VR has a future as a seated and chill experience.
Fb and valve promoting it with people standing and waggling about is horribly misleading (even worse when you know that standing leads to more motion sickness).
People saying the novelty wears off are half right: the novelty of having to clear up space to stand around and do big gimmicky movements does wear off very fast. But it doesn't mean that other kinds of VR games aren't worth it.
I'm ok with seated VR as long as it doesn't completely erradicate standing VR. Playing Saints and Sinners is not nearly as fun seated vs standing. And I get LESS motion sickness (not at all) while standing than seated, (sometimes when playing on an empty stomach.)
The initial wow factor of VR may wear off, but the enjoyment of it doesn't.
Exactly. My console doesn't suddenly start getting dust after a few timea of using it, I just look for more games to play.
Difference being VR is like a new concept.. the "novelty wearing off" for a new phone or console just means you spend less time w/ the new version.. and go back to your normal schedule of time spent on phones/consoles.
For something like VR; you didn't have "playing VR games" in your habits.. so if the novelty wears off, you what you might go "back to" is.. not using VR at all.
Now that I can understand, though not necessarily relate to. I think this is the kind of answer I was looking for. Thanks!
VR is a gimmick. It doesn't make bad games good.
Maybe, but it makes good games 10x better.
People don't want to admit they're playing Wii games with the TV strapped to their faces.
Maaaayyybe if the TV somehow magically followed your head and body wherever you turned... Nah, still not even close.
I think with VR the big thing is whether or not your brain continues to be tricked by the VR, transporting you into that scene. I know with some people they start to lose the added sense of immersion once they adjust to the 3d effect.
I think the pacing of a game is important, if the game keeps you focused the effect should hold.
It has never "tricked" my brain, though: Still kinda looks "plain" compared to the real world, I'm more of a "fun factor" and mechanics type of player, and that is what VR has kept me hooked on, same with many indie games on TV.
I don't own a VR headset but based on what some people I've talked to that do have said, I think what people mean with "the novelty wears off" regarding VR is that once you get used to the novelty there just isn't much else there. It's sort of like "yeah this VR RPG is cool but once you get used to VR you realize that the game itself just isn't as good as The Witcher 3, or Baldur's Gate 2, or Dark Souls or Fallout New Vegas or any number of other non VR games".
When you say the "novelty wears off" about a new console or a new PC you build what you mean is that you get used to the nicer graphics or improved performance, but even if you are no longer impressed by the technical upgrade, stuff like Returnal or Forza Horizon 5 are still solid games.
Now that you mention Forza Horizon 5, I haven't been able to get into that game like with the previous four titles in the series... not after being spoiled by Driveclub VR. Hopefully Microsoft adds a VR mode to it like they did with Flight Simulator. Not holding my breath, though.
Yeah, I'm not pretending to understand how an RTS would work like that, but I really disagree that VR is only a benefit to first-person games. AstroBot is a simple platformer but probably the best I've played, and Hellblade in 3rd person is incredbile.
I have been wanting to ask about Hellblade VR: Does it look like you're running behind a real life-sized Senua? Or is the scaling off, like you're looking at small characters?