I know XsX(5Gbit/s) usb speeds are half of (10Gbit/s) PS5 USB speeds. PS5’s USB-C port isnt special, it’s also 10Gbit/s. Even though I think that might be a lie. Otherwise why offer a USB-C port that is somehow important for the headset. But I guess 10Gbit/s is enough.
TBH I don't think it's a bandwidth so much as a latency one why Sony are going wired; you will always have lower latency over a wired connection compared to a wireless one. The video signal is always going to be encoded when transmitted over the wire or wirelessly to the device, and with PSVR2's resolutions and refresh rates they'd need increased bandwidth for sure, so 10 Gbit/s Type-C is probably goo enough for Sony's. That should make it a Gen 4 2x2 link.
Xbox Series X deff would need a ugly PSVR1 breakout box. And they don’t have a single developer making VR software today.
edit: also we dont know if VR2 wouldnt have a wireless adapter for 50-100$. I dont see why it would need to be wireless unless theres basically a PS4 in the headset. It being wireless by default only makes sense if you dont need a PS5 to use it.
Actually, I think iD and Bethesda still have VR options for some of their games, the PC versions anyway. But no telling where that support will be at within a year from now.
And I guess if Sony's using good encoding compression they could get away with a wireless adapter option; it wouldn't be preferable compared to wired but if games are already upscaling from lower resolutions, and that improves (plus IIRC there's supposedly some customizations with features in the GPU to help with this, mainly in terms of foveated rendering), wireless adapter could be doable.
Asking, no.
"there's no excuse" is not asking, it's demanding.
Console manufacturers have their own focuses, and aren't obligated to do anything they're not interested in doing.
People were asking in 2017, and in 2018. In fact Phil himself at one point said they were considering it, so they set that expectation up for the fanbase. Since then they've gone around it and have now actively shut down any public acknowledgement anyway for providing any VR solutions for Xbox platforms, either 1P or 3P.
The latter in particular is what stings; if they don't want to build a 1P headset and have teams focus on VR internally that is perfectly fine. But not even providing compatibility for whitelisted 3P headsets on console is just...why
not provide that? Give the players more choices, more options. Why be disinterested in providing more options for people in the ecosystem?
This is what Phil had to say in 2017 and it still holds true today.
Microsoft’s E3 2017 presentation concentrated on the new Xbox One X console, but made no mention of VR. After dodging questions for the first few days following the presentation, Phil Spencer, Head of Xbox, gave his thoughts on the games industry, the Xbox One X reveal, and Microsoft’s position...
www.roadtovr.com
I agree that once better wireless solutions are out is when it can really take off.
But Microsoft could be working towards those solutions in a consumer product right now. Why wait for someone else to bring it about? In fact, I'm almost 100% sure they have solutions to enable better wireless VR/AR/mixed reality today, given their WMR solutions in fields of military, medical professions, businesses etc.
Maybe they are working on these internally to get them to a point of being reasonable for a mass-market consumer electronics VR or such product, that could always be the case. But some of their more recent statements on VR or similar technology on Xbox seem to suggest they have no plans in the foreseeable future for that stuff. That's the part which is a bit disheartening. Combined with providing no solution via whitelisted 3P headsets, it feels like an unnecessary lock-out for certain players.
Is the any technical reason why Valve’s Index wouldn’t work? MS should definitely partner with a third party. MS put there games in steam and hopefully HL Alyx could be put on Xbox. The people will either buy the hardware and the games or they won’t but at least the option is there for them.
Nothing stands out spec-wise about Index that would make Series X incompatible with it. Series S seems mostly in line, too, though RAM capacity might be a limiting factor there.
I mean it's USB specification is 2.0 and that tops out at 480 Mbps. The Series systems are using 3.0 if not 4.0 and there's no reason they would run those at 2.0 speeds or even lower.