly got stripped of his title and branded a professional victim.
The forum has lost a good deal of technical knowledge with VFX leaving. But that means other posters can keep repeating their technical bullshit without no one complaining.Time to break out the champagne.
This particular user had substandard knowledge yet claimed to know it all. Not everyone is a 12yo that is easily bamboozled by a self proclaimed expert. Indeed no one would give a shit if not for the unbridled narcissism.The forum has lost a good deal of technical knowledge with VFX leaving. But that means other posters can keep repeating their technical bullshit without no one complaining.
You mean the guy who thought PC last gen was the best graphics we’d see on consoles this gen? The guy who claimed Horizon Zero Dawn on PC would look better than Horizon 2 on PS5?The forum has lost a good deal of technical knowledge with VFX leaving. But that means other posters can keep repeating their technical bullshit without no one complaining.
Lol you must still beThis particular user had substandard knowledge yet claimed to know it all. Not everyone is a 12yo that is easily bamboozled by a self proclaimed expert. Indeed no one would give a shit if not for the unbridled narcissism.