Don't relate the Pro having underwhelming showings relative to the base system to the X as if they somehow share that.
We were talking about Horizon 4 before so let's continue that.
Better and/or only on the X beyond just resolution
B = Better than / O = Only on
- (B) World lighting
- (B) Ambient lighting (objects passing reflected light onto other objects)
- (O) Starburst lensflares
- (B) Shadow quality
- (O) Dynamic shadow casting
- (B) Reflections
- (B) Motion blur rendering
- (B) World LoD
- (B) Car LoD
- (B) Draw distance
- (B) Foliage density
- (B) Textures
- (B) Texture blend shading (where surfaces merge)
- (B) Crowd density
- (O) Ambient occlusion
If you applied these details to the base system it would collapse the build, it would buckle the framerate to single digits and in all likelihood crash. Even the 1080p 60 FPS mode on the X is graphically a step above the base systems settings.
In absolutely no way is the base system in any way limiting. I don't know how many different ways it needs to be explained to you guys that developers are by no means limited by these weaker base consoles. The work they do on the more powerful ones can/is taken and scaled back for operation on the base. Forza Horizon 4 is by a considerable margin the best looking racing game in existence (where applicable X/PC), so to say something like it would look better if the base system wasn't factored into development is totally asinine. The fact that they even hit certain limitations and there's a higher ceiling for some things only reserved for the higher level PC's also dispels this notion as total nonsense as if they could push harder on the X.
The hardware is tapped out, your ethos is ridiculous.