@Amirox
Would you agree that they set out to make the story a greater part of gameplay "experience" than most in the industry? The issue here is, the Last of Us, being built as an experience for us to enjoy would be determental to the game. Why? All i get from you is "IF THEY DO NOT HAVE AN OSCAR CALLIBUR STORY IN THE LAST OF US GET RID OF IT". How does that make sense? Uncharted has a 96 on its meta because most critics and im sure people here on gaf thought it was clearly succeeded in integrating cinema and gameplay. As long as the Last of us and the next david cage build on what they did i see know reason not to applaud their efforts.
I'm not sure I'd agree they're any better at that then most devs. Uncharted had a story which was really badly written and really poorly integrated into the gameplay. The only real 'story integrated' moments were, like, when you get that breather at the Village in U2 and
part in U3. And even though the Village was brilliant to me (because it was an astoundingly effective 'breather' from the intense gameplay sequences you participated in prior), I didn't think they enhanced at all what was simply a really poor script, plot and story. It's arguable that moments like that are 'story integrated with gameplay', but the actual story and writing surrounding it is simply not good at all. At best, the banter between Sully and Drake or his other occasional companions constitutes "story integration", but all it amounted to is basically a series of non-stop one liners (extremely hit-or-miss, although Sully tends to hit more than he misses) and location acknowledgment ("that's a switch! Try to hit it Drake!" Nathan: "Not this shit again!" LOL) What they DID do well, however, contrary to most big games is they used the story as an excuse to make really awesome set piece scenes which WERE impressive. The train sequence and the collapsing building sequence, stuff like that which is generally separate from the writing but from a gameplay perspective was novel.
What you get from me is that this game sounds like they're doubling down on the "tell an engrossing story" aspect, and since Uncharted so far show that they're not really capable of that, I can only be skeptical. I'm not built on faith. You may be, but that's just not how I work.
We'll see. It's too early to know. Maybe this will be their story break out hit. I'm just a skeptic by heart until I see evidence of the potential to do more.
KingK said:
People are actually upset about lack of Move? I mean, I guess it'd be nice for people who like it to have it be an optional thing if they had the time, but I'm really relieved actually to hear that it's not a focus of theirs.
Anyway, I really like what I'm hearing in that Eurogamer article. Hilarious that he lost his iPad on a plane and it still wasn't leaked. Hopefully they do manage to get the game out next year, but it is definitely reassuring to hear that they will go to 2013 if they have to, and they aren't rushing the game.
I'm not upset at all. As far as I'm concerned that's a hype+1 for me
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