The former IS true. They've gone on record saying the future isn't in how many consoles a company sells, which directly affects the number of copies of a game are sold. Consoles sold, copies sold. See the correlation? They're in the game rental business now, everything they're doing speaks to this.
The former is not true, a shift in focus doesn't negate the importance of software sales and they're still a huge part of their business, but now not the only focus.
They have not gone on record saying THAT, you're confusing Phil Spencer's message because I know exactly what you're talking about. He said that he doesn't need you to go out and buy an additional piece of hardware to engage their software, software which you can already access via existing hardware. Software is where the money is made, not hardware, hardware is the necessary access point but not the profit generator.
That's not the same as what you're trying to incorrectly infer.
If rumors are true and that there wouldn't be any Scarlet exclusives for the first few years of release, that everything would also run on Xbox1s... You will understand what we mean.
No I don't at all understand what you mean because you guys don't seem to understand that a delineation in hardware will exist which shows stark and contrast differences in each subsequent build of a game. Stark differences which exist right now within the Xbox One family via the base and the X, a delineation which Microsoft has exploited but Sony has been rather complacent with.
Yes Sony has done checkerboard rendering or simple field increases in resolution but they've done virtually nothing beyond that with their games. Microsoft on the other hand has ventured into 60 FPS builds while the base is 30 FPS and higher graphical setting builds etc. Regardless of the number of devices sold or their split they still exploit every possible avenue to take proper advantage of their scaled hardware tiers.
Sony created a console which is 129% more powerful than the PS4 yet we're getting a game like The Last of Us 2 which for all intents and purposes appears to be another Uncharted 4 situation. The base version of the game with a 77% increase in resolution, same framerate, same graphical settings with what in numerical value amounts to 52% of that 129% GPU compute increase being unused.
Now I know they have a memory bottleneck in that system, they built in a flaw, but that doesn't mean they can't at least try to make the builds actually unique, but they don't.