TheBaronOfNA
Banned
Holy shit, does she not know that Dante's Inferno is based on a centuries-old poem?
Eh... dude, in the Original Dante's Inferno... Beatrice was already dead (and Dante was a exilied poet)...
Holy shit, does she not know that Dante's Inferno is based on a centuries-old poem?
Why don't you actually watch the video? She names games that aren't sexist despite using a variant of the tropes she discusses. She's not suggesting that no game should ever use the DiD trope at all.
I think that in order to facilitate discussion of things that exist in videogames, you'll need to *gasp*, give examples from videogames after you've played them in their entirety.
Can you write a good analysis of a novel without spoiling the main plot points?
Edit: Yeah Snake Eater IS the same, although I'd like to think the context makes it better! But yeah it doesn't...
I'm not liking this analysis as much as the first. Despite the introductory disclaimer that the analysis is divorced from an opinion on the game, the use of terms such as "insidious" or even "patriarchal imbalance of power in love" kind of take me out of the conversation. The problem with labeling an imbalance of power being instrumental to love as "patriarchal" is that it implies that the "matriarchal" solution is equilibrium. There is no evidence that that is the case, and I see men and women fall in love with people that they want to change or to care for. Caregiving being a part of love has little to do with genderism and absolutely nothing to do with patriarchy - wasn't this the entire crux of the "gays can't raise children" argument? Caregivers and caretakers exist in all realms - and in that sense it does make sense given the male-dominant industry that a lot of the tropes rely on women being in threat as a hook for men to care. It's a cheap, uninteresting hook, but as Anita pointed out with Psychonauts, as long as good writing is there it doesn't matter what trope is used. As with the previous episode, the biggest point made here is that games need to branch out. This is a billion dollar industry with children and adults trying out new games at an absurd pace, so a wider vision for games would be great. This is also why I'm excited for the consoles that have embraced the indie development scene. These types of experiences are usually the forefront for thought-provoking gameplay, and inoffensive stories.
...in the way that Alexander Dumas' The Three Musketeers existing means that Paul W.S. Anderson's The Three Musketeers film is immune to criticism?
EDIT: GAH! Mesoian beat me to it
People decided she is wrong and would make not so good videos before the Kickstarter campaign even finished. Not to mention all manner of other awful shit they did because of her project. I'm going to go ahead and firmly stand in the camp of "people are troglodytes."A lot of negative ratings can mean two things:
1) People are troglodytes.
2) People actually think she is wrong and makes not so good videos.
Oh, I wasn't responding to anyone who claimed that there was romance between Yorda and ICO. I'd agree that it doesn't belong there as it's not a romance.You can criticize the comments that he's made, but that doesn't change that there's no romance in ICO despite her putting it in a section where she talks about that. Like I said, it's never even implied that there's some sort of romance between Ico and Yorda.
But those ideas have directly influenced decisions he personally made about the game. You can't separate them.Agree, but at the same time you should separate some of that ideas from the work... specially because is a collective one.
I still can't believe people are giving her shit for closing down discussion on youtube. I would love to see a single instance where a massively popular video (say 500,000 view or more) has a civilized, articulate, and intelligent discussion in it's comments.
It doesn't matter, she can easily ignore it. She just doesn't want the world to see all the negativity.
What examples does she give? There are a few games I don't want spoiled.
I wish she would stop wearing those hoop earrings though, they're distracting.
I still can't believe people are giving her shit for closing down discussion on youtube. I would love to see a single instance where a massively popular video (say 500,000 view or more) has a civilized, articulate, and intelligent discussion in it's comments.
I would love to see people who actually create things like books, films, and videogames, attempt to develop a project through the feminist frequency filter.
The roles in which women could play would be so incredibly limited that they would either have to be the flawless primary subject or almost a non factor. Anywhere in between seems to be fraught with danger of falling into one of the pits dug by the facile arguments she makes.
Damsel = bad (submissive / lack of agency)
Sexually Attractive = bad (just giving in to the horny teenagers)
Uses physicality to defeat opponents = bad (just emulating violent men, nothing feminine about it)
Sidekick = bad (just serving the heroic male like always)
Antagonist = bad (woman can not be shown to be manipulative, vain or selfish)
So really all we are left with is a game about a female protagonist, who is plain as to not give off any sexual energy, doesn't use violence to defeat her opponents, never needs help from a member of the opposite sex as to avoid being the damsel, never appears to be weak willed, and uses her mind and specific feminine qualities to win the day.
Sounds like a terrific game. I can't believe no one has made it.
Free speech, how does it work? Or does that not apply here because this is a funded series?Of course not. Who would want to see all the terrible misogynistic bullshit that idiots have to say? There is no point to it. There are good discussions to be had and it's perfectly reasonable to shut one avenue where it doesn't exist down.
There are plenty of other ways to do it that wouldn't require any more budget than what it has.
