MasterCornholio
Member
Pretty much the same on both systems. Happy they finally released the upgrades.
We had this conversation before Riky, I'm not going to go digging again to find something I have already shown you before.Link?
Just for clarity, I did spot it and highlighted it in my analysis.
And i thought my Granny phone's camera was bad, what are you, like 80?
I think it's finally time to pop the cherry on this, still in the shrink wrap lol. Got it for $9.99 new last year.
My phone camera sucks sorry for the LQ picture.
It's a moto g 2nd gen lol. If it ain't broke no need to change it.And i thought my Granny phone's camera was bad, what are you, like 80?
I'm talking about Cyberpunk, somebody is wrong as nobody but VGtech mentioned it in this new patch.
Got to be a reason why ps5s drs works and it maintains its framerate for the most part while the series x goes higher and suffers for it.
The only real issue is people not understanding GPU specs & thinking that compute FLOPS is everything.The examples all show xbox with a higher res, so it's obviously not totally wrong. But Series x goes lower than ps5 and doesnt have a higher limit like Tom claims.
Also, rt Mode, Series X needs a lower res to maintain the framerate. This doesn't tally with the paper specs. Xbox should perform better with rt. I wonder if we'll ever find out what the issues are.
And i thought my Granny phone's camera was bad, what are you, like 80?
We had this conversation before Riky, I'm not going to go digging again to find something I have already shown you before.
Divide by 10.
It does not work like that, I did my analysis in less than 12hrs.
Dynamic solutions are, Dynamic so you can only count what you get.
As for VRS and FSR, again more time I would have studied it more, but they may have it on Series consoles, they may not. VG tech could have seen it or assumed it was in as PC had this added also. (Both Local RT shadows, VRS and FSR).
All this info is just good data, use it, ignore it, ask question, discuss around it, but do not bite the hand(s) that feed.
Lets go over the numbers again.
resolution:
framerate:
- Streetkid Start - PS5: 2062x1160, Série X: 2062x1160. ( 0.00% )
- Corpo Start Building - PS5: 2656x1494, Série X: 2744x1544 ( 6% )
- Outside Tom's Diner - PS5: 2506x1410, Série X: 2631x1480 ( 9% )
- Near Police Station - PS5: 2435x1370, Série X: 2560x1440 ( 9% )
- Kabuki Entrance - PS5 2176x1224, Série X 2304x1296 ( 10% )
- Ps5: 98% at 60 fps
- Xbox SX : 96% at 60fps
That's what I keep saying.
The SeX's resolution advantage is being so small and momentary that is meaningless, and and it has this "advantage" onscreen it's droping more frames. If you have a VRR TV good for you, but still, where is the performance advantage? Is this performance advantage being used intelligently?
Ray tracing Resolution:
Ps5 with 6% over the SeX, now this is inexplicable, this is the situation where the SeX should simple brute force over the PS5.
- Ps5: 2368x1332 ~ 1440p
- Xbox SX: 2304x1296~ 1440p
Its broken. Clearly. Ive seen polaroids with better clarity.It's a moto g 2nd gen lol. If it ain't broke no need to change it.
I seriously doubt the Series consoles use VRS and both DF and NXgamer missed it? I think he might be getting confused if it uses FSR.
Do devs ever explain why the PS5 performs better when the other console is more powerful?
Its broken. Clearly. Ive seen polaroids with better clarity.
Great deal!
I think it's finally time to pop the cherry on this, still in the shrink wrap lol. Got it for $9.99 new last year.
My phone camera sucks sorry for the LQ picture.
That's why the 6500xt is the best card this generation, am I right?Narrow and fast winning once again.
Why every time that PS5 ever so slightly outperforms XSX in a RT mode, people treat it as some form of existencial crisis, or an event of very mysterious and inexplicable origin nearly 1.5 years into the generation?