Instead of focusing so much energy on complaining about non-harmful tropes, I think she would be much better utilized making educational material for would-be creators to 1) inform them of such tropes, which is something a writer should learn about anyway and 2) invent ways to subvert the tropes or create new stories entirely in an effort to evolve the art of storytelling.
Freedom of speech doesn't mean private groups have to give you a platform to speak.Free speech, how does it work? Or does that not apply here because this is a funded series?
All this video really involves is her throwing clip after clip at you with no real discussion on what the clip actually entails in the context of the game.
This series would be far more successful if she focused on a few games in particular and links them back to the problem with the industry as a whole.
Yes, she has also noted it and tryes to adress some of his points in the new video atempting defense. I don't think she does that very well.
She also tries to shield herself behind a wall of games. I think that she believes that if she uses too many examples so no single individual can know them all enough for debunking her arguments one by one like the video you just posted, she'll be fine. I don't think that's going to work this time since she brought so many games that context for each example was non-existant.
Eh the platform was there, she deliberately switched it off.Freedom of speech doesn't mean private groups have to give you a platform to speak.
Umm, it's not illegal to disable comments on Youtube, last time I checked. Free speech isn't being torn down over here. There are much better avenues for people to have a discussion about this.Free speech, how does it work? Or does that not apply here because this is a funded series?
Probably because whatever discussion that could be had wasn't worth having a bunch of rape threats visible on the platform she decided to use to distribute her video.Eh the platform was there, she deliberately switched it off.
Yeah. She should have cut down on the examples to a third or so, and gone indepth. There's a lot of examples that are taken out of context, and aren't really sexist or playing the Damsel in Distress trope in the way she's indicating.
I also find her mention of Persona 4 Arena hilarious, given the game's plot is more or less rescuing a damsel in distress.
Holy hell, did this one trope really need three fucking videos?
hahahaha max payne 3 is about fucking human trafficking. Are you shitting me?
I knew better than to give money to someone who was clearly unqualified to tackle this issue. All this does is make feminism look worse and defeats it's purpose of education.
But those ideas have directly influenced decisions he personally made about the game. You can't separate them.
Not really. ICO was about leading a defenseless female, SotC had a male composer because Ueda felt that one was needed to appeal to men (thanks to Aeana for pointing that out), and The Last Guardian switched protagonist gender because he didn't find a physically strong female character believable, as well as the implication that he felt a female character needed to wear a skirt (at least in his game).
ICO was about leading a defenseless female
SotC had a male composer because Ueda felt that one was needed to appeal to men (thanks to Aeana for pointing that out)
The Last Guardian switched protagonist gender because he didn't find a physically strong female character believable, as well as the implication that he felt a female character needed to wear a skirt (at least in his game)
Free speech, how does it work? Or does that not apply here because this is a funded series?
So was the trigger warning warranted?
But the gruesome death of women for shock value is especially prevalent in modern gaming.
She's probably editing it to remove her sexist comments on Ico.Did Youtube remove the video? I can't seem to access it.
This video has been removed because its content violated YouTube's Terms of Service.
Sorry about that.
All this video really involves is her throwing clip after clip at you with no real discussion on what the clip actually entails in the context of the game.
This series would be far more successful if she focused on a few games in particular and links them back to the problem with the industry as a whole.
Of course, if you look at any of these games in isolation, you will be able to find incidental narrative circumstances that can be used to explain away the inclusion of violence against women as a plot device. But just because a particular event might makes sense within the internal logic of a fictional narrative that doesnt, in and of itself justify its use. Games dont exist in a vacuum and therefore cant be divorced from the larger cultural context of the real world.
Its especially troubling in-light of the serious real life epidemic of violence against women facing the female population on this planet. Every 9 seconds a woman is assaulted or beaten in the United States and on average more than three women are murdered by their boyfriends husbands, or ex-partners every single day. Research consistently shows that people of all genders tend to buy into the myth that women are the ones to blame for the violence men perpetrate against them. In the same vein, abusive men consistently state that their female targets deserved it, wanted it or were asking for it,
Given the reality of that larger cultural context, it should go without saying that its dangerously irresponsible to be creating games in which players are encouraged and even required to perform violence against women in order to save them.
Even though most of the games were talking about dont explicitly condone violence against women, nevertheless they trivialize and exploit female suffering as a way to ratchet up the emotional or sexual stakes for the player.
Despite these troubling implications, game creators arent necessarily all sitting around twirling their nefarious looking mustaches while consciously trying to figure out how to best misrepresent women as part of some grand conspiracy.
Most probably just havent given much thought to the underlying messages their games are sending and in many cases developers have backed themselves into a corner with their own game mechanics. When violence is the primary gameplay mechanic and therefore the primary way that the player engages with the game-world it severely limits the options for problem solving. The player is then forced to use violence to deal with almost all situations because its the only meaningful mechanic available even if that means beating up or killing the women they are meant to love or care about.
One of the really insidious things about systemic & institutional sexism is that most often regressive attitudes and harmful gender stereotypes are perpetuated and maintained unintentionally.