Surely as difficult as detecting, without a framerate counter, the difference between 56fps vs 53fps or 47fps vs 44fps on very specific occasions in the most intense moments (both versions maintain 60fps the vast majority of the time including shooting confrontations)And none of you could tell the difference in resolution until someone on the internet told you
Damn man some of y'all are relentless, here you go same phone under different lighting and a steadier hand lol.
Bonus duck donuts.
Do devs ever explain why the PS5 performs better when the other console is more powerful?
Tearing is basically the first non-go issue in my book.You're seriously saying playing at lower res and half the framerate is better?
Oh you're from Dubai fam?There used to be a Duck Donuts here in Dubai but Covid killed them . They were so good.
Fuck, now I'm hungry.
Sorry, my mistake and I apologies for the misunderstanding.I think you've got the wrong end of the stick.
I'm not criticising you, I'm talking about the trolls who claimed they can easily see Tier 2 VRS during gameplay and how bad it was, I've played through Gears 5 and Doom Eternal on Series consoles and never seen anything at all.
Now if this patch does use it and it's that obvious that even people pixel counting still images didn't spot it then it proves just how effective it is.
I can't be remembering wrong but others games already showed RT running better on PS5.Ps5 with 6% over the SeX, now this is inexplicable, this is the situation where the SeX should simple brute force over the PS5.
But it doesn't outperform it, what are you taking about lol
They are basically the same.
Narrow and fast winning once again.
You didn't show me last time, just a link to the PC specs. There is nothing about Series consoles and DF confirmed the first third party game to use Tier 2 VRS was Doom Eternal.
Outside Tom's Diner - PS5: 2506x1410, Série X: 2631x1480 ( 9% )
You read op or not?PS5 is Resolution and Performance king despite Series consoles using VRS, what a dramatic turn of events!
Indeed the difference in FPS (same resolution) was pretty large in favor of PS5 in Ghostrunner featuring RT reflections. Dying Light 2 is another more recent example but the difference was much more 'academic' according to Vgtech stats.I can't be remembering wrong but others games already showed RT running better on PS5.
In any case both consoles handles RT way different from each other.
PS5 is free to devs do whatever they wanted, the way/path they choose.
Series are limited to what you can do with DXR.
So how PS5 wins? Lol"Kabuki Entrance - PS5 2176x1224, Series X 2304x1296 Near Police Station - PS5: 2435x1370, Series X: 2560x1440 Outside Tom's Diner - PS5: 2506x1410, Series X: 2631x1480 Corpo Start Building - PS5: 2656x1494, Series X: 2744x1544 Streetkid Start - PS5: 2062x1160, Series X: 2062x1160"
He gives you the figures in like for like scenes.
Different device clearly. You cant fool me.Damn man some of y'all are relentless, here you go same phone under different lighting and a steadier hand lol.
Bonus duck donuts.
Not about clocks.Indeed the difference in FPS (same resolution) was pretty large in favor of PS5 in Ghostrunner featuring RT reflections. Dying Light 2 is another more recent example but the difference was much more 'academic' according to Vgtech stats.
As to handling RT differently, you mean higher clock speed vs more (slower) intersection engines, like more bounces generated per ray vs more ray cast?
Dynamic resolution. Some areas SX was winning according to DF.PS5 has a 5.6% res advantage in RT mode, checkmate.
Left is RTSo I looked at the two screenshots outside toms diner and zoomed in because it the one with the highest difference
XSX vs PS5, performance mode
can you tell which one is which?
Different device clearly. You cant fool me.
1 v 1 me. shotty snipes.
S
So how PS5 wins? Lol
About the differences in APIs/integration then, i see. Thanks.Not about clocks.
It is about how you code your RT.
In DXR you are limited to use the way DXR do... you can't choose another path even if it can be faster.
In PS5 it is low level so you can do what you want.
Said that the PS5 API way require more work... with DXR you do things easier... that is evidente in doing multiplatform code... it will run in PC, Series X, Seriex S, etc.
PS5 code will only run on PS5 but it gives devs freedom.